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Sid Meier's Civilization VII Trainer

Posted: Sat Feb 08, 2025 3:08 pm
by Rhark
Image +15 cheats for game version: Steam v1.0.1 build-17301154 Last Updated: 12.02.2025
Options
  • Activate Trainer
  • Unlimited Health
  • Unlimited Movement
  • Unlimited Attacks
  • Input Gold
  • Input Influence
  • Fast Research
  • Fast Civic
  • Fast Construction
  • Unlimited Happiness
  • Unlimited Culture
  • Unlimited Science
  • Research Per Turn Multiplier
  • Culture Per Turn Multiplier
  • EXP Multiplier
Notes
  • Enable cheats after you are in loaded game and not in the main menu.
Image

Updates
  • 12.02.2025 - Trainer updated to support v1.0.1 build-17301154 & added new cheats.
Included in the Cheat Evolution app.
Sid Meier's Civilization VII PLUS 15 Trainer

Re: Sid Meier's Civilization VII Trainer

Posted: Sat Feb 08, 2025 9:02 pm
by Egil
Thanks for the fast release

Re: Sid Meier's Civilization VII Trainer

Posted: Tue Feb 11, 2025 12:30 am
by Lord Blade
Any issues with this cheat while the game is running? I know Civ VII is AGGRESSIVELY anti-cheat, and will force crash and send you to a 2K website warning that they'll ban you (from your single player game) for cheating.

Re: Sid Meier's Civilization VII Trainer

Posted: Wed Feb 12, 2025 3:01 pm
by Rhark
Trainer updated to support v1.0.1 build-17301154 & added new cheats.

Re: Sid Meier's Civilization VII Trainer

Posted: Fri Feb 14, 2025 1:21 pm
by Cybot
Lord Blade wrote:
Tue Feb 11, 2025 12:30 am
Any issues with this cheat while the game is running? I know Civ VII is AGGRESSIVELY anti-cheat, and will force crash and send you to a 2K website warning that they'll ban you (from your single player game) for cheating.
Yes, it does.

Re: Sid Meier's Civilization VII Trainer

Posted: Mon Feb 17, 2025 10:01 pm
by batmanciv
Hi Rhark, amazing trainer, everything works well. I had one question: is there any way the unit ghosting issue will ever be fixed? Or is that just how trainers will be in civ 7?

Re: Sid Meier's Civilization VII Trainer

Posted: Tue Feb 18, 2025 12:45 am
by Rhark
batmanciv wrote:
Mon Feb 17, 2025 10:01 pm
Hi Rhark, amazing trainer, everything works well. I had one question: is there any way the unit ghosting issue will ever be fixed? Or is that just how trainers will be in civ 7?
Unit ghosting? Explain what that means.

Re: Sid Meier's Civilization VII Trainer

Posted: Tue Feb 18, 2025 7:10 am
by batmanciv
Rhark wrote:
Tue Feb 18, 2025 12:45 am
batmanciv wrote:
Mon Feb 17, 2025 10:01 pm
Hi Rhark, amazing trainer, everything works well. I had one question: is there any way the unit ghosting issue will ever be fixed? Or is that just how trainers will be in civ 7?
Unit ghosting? Explain what that means.

Sorry for not explaining in my initial message. When the trainer is on, there is a bug where all units (both friendly and AI) do not update their position when they move.

ex. if I move a scout, it becomes invisible; it is where i placed it but the model is still on the initial tile the scout was on before. Same thing with enemy units, their models will be wherever they were when the trainer was activated, but their actual positions are somewhere else. With a large number of units it becomes pretty unplayable.

Re: Sid Meier's Civilization VII Trainer

Posted: Sat Feb 22, 2025 5:48 pm
by Graveborne
This trainer sends you to a 2K website and force closed the game. At least it does for me.

Re: Sid Meier's Civilization VII Trainer

Posted: Sat Feb 22, 2025 10:00 pm
by Rhark
Graveborne wrote:
Sat Feb 22, 2025 5:48 pm
This trainer sends you to a 2K website and force closed the game. At least it does for me.
It shouldn't, I had bypassed this.

You activating the trainer straight away? It will detect the trainer if it's not activated (F1).

Re: Sid Meier's Civilization VII Trainer

Posted: Sun Feb 23, 2025 4:19 pm
by Graveborne
Rhark wrote:
Sat Feb 22, 2025 10:00 pm
Graveborne wrote:
Sat Feb 22, 2025 5:48 pm
This trainer sends you to a 2K website and force closed the game. At least it does for me.
It shouldn't, I had bypassed this.

You activating the trainer straight away? It will detect the trainer if it's not activated (F1).
Im activating the trainer as fast as i can. Trainer says activated. After between 30 and 60 seconds game is forc closed and im sent to a 2k website about fair gaming and whatnot...