Cheat Engine 7.4 Released

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STN
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Cheat Engine 7.4 Released

Post by STN »

January 18 2021:Cheat Engine 7.4 Released for Windows and Mac for everyone:

Happy 2022. To start of this year good here's the official release of Cheat Engine 7.4
Please reports bugs and give suggestions to improve Cheat Engine.

Additions and changes:
AA templates now generate 14 byte jmp scripts when holding down ctrl
Foundcode dialog: Replace now toggles between nop and original. Also prevents duplicates
improved keyboard control to the hexview in memoryview. You can now hold shift while using the cursors to move
laststate isn't saved in tables anymore (unless ctrl is down)
added some space for dbvm functions so it's less likely to click them
you can now manually delete saved results
debugger attach timeout window will now show the status on some debugger interfaces
modules for 64-bit in 32-bit targets are more clearly marked as such
mono will not try to re-attach after a disconnect
lua: fixed copyMemory mode 2

Fixes:
fixed loading back highligter config for auto assembler windows
.netinfo: fix field searching
fixed disassembler issues/memory corruption when closing a secondary memoryview window
fixed brake and trace killing the debugger when skipping certain modules an failing in figuring out the return address
fixed auto attach not stopping the process flash
mono is less likely to disconnect when dissecting an invalid memory address
fixed checkbox and radiobutton not sizing properly in dark mode
foundlist: display type override also afffects the saved columns
foundlist: new scan now alsdo clears the saved results
processlist: Fixed the highlighted color process entries in light mode
fixed compare to first scan hotkey
fixed handling of broken/empty language folders
fixed network modulesize lookup. (needs a new ceserver build as well)
fixed position saving for the foundcode dialog
fixed lua errors not giving a proper errormessage
fixed {$c} and {$ccode} for the 32-bit CE build
fixed logging of writes to ignore the addresslist freezing(Skyrimfus)
fixed dealing with -0.0f in c/ccode blocks
fixed memscan on the last block of readable memory
fixed dealing with the proper way of namespace.classname:modulename formatting. (Supports both formats)
fixed error when using freeze by thread with a very small interval
fixed {$ccode} and {$luacode} when not giving any parameters
fixed some include files erroring out when used
Main site: [Link]
Github: [Link]

commandernod
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Re: Cheat Engine 7.4 Released

Post by commandernod »

Thanks for sharing! thank you very much!

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