Devil May Cry 5 Trainer +21 by FLiNG

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JessieKazama
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Re: Devil May Cry 5 Trainer +19 by FLiNG

Post by JessieKazama » Mon Mar 11, 2019 9:08 am

vosszaa wrote:
Mon Mar 11, 2019 6:48 am
JessieKazama wrote:
Mon Mar 11, 2019 5:32 am
Wonder if FLiNG will do an invulnerable option as I'm having a hard time figuring that out for my table.
I havn't played the game yet so I'm sorry for being ignorant here but how is "invulnerable" could be different to "infinite hp"? Are there mechanics that could still kills you?

Unless you mean your character doesnt react to an attack kind of way(invincibility?)
Yeah I mean getting not hit at all. With infinite health you still get hit by enemies and your combos get interrupted. Invul would make
it so that enemy attacks would just go through you and combos will not get interrupted.

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vosszaa
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Re: Devil May Cry 5 Trainer +19 by FLiNG

Post by vosszaa » Mon Mar 11, 2019 10:08 am

JessieKazama wrote:
Mon Mar 11, 2019 9:08 am
vosszaa wrote:
Mon Mar 11, 2019 6:48 am
JessieKazama wrote:
Mon Mar 11, 2019 5:32 am
Wonder if FLiNG will do an invulnerable option as I'm having a hard time figuring that out for my table.
I havn't played the game yet so I'm sorry for being ignorant here but how is "invulnerable" could be different to "infinite hp"? Are there mechanics that could still kills you?

Unless you mean your character doesnt react to an attack kind of way(invincibility?)
Yeah I mean getting not hit at all. With infinite health you still get hit by enemies and your combos get interrupted. Invul would make
it so that enemy attacks would just go through you and combos will not get interrupted.
Ahh I see

KS212
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Re: Devil May Cry 5 Trainer +19 by FLiNG

Post by KS212 » Mon Mar 11, 2019 11:59 am

vosszaa wrote:
Mon Mar 11, 2019 6:48 am
JessieKazama wrote:
Mon Mar 11, 2019 5:32 am
Wonder if FLiNG will do an invulnerable option as I'm having a hard time figuring that out for my table.
I havn't played the game yet so I'm sorry for being ignorant here but how is "invulnerable" could be different to "infinite hp"? Are there mechanics that could still kills you?

Unless you mean your character doesnt react to an attack kind of way(invincibility?)
If we go by DMC4SE, the engine should have 3 different 'god modes' (assuming they kept it the same).

There's the normal 'take no damage' where you do not lose HP at all but you can still get hit and suffer combo breaks. Then there's the bit where you will take HP damage normally up until you reach 0 HP, but will not die... and finally there's the invulnerable which you cannot even get hit, you lose your hurtbox completely.

If there's a way to hook the 3rd option it would pretty much be ideal.

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Re: Devil May Cry 5 Trainer +19 by FLiNG

Post by FLiNG » Mon Mar 11, 2019 7:32 pm

JessieKazama wrote:
Mon Mar 11, 2019 5:32 am
Wonder if FLiNG will do an invulnerable option as I'm having a hard time figuring that out for my table.
I did make an invulnerable option, feel free to integrate into the cheat table.

Code: Select all

[ENABLE]
aobscanmodule(aobinvulnerable,DevilMayCry5.exe,83 BB B0 02 00 00 FF 0F 85 * * * * 80 BB * * 00 00 00 0F 85 * * * * 80 BB * * 00 00 00) // should be unique
alloc(newmem,$1000,"DevilMayCry5.exe"+1653498D)
label(code)
label(return)

newmem:
  push rax
  push rcx
  mov rax,[rbx+A8]
  test rax,rax
  je short code
  mov rax,[rax+10]
  test rax,rax
  je short code
  mov rcx,0061006C0050002F //'/Pla'
  cmp [rax+20],rcx
  jne short code
  mov rcx,002F007200650079 //'yer/'
  cmp [rax+28],rcx
  jne short code
  cmp rsp,0
  jmp short skipcode

code:
  cmp dword ptr [rbx+000002B0],-01
skipcode:
  pop rcx
  pop rax
  jmp return

aobinvulnerable:
  jmp newmem
  nop
  nop
return:
registersymbol(aobinvulnerable)

[DISABLE]
aobinvulnerable:
  db 83 BB B0 02 00 00 FF
dealloc(newmem)
unregistersymbol(aobinvulnerable)
Attachments
Devil.May.Cry.5.v1.0.Plus.20.Trainer-FLiNG.rar
(761.68 KiB) Downloaded 205 times

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AllIWantToKnow
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Re: Devil May Cry 5 Trainer +19 by FLiNG

Post by AllIWantToKnow » Mon Mar 11, 2019 7:43 pm

FLiNG wrote:
Mon Mar 11, 2019 7:32 pm
JessieKazama wrote:
Mon Mar 11, 2019 5:32 am
Wonder if FLiNG will do an invulnerable option as I'm having a hard time figuring that out for my table.
I did make an invulnerable option, feel free to integrate into the cheat table.

Code: Select all

[ENABLE]
aobscanmodule(aobinvulnerable,DevilMayCry5.exe,83 BB B0 02 00 00 FF 0F 85 * * * * 80 BB * * 00 00 00 0F 85 * * * * 80 BB * * 00 00 00) // should be unique
alloc(newmem,$1000,"DevilMayCry5.exe"+1653498D)
label(code)
label(return)

newmem:
  push rax
  push rcx
  mov rax,[rbx+A8]
  test rax,rax
  je short code
  mov rax,[rax+10]
  test rax,rax
  je short code
  mov rcx,0061006C0050002F //'/Pla'
  cmp [rax+20],rcx
  jne short code
  mov rcx,002F007200650079 //'yer/'
  cmp [rax+28],rcx
  jne short code
  cmp rsp,0
  jmp short skipcode

code:
  cmp dword ptr [rbx+000002B0],-01
skipcode:
  pop rcx
  pop rax
  jmp return

aobinvulnerable:
  jmp newmem
  nop
  nop
return:
registersymbol(aobinvulnerable)

[DISABLE]
aobinvulnerable:
  db 83 BB B0 02 00 00 FF
dealloc(newmem)
unregistersymbol(aobinvulnerable)
Holy shit! Haven't tried this script yet, but if it works as intended (why wouldn't, right?), I think I'll jump out the window. :o
Thanks for another trainer update!

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vosszaa
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Re: Devil May Cry 5 Trainer +19 by FLiNG

Post by vosszaa » Mon Mar 11, 2019 8:08 pm

FLiNG wrote:
Mon Mar 11, 2019 7:32 pm
JessieKazama wrote:
Mon Mar 11, 2019 5:32 am
Wonder if FLiNG will do an invulnerable option as I'm having a hard time figuring that out for my table.
I did make an invulnerable option, feel free to integrate into the cheat table.
XD

JessieKazama
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Re: Devil May Cry 5 Trainer +19 by FLiNG

Post by JessieKazama » Mon Mar 11, 2019 8:46 pm

vosszaa wrote:
Mon Mar 11, 2019 8:08 pm
FLiNG wrote:
Mon Mar 11, 2019 7:32 pm
JessieKazama wrote:
Mon Mar 11, 2019 5:32 am
Wonder if FLiNG will do an invulnerable option as I'm having a hard time figuring that out for my table.
I did make an invulnerable option, feel free to integrate into the cheat table.
XD
FLiNG never ceases to impress me, guess it's time to quit lmao

JessieKazama
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Re: Devil May Cry 5 Trainer +19 by FLiNG

Post by JessieKazama » Tue Mar 12, 2019 3:17 am

FLiNG wrote:
Mon Mar 11, 2019 7:32 pm
JessieKazama wrote:
Mon Mar 11, 2019 5:32 am
Wonder if FLiNG will do an invulnerable option as I'm having a hard time figuring that out for my table.
I did make an invulnerable option, feel free to integrate into the cheat table.

Code: Select all

[ENABLE]
aobscanmodule(aobinvulnerable,DevilMayCry5.exe,83 BB B0 02 00 00 FF 0F 85 * * * * 80 BB * * 00 00 00 0F 85 * * * * 80 BB * * 00 00 00) // should be unique
alloc(newmem,$1000,"DevilMayCry5.exe"+1653498D)
label(code)
label(return)

newmem:
  push rax
  push rcx
  mov rax,[rbx+A8]
  test rax,rax
  je short code
  mov rax,[rax+10]
  test rax,rax
  je short code
  mov rcx,0061006C0050002F //'/Pla'
  cmp [rax+20],rcx
  jne short code
  mov rcx,002F007200650079 //'yer/'
  cmp [rax+28],rcx
  jne short code
  cmp rsp,0
  jmp short skipcode

code:
  cmp dword ptr [rbx+000002B0],-01
skipcode:
  pop rcx
  pop rax
  jmp return

aobinvulnerable:
  jmp newmem
  nop
  nop
return:
registersymbol(aobinvulnerable)

[DISABLE]
aobinvulnerable:
  db 83 BB B0 02 00 00 FF
dealloc(newmem)
unregistersymbol(aobinvulnerable)
Just got home from class and it does not let me paste the script into my table haha

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Re: Devil May Cry 5 Trainer +19 by FLiNG

Post by FLiNG » Tue Mar 12, 2019 4:44 am

JessieKazama wrote:
Tue Mar 12, 2019 3:17 am
Just got home from class and it does not let me paste the script into my table haha
Not sure what the problem is, maybe I didn't declare the label "skipcode", but in CE 6+ it's not required to declare labels like that. Or maybe because I didn't include the xml data (can't paste into CE's main window without it. I just posted the raw script, which should be pasted into the auto assemble window)
I guess I should just upload the ct file.
Attachments
DevilMayCry5.CT
(1.22 KiB) Downloaded 201 times

krmit
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Re: Devil May Cry 5 Trainer +20 by FLiNG

Post by krmit » Tue Mar 12, 2019 4:24 pm

@FLiNG
Can you add an option for V - Infinite summons powerup? Thanks in advance.

Nazca
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Re: Devil May Cry 5 Trainer +20 by FLiNG

Post by Nazca » Tue Mar 12, 2019 5:58 pm

Hi FLiNG

Can you add a invincibility option to boss and mobs please ? i think the void is too limited, thank you very much if you find time to do this

Futahiro
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Re: Devil May Cry 5 Trainer +20 by FLiNG

Post by Futahiro » Thu Mar 14, 2019 3:54 am

I know this may be a bit of a stretch. But would it be possible to add in a function that allows players to attack but then unfinish the animation to attack immediately again?
So basically it wont finish the animation and then automatically go to the next button press. I think i might be referring to something like TAS. But the idea is just to skip the unfinished animation and straight to the next attack.

Not sure how difficult this is, But i was just curious if it's something that could be added in the future. Thanks in advance.

JessieKazama
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Re: Devil May Cry 5 Trainer +20 by FLiNG

Post by JessieKazama » Mon Apr 01, 2019 10:26 pm

Think the trainer crashes the game after a while now, made it up to floor 63 on bloody palace and the game died lol XC

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Re: Devil May Cry 5 Trainer +20 by FLiNG

Post by CeLioCiBR » Wed Apr 03, 2019 12:49 am

New trainer update is up.

JessieKazama
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Re: Devil May Cry 5 Trainer +20 by FLiNG

Post by JessieKazama » Wed Apr 03, 2019 1:43 am

Here it is, straight from 3DM's site
Attachments
3DMGAME-Devil.May.Cry.5.v1.0-v20190401.Plus.21.Trainer-FLiNG.rar
(771.32 KiB) Downloaded 187 times

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