Ace Combat 7: Skies Unknown +11 Trainer by fearlessrevolution

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vosszaa
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Ace Combat 7: Skies Unknown +11 Trainer by fearlessrevolution

Post by vosszaa »

All thanks to fearlessrevolution for yet another awesome trainer

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JessieKazama
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Re: Ace Combat 7: Skies Unknown +11 Trainer by fearlessrevolution

Post by JessieKazama »

Amazon still has not given me my code and yet here is fearlessrevolution back at it again lmao
Thanks once again for sharing Vos and thank you fearlessrevolution if you're around! :D

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Re: Ace Combat 7: Skies Unknown +11 Trainer by fearlessrevolution

Post by JessieKazama »

If fearlessrevolution is around, there is a part limit in game to how many things you can stick onto your jet. The zero weight limit does not effect the actual part count, so I was wondering if being able to put all parts on a ship was possible.

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Sol
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Re: Ace Combat 7: Skies Unknown +11 Trainer by fearlessrevolution

Post by Sol »

JessieKazama wrote:
Fri Feb 01, 2019 11:43 pm
I was wondering if being able to put all parts on a ship was possible.
That might be possible, actually...we know it keeps track of which parts are enabled, so it might just be as simple as a toggle in the memory. If so, then it should be possible to assemble a list of the parts and have a toggler for them. Could even toggle all of them at once, hypothetically....

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Re: Ace Combat 7: Skies Unknown +11 Trainer by fearlessrevolution

Post by zenairis »

Sol wrote:
Mon Feb 11, 2019 1:30 pm
JessieKazama wrote:
Fri Feb 01, 2019 11:43 pm
I was wondering if being able to put all parts on a ship was possible.
That might be possible, actually...we know it keeps track of which parts are enabled, so it might just be as simple as a toggle in the memory. If so, then it should be possible to assemble a list of the parts and have a toggler for them. Could even toggle all of them at once, hypothetically....
I'd like to see this too. Although I'm not sure where to start looking for the values for the parts.

acecel
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Re: Ace Combat 7: Skies Unknown +11 Trainer by fearlessrevolution

Post by acecel »

zenairis wrote:
Fri Feb 15, 2019 9:19 am
Sol wrote:
Mon Feb 11, 2019 1:30 pm
JessieKazama wrote:
Fri Feb 01, 2019 11:43 pm
I was wondering if being able to put all parts on a ship was possible.
That might be possible, actually...we know it keeps track of which parts are enabled, so it might just be as simple as a toggle in the memory. If so, then it should be possible to assemble a list of the parts and have a toggler for them. Could even toggle all of them at once, hypothetically....
I'd like to see this too. Although I'm not sure where to start looking for the values for the parts.
Me too :mrgreen:

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Re: Ace Combat 7: Skies Unknown +11 Trainer by fearlessrevolution

Post by astrman »

acecel wrote:
Sun Feb 17, 2019 4:49 pm
zenairis wrote:
Fri Feb 15, 2019 9:19 am
Sol wrote:
Mon Feb 11, 2019 1:30 pm
That might be possible, actually...we know it keeps track of which parts are enabled, so it might just be as simple as a toggle in the memory. If so, then it should be possible to assemble a list of the parts and have a toggler for them. Could even toggle all of them at once, hypothetically....
I'd like to see this too. Although I'm not sure where to start looking for the values for the parts.
Me too :mrgreen:

In conjunction with being able to activate as many parts as you would like, I would love the ability to activate the level 2 multiplayer parts for single player. I have tried a few times to locate the address for parts and upgrades, however, I'm not knowledgeable enough to figure it out.

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Re: Ace Combat 7: Skies Unknown +11 Trainer by fearlessrevolution

Post by BastyTH »

can fearlessrevolution made escort target invincible too ?

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Re: Ace Combat 7: Skies Unknown +11 Trainer by fearlessrevolution

Post by HaTTDoG »

I'd like to see a stealth or no radar option, so that you can fly straight to the target, like in missions 4 and 14.... Stealth would be good in other missions as well...

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Re: Ace Combat 7: Skies Unknown +11 Trainer by fearlessrevolution

Post by Yurena »

How can you activate it in multiplayer? offline works but not online. I tried to use CE too but only -instant reload- works, infinity missiles doesnt

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Re: Ace Combat 7: Skies Unknown +11 Trainer by fearlessrevolution

Post by psychofiction »

Yurena wrote:
Sat Apr 20, 2019 4:47 pm
How can you activate it in multiplayer? offline works but not online. I tried to use CE too but only -instant reload- works, infinity missiles doesnt
eh... no, you can't use it in multiplayer, if you do, you will be banned at your own risk(maybe not with this game but others). CE is not supposed to be used with multiplayer games/modes, trainers idem dito. Besides, it takes all the fun away if you could cheat in MP. What's the point of playing the game MP if you're gonna cheat anyway? SP I get, because I use CE for a lot of SP games/modes, but when its MP/pvp I like a fair fight.

PS:
Thanks for the trainer!

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Re: Ace Combat 7: Skies Unknown +11 Trainer by fearlessrevolution

Post by Lemonforce »

AC just had a new update! Does this still work?

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Re: Ace Combat 7: Skies Unknown +11 Trainer by fearlessrevolution

Post by STN »

Lemonforce wrote:
Wed May 22, 2019 7:56 am
AC just had a new update! Does this still work?
Test it then let us know?

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Re: Ace Combat 7: Skies Unknown +11 Trainer by fearlessrevolution

Post by GaunterODimm »

STN wrote:
Wed May 22, 2019 8:08 am
Lemonforce wrote:
Wed May 22, 2019 7:56 am
AC just had a new update! Does this still work?
Test it then let us know?
Infinite Missiles (numpad 3) is not working.

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Re: Ace Combat 7: Skies Unknown +11 Trainer by fearlessrevolution

Post by XxDarkus101Xx »

The Zero Parts Weight option does nothing even if I toggle it on. Wish somebody could get that to work so I can get all parts on my plane. Too bad nobody will probably do that though.

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