Resident Evil 2 Trainer +20 by FLiNG

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Kyle_Lokharte
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Re: Resident Evil 2 Trainer by FLiNG

Post by Kyle_Lokharte » Tue Jan 29, 2019 4:47 am

Is this trainer safe to use? Malwarebytes flags it twice, one file that goes straight to APP Roaming upon download, the other being the RAR itself.

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vosszaa
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Re: Resident Evil 2 Trainer by FLiNG

Post by vosszaa » Tue Jan 29, 2019 5:43 am

Kyle_Lokharte wrote:
Tue Jan 29, 2019 4:47 am
Is this trainer safe to use? Malwarebytes flags it twice, one file that goes straight to APP Roaming upon download, the other being the RAR itself.
Probably false positive

JessieKazama
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Re: Resident Evil 2 Trainer by FLiNG

Post by JessieKazama » Tue Jan 29, 2019 7:54 am

FLiNG's trainers are always safe been using them for years, your AV is false flagging it.

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Re: Resident Evil 2 Trainer by FLiNG

Post by SunBeam » Tue Jan 29, 2019 9:12 am

Another reason I install an AV from time to time (like KAV), say every 6 months, scan the disk, uninstall it. Really now.. you don't need it hogging your resources daily. Just cuz you have some paranoia urge to "feel safe". Wear a condom for that! :D

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Re: Resident Evil 2 Trainer by FLiNG

Post by FLiNG » Wed Jan 30, 2019 8:33 am

CaliberCH wrote:
Wed Jan 30, 2019 12:20 am
muccmaster wrote:
Sun Jan 27, 2019 10:34 pm
FLiNG is the man. Dudes trainers are better than China and they're free.
Dude totally completely copied our Tyrant and Time options, literally the same locations and method, and did so 24 hours later than we did, but whatevs.

Have a great year,
Caliber
Please don't assume I copied your code because I made them later than you do. There are options you made later than me, too. I wouldn't assume you copied my codes.

It seems that you removed the game time option because of a bug that causes zombies not attacking, mine doesn't have the bug (the old version which freezes game time has the bug, and I have fixed it).
Here is the solution just to prove that I did not copy your code.
In the game time structure, set [base+28] to zero and reset game time to whatever, but don't freeze it. Because either time if frozen or [base+28] is greater than current game time will cause the bug.

I allow the game time to run from 1 to 60 seconds in a loop. Here's my script.
[ENABLE]
aobscanmodule(aobresetgametime,re2.exe,48 8B 4F 60 48 85 C9 75 * 8D 51 * 45 * * 48 * * E8 * * * * EB * 48 8D 04 2A 48 89 41 18) // should be unique
alloc(newmem,$1000,"re2.exe"+AD9D8F5)
label(code)
label(return)

newmem:
code:
lea rax,[rdx+rbp]
mov [rcx+18],rax
sub rax,[rcx+20]
cmp [newmem+200],#60000000
jl short next
mov [newmem+200],0
next:
add [newmem+200],#1000000
sub rax,[newmem+200]
mov [rcx+30],rax
xor rax,rax
mov [rcx+28],rax
jmp return

newmem+200:
dd #0

aobresetgametime+19:
jmp newmem
nop
nop
nop
return:
registersymbol(aobresetgametime)

[DISABLE]

aobresetgametime+19:
db 48 8D 04 2A 48 89 41 18
dealloc(newmem)
unregistersymbol(aobresetgametime)


As for the tyrant code, I simply choose the codes that writes to tyrant's knockdown timer as my injection point, there's nothing special about it, just basic AA script.

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Re: Resident Evil 2 Trainer by FLiNG

Post by SunBeam » Wed Jan 30, 2019 10:01 am

..and to think I thought I was the only one who he picks on :) Dude's got a god complex.

@FLiNG: Tell you what.. from now on I'll just invent crap like this - - "you stole my option from this table" - - just to fuck around with him, determining him to post a big ass explanation how he did it first, 24-48 hours before me. See how that feels. I said it in several occasions: I respect his knowledge, work and determination; but when he posts crap like this, I start to see how decayed he's turned. Must be bad times for CH, business going downhill (this is where he'll gloat that CH's never been better). If it's all about "the hook spot".. tell you what.. I'll hijack one of their trainers, move the hook to the next set of instructions and do the same thing in the cave, 1:1; the only thing different will be the JMP back. Let's see him complain then. Lastly, the mere fact that he debugged your trainer says what I've been saying all along - - what makes us think he doesn't rip other people's trainers? You can't seriously expect me to think with that many updates a game receives across time and the several options being requested that he doesn't have in his trainers in the beginning, but suddenly appearing at a certain point in time, after 2-3 game updates, he'd have created them all? Yeah, an accusation. Am expecting he invokes the legal argument at this point..

Guess it's time I dropped the bomb; just to stop this fucking egotistical random bashing.

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Shinox
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Re: Resident Evil 2 Trainer by FLiNG

Post by Shinox » Wed Jan 30, 2019 10:58 am

is there a cheat for highlighting objects / documents / Mr. Raccoon .. please add this cheat like you did with RE7
I would love to save my time in this game instead of going back and forth
Last edited by Shinox on Wed Jan 30, 2019 11:02 am, edited 1 time in total.

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Re: Resident Evil 2 Trainer by FLiNG

Post by STN » Wed Jan 30, 2019 11:03 am

CaliberCH wrote:
Wed Jan 30, 2019 12:20 am
muccmaster wrote:
Sun Jan 27, 2019 10:34 pm
FLiNG is the man. Dudes trainers are better than China and they're free.
Dude totally completely copied our Tyrant and Time options, literally the same locations and method, and did so 24 hours later than we did, but whatevs.

Have a great year,
Caliber
I bet you weren't really expecting FLING to come here and defend himself :lol:

Busted

Jhon5912
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Re: Resident Evil 2 Trainer by FLiNG

Post by Jhon5912 » Wed Jan 30, 2019 1:37 pm

FLiNG grate work and many thanks for this Trainer!

FLiNG
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Re: Resident Evil 2 Trainer by FLiNG

Post by FLiNG » Wed Jan 30, 2019 2:32 pm

Shinox wrote:
Wed Jan 30, 2019 10:58 am
is there a cheat for highlighting objects / documents / Mr. Raccoon .. please add this cheat like you did with RE7
I would love to save my time in this game instead of going back and forth
I did make a highlight objects option but it is not perfect, it's much more difficult than RE7 and doesn't work as good as in RE7.
It highlights most objects except some doors and some objects with very short view distance (had to filter them out to avoid accidentally interacting with random objects).

Edit: You may want to disable it in certain area, because it may allow you to interact with objects that are far away.
Attachments
Resident Evil 2 v1.0 Plus 19 Trainer.rar
(724.31 KiB) Downloaded 146 times
Last edited by FLiNG on Wed Jan 30, 2019 7:21 pm, edited 3 times in total.

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Re: Resident Evil 2 Trainer by FLiNG

Post by SunBeam » Wed Jan 30, 2019 2:35 pm

So I was a bit right when I said something earlier; crap, why did I delete the post? :D

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BooBoo
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Re: Resident Evil 2 Trainer by FLiNG

Post by BooBoo » Wed Jan 30, 2019 4:17 pm

@FLiNG Nice werk on your Trainer ;)

Take Care
DDS
Last edited by BooBoo on Wed Jan 30, 2019 4:25 pm, edited 1 time in total.

Jhon5912
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Re: Resident Evil 2 Trainer by FLiNG

Post by Jhon5912 » Wed Jan 30, 2019 4:21 pm

wtf is going on Lmho! ^^^^^^^

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Re: Resident Evil 2 Trainer by FLiNG

Post by SunBeam » Wed Jan 30, 2019 6:24 pm

^ Thank you. Have a nice day as well.

FLiNG
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Re: Resident Evil 2 Trainer by FLiNG

Post by FLiNG » Wed Jan 30, 2019 6:40 pm

CaliberCH wrote:
Wed Jan 30, 2019 5:40 pm

As stated above, I actually believe this is you and I accept your explanation. I hope you will accept my apology. I shouldn't have started a war with another trainer maker and good coder here. I let the reactionary side get the best of me sometimes. However, the entire incident has it's reasons and purpose.

Sincere apologies.

best,
Cal
Thank you for the apology.

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