Civilization V BNW w/ Vox Populi Mod +22 Trainer

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DrummerIX
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Civilization V BNW w/ Vox Populi Mod +22 Trainer

Post by DrummerIX »

+22 cheats for game version: Steam v1.0 Last Updated: 03.10.2021

Options
  • Activate Trainer
  • Enable Player Money Options (Multiplier / Minimum Money, etc)
  • Use Minimum Money Amount
  • Minimum Money Amount
  • Minimum Money Per Turn Amount
  • Money Multiplier
  • Enable Player Faith Options (Multiplier / Minimum Faith, etc)
  • Use Minimum Faith Amount
  • Minimum Faith Amount
  • Faith Per Turn Minimum Amount
  • Faith Multiplier
  • Enable Player Research Options (Multiplier)
  • Research Multiplier
  • Enable Damage Modifier (God Mode, One Hit Kill)
  • God Mode
  • One Hit Kill
  • Unlimited Movement
  • Units Can Always Fight
  • Enable Player City Production Options (Multiplier, Minimum)
  • Minimum City Production
  • City Production Multiplier
  • Set Golden Age Points To Max (End A Turn First Before Using)

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Civilization V w/ Vox Populi Mod v1.0 PLUS 22 Trainer
Last edited by DrummerIX on Sun Oct 03, 2021 11:48 pm, edited 3 times in total.

DrummerIX
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Re: Civilization V BNW w/ Vox Populi Mod +13 Trainer

Post by DrummerIX »

After some real life issues, I decided to play Civilization V to relax and thought I would try Vox Populi mod also. There do not appear to be many cheat options for the mod, so I thought I would start looking for some.

I don't have as many options as are in Recifense's tables, but I think I can look for a few more things as I have time later.

Please let me know of any issues with these. I attempted to make these only affect human player.

DrummerIX
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Re: Civilization V BNW w/ Vox Populi Mod +16 Trainer

Post by DrummerIX »

I think I was able to get the following working with Vox Populi:

[*]Enable Damage Modifier (God Mode, One Hit Kill)
[*]God Mode
[*]One Hit Kill

DrummerIX
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Re: Civilization V BNW w/ Vox Populi Mod +21 Trainer

Post by DrummerIX »

I was able to add the following:

[*]Unlimited Movement
[*]Units Can Always Fight
[*]Enable Player City Production Options (Multiplier, Minimum)
[*]Minimum City Production
[*]City Production Multiplier

Now, I think this might be enough options, but I welcome feedback on what else you might need. I tried to test these options in a game for a little while and they worked fairly well for me. Let me know of any issues. I think you can easily get ahead of the AI with these options for Vox Populi.

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Re: Civilization V BNW w/ Vox Populi Mod +21 Trainer

Post by DrummerIX »

I seem to get some random crashes, which makes finishing a Vox Populi game kind of difficult for me. The table worked well for what I played of it. I may attempt to make these type of options for base game. I know there are some tables out there, but I'm interested in playing this game right now.

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Re: Civilization V BNW w/ Vox Populi Mod +22 Trainer

Post by DrummerIX »

I made one other small update and added the following to this trainer for Vox Populi:

[*]Set Golden Age Points To Max (End A Turn First Before Using)

I also made some slight changes to Unlimited Movement so that units on auto explore do not go the whole map when it is on.

I did a complete reinstall of everything and I seem to have somewhat better stability with this mod. I'm not sure if this is getting too much use, but enjoy the trainer if you do use it.

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Darkedone02
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Re: Civilization V BNW w/ Vox Populi Mod +22 Trainer

Post by Darkedone02 »

i forgot that civ 5 don't have that instant building of improvements for workers like civ 6 did.

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Re: Civilization V BNW w/ Vox Populi Mod +22 Trainer

Post by DrummerIX »

Darkedone02 wrote:
Mon Oct 04, 2021 1:23 am
i forgot that civ 5 don't have that instant building of improvements for workers like civ 6 did.
True. I did attempt to find something for that, but could not nail it down in the little time I tried it. I know it's available in some other tables. I might try again later.

It wasn't too bad to manage the workers in my games I tested. I usually don't go to war too much and with these options in the trainer you are guaranteed to get ahead in science and things if you use the multipliers.

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