[Trainer] Labyrinthine by ValkoGames Steam

Upload your trainers here (No requests)
Dekirai
Expert Cheater
Expert Cheater
Posts: 97
Joined: Sat Feb 03, 2018 9:25 pm
Reputation: 34

Re: [Trainer] Labyrinthine by ValkoGames Steam

Post by Dekirai »

WeedCookie wrote:
Fri Mar 17, 2023 5:54 pm
Worked like a charm. I was able to figure out more cosmetics and added a new list on your thread.
After I had a mouse bug, where the icon was a hand the hole time, I just restarted the game. Sadly there was an update so the pointers aren't working anymore.
This could be the buildnumber 257/16407ea42f5f04ac (when in game in a case file, top right corner)

Edit: Seems like they released an update for St. Patrick's day Event
That's actually the seed of the case generated. :) 257 being your current level
---
That's my drip now

Image

Vladidou
Noobzor
Noobzor
Posts: 10
Joined: Fri Feb 17, 2023 9:52 am
Reputation: 1

Re: [Trainer] Labyrinthine by ValkoGames Steam

Post by Vladidou »

Dekirai wrote:
Tue Mar 14, 2023 6:05 pm
Hey, you wanna run through cases without monsters chasing you? 8-)
Head over to ValkoGames.Labyrinthine.Monsters.AIManager

The function we want to invoke is StopAI
Most "???" are probably story exclusive monsters, I've only tested every monster in the cases

monsterType id's:

0 - Witch
1 - Clubfoot
2 - Smiley
3 - Wickerman
4 - Crypt Zombie
5 - Pigman
6 - Centipede
7 - Scarecrow
8 - ???
9 - ???
10 - ???
11 - ???
12 - ???
13 - ???
14 - Oni
15 - Black Bride
16 - Archiver
17 - Trench Stalker
18 - ???
19 - ???
20 - Partygoer
Looks great! In what instance address do you invoke the function if I may ask?

WeedCookie
Cheater
Cheater
Posts: 38
Joined: Wed Dec 28, 2022 12:03 am
Reputation: 6

Re: [Trainer] Labyrinthine by ValkoGames Steam

Post by WeedCookie »

Dekirai wrote:
Fri Mar 17, 2023 6:08 pm
WeedCookie wrote:
Fri Mar 17, 2023 5:54 pm
Worked like a charm. I was able to figure out more cosmetics and added a new list on your thread.
After I had a mouse bug, where the icon was a hand the hole time, I just restarted the game. Sadly there was an update so the pointers aren't working anymore.
This could be the buildnumber 257/16407ea42f5f04ac (when in game in a case file, top right corner)

Edit: Seems like they released an update for St. Patrick's day Event
That's actually the seed of the case generated. :) 257 being your current level
---
That's my drip now

Image
Level 257? That's weird because I gave myself XP and currently I'm lv 596. So that's how you can expose people xD
Do you think the number can be changed/updated?

Also great outfit :D mine looks like this. Sadly the mask isn't a face cosmetic but a head one. So you can't equip any bunny ears or something else.

Image

Dekirai
Expert Cheater
Expert Cheater
Posts: 97
Joined: Sat Feb 03, 2018 9:25 pm
Reputation: 34

Re: [Trainer] Labyrinthine by ValkoGames Steam

Post by Dekirai »

WeedCookie wrote:
Fri Mar 17, 2023 6:55 pm
Dekirai wrote:
Fri Mar 17, 2023 6:08 pm
WeedCookie wrote:
Fri Mar 17, 2023 5:54 pm
Worked like a charm. I was able to figure out more cosmetics and added a new list on your thread.
After I had a mouse bug, where the icon was a hand the hole time, I just restarted the game. Sadly there was an update so the pointers aren't working anymore.
This could be the buildnumber 257/16407ea42f5f04ac (when in game in a case file, top right corner)

Edit: Seems like they released an update for St. Patrick's day Event
That's actually the seed of the case generated. :) 257 being your current level
---
That's my drip now

Image
Level 257? That's weird because I gave myself XP and currently I'm lv 596. So that's how you can expose people xD
Do you think the number can be changed/updated?

Also great outfit :D mine looks like this. Sadly the mask isn't a face cosmetic but a head one. So you can't equip any bunny ears or something else.

Image
May was an old case, just reroll for a new case and it will show your current level then.

WeedCookie
Cheater
Cheater
Posts: 38
Joined: Wed Dec 28, 2022 12:03 am
Reputation: 6

Re: [Trainer] Labyrinthine by ValkoGames Steam

Post by WeedCookie »

Haha, that was simple. It was indeed an old one, haven't played any case files for a long in my own lobby. With a new case file the number is also updated.

Vladidou
Noobzor
Noobzor
Posts: 10
Joined: Fri Feb 17, 2023 9:52 am
Reputation: 1

Re: [Trainer] Labyrinthine by ValkoGames Steam

Post by Vladidou »

Vladidou wrote:
Fri Mar 17, 2023 6:44 pm
Dekirai wrote:
Tue Mar 14, 2023 6:05 pm
Hey, you wanna run through cases without monsters chasing you? 8-)
Head over to ValkoGames.Labyrinthine.Monsters.AIManager

The function we want to invoke is StopAI
Most "???" are probably story exclusive monsters, I've only tested every monster in the cases

monsterType id's:

0 - Witch
1 - Clubfoot
2 - Smiley
3 - Wickerman
4 - Crypt Zombie
5 - Pigman
6 - Centipede
7 - Scarecrow
8 - ???
9 - ???
10 - ???
11 - ???
12 - ???
13 - ???
14 - Oni
15 - Black Bride
16 - Archiver
17 - Trench Stalker
18 - ???
19 - ???
20 - Partygoer
Looks great! In what instance address do you invoke the function if I may ask?
Do you create a thread to invoke the function? never used that function of CE before.

Dekirai
Expert Cheater
Expert Cheater
Posts: 97
Joined: Sat Feb 03, 2018 9:25 pm
Reputation: 34

Re: [Trainer] Labyrinthine by ValkoGames Steam

Post by Dekirai »

Vladidou wrote:
Fri Mar 17, 2023 7:52 pm
Vladidou wrote:
Fri Mar 17, 2023 6:44 pm
Dekirai wrote:
Tue Mar 14, 2023 6:05 pm
Hey, you wanna run through cases without monsters chasing you? 8-)
Head over to ValkoGames.Labyrinthine.Monsters.AIManager

The function we want to invoke is StopAI
Most "???" are probably story exclusive monsters, I've only tested every monster in the cases

monsterType id's:

0 - Witch
1 - Clubfoot
2 - Smiley
3 - Wickerman
4 - Crypt Zombie
5 - Pigman
6 - Centipede
7 - Scarecrow
8 - ???
9 - ???
10 - ???
11 - ???
12 - ???
13 - ???
14 - Oni
15 - Black Bride
16 - Archiver
17 - Trench Stalker
18 - ???
19 - ???
20 - Partygoer
Looks great! In what instance address do you invoke the function if I may ask?
Do you create a thread to invoke the function? never used that function of CE before.
No, I mentioned earlier how I do it by just using the closest instance address that you can select from the dropdown on invoking to the function address
(sorry I haven't seen your post, I didnt want to ignore it)

Vladidou
Noobzor
Noobzor
Posts: 10
Joined: Fri Feb 17, 2023 9:52 am
Reputation: 1

Re: [Trainer] Labyrinthine by ValkoGames Steam

Post by Vladidou »

Dekirai wrote:
Fri Mar 17, 2023 8:05 pm
Vladidou wrote:
Fri Mar 17, 2023 7:52 pm
Vladidou wrote:
Fri Mar 17, 2023 6:44 pm


Looks great! In what instance address do you invoke the function if I may ask?
Do you create a thread to invoke the function? never used that function of CE before.
No, I mentioned earlier how I do it by just using the closest instance address that you can select from the dropdown on invoking to the function address
(sorry I haven't seen your post, I didnt want to ignore it)
Hum. Strange, maybe it the monsters ID got changed with the quick St Patricks update?

Image

Me pressing ok is not affecting any monster in my game.

Weird.

Dekirai
Expert Cheater
Expert Cheater
Posts: 97
Joined: Sat Feb 03, 2018 9:25 pm
Reputation: 34

Re: [Trainer] Labyrinthine by ValkoGames Steam

Post by Dekirai »

Vladidou wrote:
Fri Mar 17, 2023 11:21 pm
Dekirai wrote:
Fri Mar 17, 2023 8:05 pm
Vladidou wrote:
Fri Mar 17, 2023 7:52 pm


Do you create a thread to invoke the function? never used that function of CE before.
No, I mentioned earlier how I do it by just using the closest instance address that you can select from the dropdown on invoking to the function address
(sorry I haven't seen your post, I didnt want to ignore it)
Hum. Strange, maybe it the monsters ID got changed with the quick St Patricks update?

Image

Me pressing ok is not affecting any monster in my game.

Weird.
The address you chose is wrong.
Here is an explanation on knowing which instance address to choose:

Image

Vladidou
Noobzor
Noobzor
Posts: 10
Joined: Fri Feb 17, 2023 9:52 am
Reputation: 1

Re: [Trainer] Labyrinthine by ValkoGames Steam

Post by Vladidou »

Dekirai wrote:
Sat Mar 18, 2023 6:20 am
Vladidou wrote:
Fri Mar 17, 2023 11:21 pm
Dekirai wrote:
Fri Mar 17, 2023 8:05 pm


No, I mentioned earlier how I do it by just using the closest instance address that you can select from the dropdown on invoking to the function address
(sorry I haven't seen your post, I didnt want to ignore it)
Hum. Strange, maybe it the monsters ID got changed with the quick St Patricks update?

Image

Me pressing ok is not affecting any monster in my game.

Weird.
The address you chose is wrong.
Here is an explanation on knowing which instance address to choose:

Image
Understood, tried what you said and still not working for me.
Pressing ok does strictly nothing.
Sad.

Dekirai
Expert Cheater
Expert Cheater
Posts: 97
Joined: Sat Feb 03, 2018 9:25 pm
Reputation: 34

Re: [Trainer] Labyrinthine by ValkoGames Steam

Post by Dekirai »

Hm dunno how I should help you then, sorry.
It worked for everyone else who tried it, so no clue.

Box
What is cheating?
What is cheating?
Posts: 3
Joined: Wed Oct 26, 2022 1:22 pm
Reputation: 0

Re: [Trainer] Labyrinthine by ValkoGames Steam

Post by Box »

hey crysp just wanted to check in i noticed that this post says discontinued now... i check back from time to time for updates. are you officially done with these cheats?

BigJoe
Noobzor
Noobzor
Posts: 5
Joined: Tue Apr 25, 2023 2:57 pm
Reputation: 0

Re: [Trainer] Labyrinthine by ValkoGames Steam

Post by BigJoe »

Dekirai wrote:
Tue Mar 14, 2023 6:05 pm
Hey, you wanna run through cases without monsters chasing you? 8-)
Head over to ValkoGames.Labyrinthine.Monsters.AIManager

The function we want to invoke is StopAI
Most "???" are probably story exclusive monsters, I've only tested every monster in the cases

monsterType id's:

0 - Witch
1 - Clubfoot
2 - Smiley
3 - Wickerman
4 - Crypt Zombie
5 - Pigman
6 - Centipede
7 - Scarecrow
8 - ???
9 - ???
10 - ???
11 - ???
12 - ???
13 - ???
14 - Oni
15 - Black Bride
16 - Archiver
17 - Trench Stalker
18 - ???
19 - ???
20 - Partygoer
When invoking the method it's asking for an instance address along with the monster ID, what is that? - I'm also trying to learn more about CE, thanks for your help! :)

Dekirai
Expert Cheater
Expert Cheater
Posts: 97
Joined: Sat Feb 03, 2018 9:25 pm
Reputation: 34

Re: [Trainer] Labyrinthine by ValkoGames Steam

Post by Dekirai »

BigJoe wrote:
Tue Apr 25, 2023 2:59 pm
Dekirai wrote:
Tue Mar 14, 2023 6:05 pm
Hey, you wanna run through cases without monsters chasing you? 8-)
Head over to ValkoGames.Labyrinthine.Monsters.AIManager

The function we want to invoke is StopAI
Most "???" are probably story exclusive monsters, I've only tested every monster in the cases

monsterType id's:

0 - Witch
1 - Clubfoot
2 - Smiley
3 - Wickerman
4 - Crypt Zombie
5 - Pigman
6 - Centipede
7 - Scarecrow
8 - ???
9 - ???
10 - ???
11 - ???
12 - ???
13 - ???
14 - Oni
15 - Black Bride
16 - Archiver
17 - Trench Stalker
18 - ???
19 - ???
20 - Partygoer
When invoking the method it's asking for an instance address along with the monster ID, what is that? - I'm also trying to learn more about CE, thanks for your help! :)
It already got explained here a few times, just go a few pages back ,there is a tutorial somewhere

BigJoe
Noobzor
Noobzor
Posts: 5
Joined: Tue Apr 25, 2023 2:57 pm
Reputation: 0

Re: [Trainer] Labyrinthine by ValkoGames Steam

Post by BigJoe »

Yes my mistake, I saw it just after I sent the request. I got it working thanks for the tut!
Is there a way to 'disable all monsters' or despawn all, it would be a lot nicer than manually working through 20 monster IDs every load of a new case file?

Post Reply

Who is online

Users browsing this forum: gertyjam