Bravely Default II +20 Trainer

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DrummerIX
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Bravely Default II +20 Trainer

Post by DrummerIX »

+20 cheats for game version: Steam v1.0 Last Updated: 08.09.2021

Options
  • Activate Trainer
  • Infinite HP (Allies)
  • Infinite MP (Allies)
  • Allies Always Max BP
  • Infinite Item Usage / Set Minimum Amount On Use/Sell
  • Set Minimum Item Amount
  • Equipped Items Have No Weight (ReEquip After Turning On)
  • Always 100 Percent Critical (ReEquip Something After Turning On)
  • Enable Character EXP Multiplier
  • Character EXP Multiplier
  • Enable Job Points Multiplier
  • Job Points Multiplier
  • Always Drop Item (Either Common, Rare, Or Override Item ID)
  • Override Drop Item ID
  • Rare Item Drop (If ON, Rare Drop, Otherwise Common)
  • Steal Always Successful
  • Beastmaster Capture/Beast Whisperer Always Successful
  • Infinite Beastmaster Monster Use / Can Hold Up To 999 Monsters
  • Make All Squares Player Controlled In BnD Card Game (Always Win)
  • Money (pg)
Included in Cheat Evolution app
Download
Bravely Default II v1.0 PLUS 20 Trainer
Last edited by DrummerIX on Sat Jun 04, 2022 2:41 am, edited 9 times in total.

DrummerIX
Expert Cheater
Expert Cheater
Posts: 2885
Joined: Wed Mar 22, 2017 6:15 pm
Reputation: 0

Re: Bravely Default II +7 Trainer

Post by DrummerIX »

Updated trainer with one more option for now:

[*]Equipped Items Have No Weight (ReEquip After Turning On)

Thanks to Kurei for the Item List:
Spoiler

Code: Select all

101010:Potion - Restores 250 HP to a target.
101020:Hi-Potion - Restores 1000 HP to a target.
101030:X-Potion - Restores 2500 HP to a target.
101040:Phoenix Down - Revives a single ally from KO and restores 300 HP.
101050:Mini Ether - Restores 60 MP to a target.
101060:Ether - Restores 180 MP to a target.
101070:Elixir - Fully restores a target's HP and MP.
101080:Megalixir - Fully restores the whole party's HP and MP.
101090:Antidote - Cures a single target of poison.
101100:Eye Drops - Cures a single target of blindness.
101110:Echo Herbs - Cures a single target of silence.
101120:Wakeup Bell - Cures a single target of sleep.
101130:Animator - Cures a single target of paralysis.
101140:Balsam - Cures a single target of dread.
101150:Smelling Salts - Cures a single target of confusion.
101160:Remedy - Cures a single target of poison, blindness, silence, sleep, paralysis, dread, berserk, charm, confusion and contagion.
101210:Tent - Fully restores the party's HP and MP when used out in the field or at a save point.
101220:Teleport Stone - Allows the party to escape from a dungeon.
101230:Ward Light - Makes it harder for enemies to spot the party.
101310:Magnifying Glass - Displays various information about an enemy, including its HP and any weaknesses.
101320:Stone - Deals physical damage to all enemies.
101330:Throwing Knife - A dagger-type weapon that deals damage to all enemies.
101340:Shuriken - A sword-type weapon that deals damage to all enemies.
101350:Throwing Axe - An axe-type weapon that deals damage to all enemies.
101360:Atlatl - A spear-type weapon that deals damage to all enemies.
101370:Dart - An arrow-type weapon that deals damage to all enemies.
101380:Throwing Stick - A staff-type weapon that deals damage to all enemies.
101410:Bomb Fragment - Deals fire damage to all enemies.
101420:Bomb Arm - Deals heavy fire damage to all enemies.
101430:Antarctic Wind - Deals water damage to all enemies.
101440:Arctic Wind - Deals heavy water damage to all enemies.
101450:Zeus's Wrath - Deals lightning damage to all enemies.
101460:Pantheon's Wrath - Deals heavy lightning damage to all enemies.
101470:Earth Drum - Deals earth damage to all enemies.
101480:Earth Mallet - Deals heavy earth damage to all enemies.
101490:Tengu Yawn - Deals wind damage to all enemies.
101500:Tengu Sneeze - Deals heavy wind damage to all enemies.
101510:Direct Moonlight - Deals light damage to all enemies.
101520:Direct Sunlight - Deals heavy light damage to all enemies.
101530:Dark Drops - Deals dark damage to all enemies.
101540:Dark Deluge - Deals heavy dark damage to all enemies.
101550:Stardust - Deals non-elemental magical damage to all enemies.
101560:Meteorite - Deals heavy non-elemental magical damage to all enemies.
101610:Booster Bun (HP) - Increases maximum HP.
101620:Booster Bun (MP) - Increases maximum MP.
101630:Booster Bun (Physical Attack) - Increases physical attack.
101640:Booster Bun (Physical Defence) - Increases physical defence.
101650:Booster Bun (Magical Attack) - Increases magical attack.
101660:Booster Bun (Magical Defence) - Increases magical defence.
101670:Booster Bun (Res. Power) - Increases restorative power.
101680:Booster Bun (Speed) - Increases speed.
101690:Booster Bun (Aim) - Increases aim.
101700:Booster Bun (Evasion) - Increases evasion.
101710:Booster Bun (Critical Chance) - Increases critical chance.
101730:Unearthly Bun - Increases various stats.
101810:Small Experience Orb - Confers 500 EXP. when used.
101820:Medium Experience Orb - Confers 2500 EXP. when used.
101830:Large Experience Orb - Confers 10000 EXP. when used.
101840:Giant Experience Orb - Confers 50000 EXP. when used.
101850:Small JP Orb - Confers 30 JP when used.
101860:Medium JP Orb - Confers 150 JP when used.
101870:Large JP Orb - Confers 750 JP when used.
101880:Giant JP Orb - Confers 3000 JP when used.
101910:Healing Herb - Material imbued with a small amount of restorative power.
101920:Healing Bloom - Material imbued with a great deal of restorative power.
101930:Magic Herb - Material imbued with a small amount of magical power.
101940:Spellblossom - Material imbued with a great deal of magical power.
101950:Ink - Material imbued with the power to blind.
101960:Hush Pollen - Material imbued with the power to silence.
101970:Numbneedle - Material imbued with the power to paralyse.
101980:Dreadstool - Material imbued with the power to inspire dread.
101990:Wildweed - Material imbued with the power to confuse.
102000:Witch's Whisper - Material imbued with the power to charm.
102010:Pathogen - Material imbued with the power to spread contagion.
102110:Dwarf's Tooth - Collectable resource. A tooth taken from a puny humanoid monster.
102111:Caveman's Tooth - Collectable resource. The jagged tooth of a humanoid monster.
102112:Chieftain's Tooth - Collectable resource. The tooth of a high-ranking humanoid monster.
102120:Beastly Fang - Collectable resource. The sizeable fang of a ferocious wild creature.
102121:Monstrous Fang - Collectable resource. The large, sturdy fang of a ferocious beast.
102122:Ferocious Fang - Collectable resource. The sharp fang of a vicious, man-eating beast.
102130:Merman Scale - Collectable resource. A diaphanous flake from the skin of a certain aquatic creature.
102131:Mermonster Scale - Collectable resource. A flake from the skin of a deeply eerie aquatic monster.
102132:Mermegalodon Scale - Collectable resource. A rare and razor-sharp flake from the skin of a mighty aquatic monster.
102140:Bug Wing - Collectable resource. The wing of a large insect monster.
102141:Dragonfly Wing - Collectable resource. The mildly magical wing of an insect monster.
102142:Meganeura Wing - Collectable resource. The sticky wing of a terrifying insect that eats its prey alive.
102150:Wiltlily - Collectable resource. The flower of a plant monster that spreads disease and pestilence.
102151:Wailflower - Collectable resource. The flower of a plant monster capable of producing blood-curdling screams.
102152:Stinkblossom - Collectable resource. The flower of a large humanoid tree monster. Known for its...unique aroma.
102160:Bad Bone - Collectable resource. The battered bone of an undead monster.
102161:Blighted Bone - Collectable resource. A bone from an undead monster that curses and kills its prey.
102162:Bedevilled Bone - Collectable resource. The grotesquely deformed bone of a mighty undead monster.
102170:Naughty Horn - Collectable resource. The horn of a small demon.
102171:Wicked Horn - Collectable resource. A demonic monster's horn.
102172:Hellish Horn - Collectable resource. A warped horn that once belonged to demonic royalty.
102180:Sprite Gem - Collectable resource. A tiny crystal dropped by a miniature spirit creature.
102181:Pixie Gem - Collectable resource. A many-sided crystal sometimes left behind in places where spirits have gathered.
102182:Oberon Gem - Collectable resource. A glowing gemstone said to have a powerful spirit sealed inside.
102310:People Pleasers - Can be used to lure humanoid monsters into continuous battles.
102320:Beast Flesh - Can be used to lure beast monsters into continuous battles.
102330:Fresh Fish - Can be used to lure aquatic monsters into continuous battles.
102340:Insect Nectar - Can be used to lure insect monsters into continuous battles.
102350:Plant Food - Can be used to lure plant monsters into continuous battles.
102360:Ghoulash - Can be used to lure undead monsters into continuous battles.
102370:Devil's Delight - Can be used to lure demon monsters into continuous battles.
102380:Soul Food - Can be used to lure spirit monsters into continuous battles.
102390:Monstrous Medley - Can be used to lure monsters of all families into continuous battles.
201010:Dagger - A light, versatile double-edged knife.
201020:Kukri - A knife with a distinctive curved blade.
201030:Mythril Dagger - A knife forged from a rare metal.
201040:Magic Knife - A dagger imbued with enchantments.
201050:Stab & Grab - A knife favoured by thieves. Effect When Used: Mug
201060:Orichal Dagger - A knife forged from a very rare metal.
201070:Main-Gauche - A dagger with a wide guard that boosts the wielder's evasion.
201080:Air Knife - A broad-bladed dagger that leaves a breeze in its wake. Element: Wind
201090:Carving Knife - A single-edged knife used by masked monsters. Effect When Used: Mercy Strike
201100:Poison Dagger - A deadly dagger dipped in a lethal toxin. Additional Effect: Poison
201110:Zwill Crossblade - A dagger designed for the kind of hero who can emerge from any battle unscathed.
201120:Ripper - A dagger designed to slice easily through flesh. Extra-Effective Against: Humanoid Monsters
201130:Holy Dagger - A sanctified knife used during exorcisms. Extra-Effective Against: Undead Monsters
201140:Yatagarasu - A knife imbued with the power of a divine bird that boosts the wielder's evasion.
201150:Assassin Dagger - A dagger that can sometimes slay foes with a single strike. Additional Effect: Instant Death
201160:Falcon Knife - A knife imbued with the power of a falcon in flight.
201170:Darksteel Kukri - A curved blade that leaves blackness in its wake. Element: Dark
201180:Sweet Kiss - A knife whose victims are said to be assured of entry to paradise.
201190:Highroad Star - A blade that slashes with explosive, unforgiving speed.
201200:Carnwenhan - A legendary blade believed to be capable of piercing witches' black hearts.
201215:Givampalui - A knife once wielded exclusively by a dashing bandit chief. Effect When Equipped: Thief Passive Abilities
201225:Vengeance - A double-bladed knife that dispatches its victims without producing a sound. Effect When Equipped: Phantom Passive Abilities
201310:Broadsword - A blade forged from ordinary iron.
201320:Long Sword - These mass-produced blades can be found in all four corners of the world.
201330:Mythril Sword - A blade forged from a rare metal.
201340:Bulwark Blade - A sturdy blade designed to blunt the blows of the wielder's foes.
201350:Kiku-Ichimonji - A slim, elegant blade with a sharp edge.
201370:Flametongue - A sword forged in the flames of hell. Element: Fire
201380:Scimitar - A sword with a gracefully curved single-edged blade.
201390:Defender - A broad blade that excels at parrying enemy blows.
201400:Staggering Sword - A sword ideally suited for charging straight at the enemy. Effect When Used: Body Slam
201410:Blind Blade - A jet-black sword that shrouds adversaries in darkness. Additional Effect: Blindness
201420:Icebrand - A blade forged from frozen metal that's ice-cold to the touch. Element: Water
201430:Rune Blade - A sword into which a number of ancient symbols have been carved.
201440:Ama-no-Murakumo - A brutal blade that gave birth to a nation. Extra-Effective Against: Spirit Monsters
201450:Chaos Blade - A blade brimming with the unruly power of unbridled mayhem. Additional Effect: Confusion
201460:Blood Blade - An ominous blade that's the colour of freshly spilled blood. Effect When Used: Steal Breath
201470:Knight's Sword - A mighty blade favoured by chivalrous men of honour.
201480:Catastrophe - A blade that some believe will bring about the end of the world.
201490:Excalibur - A sacred sword once wielded by a mighty king of myth.
201500:Mal Meadworth - A legendary sword said to surpass even the most blessed of blades.
201515:Bullhead Blade - A sword specially designed for vanguards that fits neatly into its sister shield. Effect When Equipped: Vanguard Passive Abilities
201525:Red Moon - A sword favoured by red mages that's adorned with gleaming rubies. Effect When Equipped: Red Mage Passive Abilities
201535:Executioner's Blade - Designed especially for swordmasters, this huge blade is more suited to severing limbs than making more considered cuts. Effect When Equipped: Swordmaster Passive Abilities
201545:Darksoul Sword - A weapon shrouded in a mysterious and potent magical aura that's favoured by hellblades. Effect When Equipped: Hellblade Passive Abilities
201555:Sword of Light - This bravebearer's blade slices through the darkness, leaving blinding light in its wake. Effect When Equipped: Bravebearer Passive Abilities
201610:Francisca - A small axe favoured by hunters.
201620:Broadaxe - A mighty weapon forged for extra chopping power.
201630:Double-Bladed Bhuj - A twin-bladed axe-like weapon that can be used to drag enemies to their doom.
201640:Mythril Axe - An axe forged from a rare metal.
201650:Purge Pick - A pointy pickaxe that's perfect for penetrating the flesh of foes.
201660:Hawkeye - A single-edged axe optimised for battle.
201670:Earthbreaker - An axe hewn from a lump of rock. Element: Earth
201680:Heavy Axe - An exceptionally large and weighty double-edged axe.
201690:Alastor - A blood-red axe favoured by the finest executioners.
201700:Skullbreaker - An axe that can crack heads open with ease. Effect When Used: Skull Bash
201710:Summoner's Axe - A strange and sinister axe that's said to have the power to summon demons.
201720:Sandman's Axe - An axe that sends its victims straight to dreamland. Additional Effect: Sleep
201730:Labrys - This well-balanced axe can lop off even the largest limbs with ease. Extra-Effective Against: Beast Monsters
201740:Big Brush - A weapon shaped like an enormous paintbrush that leaves great swathes of colour in its wake. Additional Effect: Daub
201750:Giant Axe - An enormous single-edged axe that's a favourite with colossal characters everywhere.
201760:Deforester - A legendary axe believed to be capable of felling even Yggdrasil itself. Extra-Effective Against: Plant Monsters
201770:Flare Hatchet - An axe with the incandescent power of flowing lava. Element: Fire
201780:Juggernaut - A double-edged axe that boasts unstoppable destructive power.
201790:Parashu - An axe that can put even goddess-given weapons out of commission. Effect When Used: Defang
201800:Gawain's Axe - The legendary axe that claimed the head of the mighty Green Knight.
201815:Hysteriax - Most mere mortals can barely manage to hold this berserker's axe, let alone swing it. Effect When Equipped: Berserker Passive Abilities (Free-for-All will not be activated.)
201825:Portcullis Hammer - This shieldmaster's hammer can smash enemy armour to smithereens. Effect When Equipped: Shieldmaster Passive Abilities (Dual Shields will not be activated.)
201835:Foraging Shovel - A spade-like salve-maker's tool that's used to dig up ingredients. Effect When Equipped: Salve-Maker Passive Abilities
201910:Spear - A lightweight spear that's basic in design and easy to wield.
201920:Glaive - A long-handled spear topped with a single large blade.
201930:Mythril Spear - A spear forged from a rare metal.
201940:Lu Bu' - A special spear that once belonged to the man known as the Flying General.
201950:Pitchfork - A long shaft topped with four sharp spikes for spearing unsuspecting victims. Effect When Used: Staggering Swipe
201960:Crimson Spear - A battle lance whose blood-red hue serves as a reminder of its wielder's martial exploits.
201970:Longinus - A spear whose tip has been dipped in the blood of a divine being. Extra-Effective Against: Aquatic Monsters
201980:Hinderlance - A lance favoured by shock troopers looking to intimidate their enemies into inaction. Additional Effect: Slow
201990:Halberd - A spear that boasts twin axe blades in addition to its sharp tip.
202000:Brionac - A demonic spear that thirsts for fresh blood. Effect When Used: Jump
202010:Chronos Glaive - A spear that sends those it skewers to a place where the normal rules of space and time do not apply. Additional Effect: Stop
202020:Wyvern Spear - A lance favoured by dragoons that seems to be able to float unaided in mid-air.
202030:Trident - A three-pronged spear said to have been favoured by the ancient god of the sea. Element: Lightning
202040:Gae - A legendarily powerful spear given to an ancient hero by a mighty warrior queen. Effect When Used: Spirit Surge
202050:Ama-no-Sakahoko - A divine spear used to raise land from beneath the sea. Element: Earth
202060:Gungnir - A throwing spear once wielded by a mighty god of death and destruction.
202070:Roncone - A spear with an elaborate shape that enables it to be used in various ways.
202090:Ryunohige - An ancient spear said to have been made using hairs from the beard of a dragon god.
202100:Rhongomiant - A legendary spear used by a mighty king of myth to strike down traitors.
202115:Ringmaster's Spear - A weapon wielded by beastmasters that enables them to instruct their charges. Extra-Effective Against: Insect Monsters Effect When Equipped: Beastmaster Passive Abilities
202125:Draconic Lance - A weapon only entrusted to those who have sworn to serve dragonkind. Effect When Equipped: Dragoon Passive Abilities
202135:Spear of Judgement - A spear wielded by bastions in the service of justice. Effect When Equipped: Bastion Passive Abilities
202210:Shortbow - A small wooden bow that's ideal for first-time archers.
202220:Iron Bow - A bow reinforced with iron for additional range and power.
202230:Mythril Bow - A bow forged from a rare metal.
202240:Angel's Bow - A lightweight bow that benefits from an angel's blessing. Additional Effect: Charm
202260:Quickdraw Bow - A bow that enables the wielder to fire off an arrow and ready another in the blink of an eye. Effect When Used: Quickdraw
202280:Ancient Bow - A bow whose origins may be lost in the mists of time, but which is still highly effective today. Additional Effect: Paralysis
202290:Great Bow - A large bow capable of imparting impressive power to its projectiles.
202310:Shigeto Bow - The ceremonial bow of a grand aristocratic dynasty.
202320:Artemis's Bow - A sacred bow that once belonged to the goddess of the hunt. Effect When Used: Quickfire Flurry
202330:Yoichi's Bow - A bow that once belonged to one of history's greatest archers.
202340:Apollo's Bow - A bow that once belonged to a mighty god. Its arrows are tainted with terrible diseases. Additional Effect: Contagion
202350:Ama-no-Kagoyumi - An ancient bow which strikes terror into the hearts of demons. Extra-Effective Against: Demon Monsters
202360:Eurytos' Bow - The beloved bow of a master archer who taught many a legendary hero how to shoot.
202380:Sylvan Bow - A bow fashioned from the bone of a mighty beast that once belonged to the Queen of the Fairies.
202390:Speed Bow - The arrows fired by this bow are said to fly faster than the speed of light.
202400:Tristan's Bow - A legendary bow whose every arrow flies straight and true.
202415:Longshot Bow - A gambler's bow that's said to have the power to foretell its bearer's fortune. Effect When Equipped: Gambler Passive Abilities
202425:Wildwood Bow - The bow of a hunter who's at one with nature. Effect When Equipped: Ranger Passive Abilities
202435:Farsight Bow - The bow of an oracle who can see how the present will flow into the future. Effect When Equipped: Oracle Passive Abilities
202510:Staff - A wand carved from a branch imbued with wizardry.
202520:Wizard's Rod - A staff specially designed for black mages with hundreds of battles under their belts.
202530:Mythril Staff - A staff whose tip has been forged from rare metal.
202540:Staff of Life - A wand with healing powers. Effect When Used: Cure
202550:Rune Staff - A wand engraved with ancient symbols that's capable of leaving enemies speechless. Additional Effect: Silence
202560:Oak Staff - A staff carved from the trunk of a mighty tree.
202570:Rod of Fire - A staff imbued with the power of a fiery inferno. Effect When Equipped: Fire Attacks Do +30% Damage
202580:Rod of Ice - A staff imbued with the power of the mighty tundra. Effect When Equipped: Water Attacks Do +30% Damage
202590:Jade Crosier - A wand adorned with an orb said to emit a strange spiritual force.
202600:Yggdrasil Staff - A staff hewn from a legendary tree that's steeped in spiritual power. Effect When Used: Esuna
202610:Gaia Rod - A staff imbued with the power of terra firma. Effect When Equipped: Earth Attacks Do +30% Damage
202620:Heiji's Jitte - The favoured weapon of the forceful administrator. Effect When Used: Flash the Cash
202630:Hammer Mace - A weapon whose design means it can be used for making things as well as destroying them.
202640:Demon's Rod - A staff imbued with the power of eternal darkness. Effect When Equipped: Dark Attacks Do +30% Damage
202650:Gambanteinn - A staff originally offered to a giantess in order to woo her.
202660:Divine Rod - A staff imbued with the power of dazzling light. Effect When Equipped: Light Attacks Do +30% Damage
202670:Sage's Staff - A jewelled staff once wielded by a mighty wise man. Effect When Used: Raise
202680:Mjo - A staff imbued with the power of storms. Effect When Equipped: Lightning Attacks Do +30% Damage
202690:Nirvana - A staff imbued with the power of the howling gale. Effect When Equipped: Wind Attacks Do +30% Damage
202700:Asclepius - A wand adorned with a coiled snake that is said to have been wielded by a healer so gifted he could raise the dead.
202715:Maidenhair Staff - A wand made from the wood of a tree with a mighty life force that's popular with white mages. Effect When Equipped: White Mage Passive Abilities
202725:Leviathan - A black mage's staff whose double helix design enables it to absorb energy from the atmosphere. Effect When Equipped: Black Mage Passive Abilities
202735:Fallen Angel's Harp - A wand beloved of bards that can also be used as an instrument. Effect When Equipped: Bard Passive Abilities
202745:Bloody Brush - A brush-shaped staff with a needle on the end that's popular with pictomancers. Effect When Equipped: Pictomancer Passive Abilities
202765:Sunshine Staff - A spiritmaster's rod whose design symbolises the mighty life-giving power of the sun. Element: Light Effect When Equipped: Spiritmaster Passive Abilities
202775:Crescent Cane - A staff that can be used by arcanists to control the undead. Effect When Equipped: Arcanist Passive Abilities
203610:Buckler - A simple shield designed for close combat.
203620:Round Shield - A chunky, circular damage deflector made from wood covered in sturdy leather.
203630:Gaia Shield - A shield blessed with the protection of the earth itself. Effect When Equipped: Earth Resistance +2
203640:Mythril Shield - A shield forged from a rare metal.
203650:Typhoon Shield - A shield blessed with the protection of wind and lightning. Effect When Equipped: Wind and Lightning Resistance +2
203660:Giant's Shield - A shield beaten into shape by a tribe of giants.
203670:Adamant Shield - A light, durable buckler made from an adamantite shell.
203680:Spiked Shield - A shield whose painful protrusions augment the wielder's attacks.
203690:Icefire Shield - A shield blessed with the protection of ice and flame. Effect When Equipped: Water and Fire Resistance +2
203700:Aegis Shield - A holy shield that protects its owner from earthly desires as well as calamities of all descriptions.
203710:Moonbeam Shield - A shield blessed with the protection of the sun and the moon. Effect When Equipped: Dark and Light Resistance +2
203720:Blessing - A shield that grants good fortune to those victorious in battle. Effect When Used: Cura
203730:Bloody Shield - A shield said to be haunted by the cursed cries of those who have fallen on the battlefield. Effect When Equipped: All Elemental Resistances -1
203740:Hero's Shield - A once-cursed shield whose heavenly purpose has been unleashed at last. Effect When Equipped: All Elemental Resistance +1
203750:Priwen - A shield once wielded by a mighty king of myth.
203765:Bullhead Shield - A shield specially designed for vanguards that fits neatly together with its sister sword. Effect When Used: Enrage
203785:Shield of Clemency - A large, round shield used by bastions to defend the weak and vulnerable. Effect When Used: Double Default
204010:Pilgrim's Hat - A simple magic-enhancing cap, as worn by those on spiritual journeys. Effect When Equipped: Dread Immunity
204020:Mystic Hood - A magic-enhancing hood imbued with sorcerous powers.
204030:Mortarboard - Magic-enhancing square headwear favoured by academics and scholars. Effect When Equipped: Confusion & Charm Immunity
204040:Turban - A piece of magic-enhancing cloth that's wrapped around the head.
204050:Tactician's Hat - Magic-enhancing military headwear, as worn by officers. Effect When Equipped: Silence Immunity
204060:Ascetic's Cap - A small, round, magic-enhancing hat worn by monks in training. Effect When Equipped: Sleep & Dread Immunity
204070:Headgear - A magic-enhancing hat believed to broaden the wearer's mind.
204080:Dragonskin Headscarf - Dashing, magic-enhancing headwear popular with military commanders. Effect When Equipped: Silence & Confusion Immunity
204090:Circlet - A magic-enhancing crown that boosts the wearer's focus. Effect When Equipped: Instant Death & Contagion Immunity
204100:Hellhat - Magic-enhancing headgear once worn by a legendary demon with an insatiable desire for devastation. Effect When Equipped: Silence & Sleep Immunity
204210:Knitted Cap - A piece of lightweight headwear handmade with warming wool.
204220:Leather Cap - A lightweight hat made from sewn-together animal skin.
204230:Feather Hat - Thick, durable, lightweight headwear decorated with a piece of plumage.
204240:Laurel Wreath - A lightweight crown fashioned from the branches and leaves of the laurel tree. Effect When Equipped: Poison & Paralysis Immunity
204250:Shako - A tall, lightweight military hat. Effect When Equipped: Dread Immunity
204260:Iron Headband - A lightweight metallic band that wraps around the head.
204270:Acorn Hat - Lightweight, sturdy headwear fashioned from a giant nut.
204280:Carbon Cap - Super-hard, lightweight armour that protects the entire head. Effect When Equipped: Contagion Immunity
204290:Royal Crown - An elegant, lightweight, eye-catching coronet handed down through a certain line of kings and queens. Effect When Equipped: Charm Immunity
204300:Duelling Mask - A lightweight face-covering worn by fencers when duelling to the death. Effect When Equipped: Blindness & Dread Immunity
204410:Headband - A unique piece of cloth said to boost strength when worn around the head.
204420:Holy Mitre - A unique ceremonial hat, as worn by high-ranking bishops. Effect When Equipped: Silence Immunity
204430:Adamant Hat - A unique cap fashioned from an adamantite shell.
204440:Lamia's Tiara - Unique ornamental headwear in the shape of a mythological creature. Effect When Equipped: Charm Immunity
204450:Lambent Hat - A unique hat brimming with the power of lightning. Effect When Equipped: Lightning Attacks Do +15% Damage
204460:Black Cowl - A unique, sinister hood favoured by spies and other stealthy infiltrators. Effect When Equipped: Blindness Immunity
204470:Red Cap - Unique, bloodstained headwear usually worn in order to intimidate. Effect When Equipped: Dread Immunity
204480:Gold Hairpin - A unique hair accessory fashioned from a glittering precious metal. Effect When Equipped: MP Consumption Reduced by 25%
204490:Hypnos Crown - A unique crown named for a benevolent god. Effect When Equipped: Capture Rate Increased by 10%
204500:Ribbon - A unique, curious and intricately knotted ribbon. Effect When Equipped: Immunity to Various Status Ailments
204610:Chain Coif - A heavy protective hood formed from tiny iron links.
204620:Barrel Helm - A heavy helmet believed to have been worn by ancient warriors.
204630:Mythril Helm - A heavy helmet forged from a rare metal, and featuring an intricate canine visor. Effect When Equipped: Blindness Immunity
204640:Legion Helm - A heavy helmet adorned with elegant ornamentation.
204650:Horned Helm - A heavy helmet that appears to have sprouted a set of horns.
204660:Adamant Helm - A heavy helmet fashioned from an adamantite shell.
204670:Eisenhut - A heavy iron helmet with a round brim.
204680:Ikaboshi Kabuto - A heavy helmet covered with sturdy iron studs. Effect When Equipped: Confusion Immunity
204690:Full-Face Helm - A heavy hemispherical helmet that covers the entire head. Effect When Equipped: Dread Immunity
204700:Giant's Helmet - Huge, heavy headwear that's a favourite with colossal characters everywhere.
204710:Armet - A heavy helmet that protects every inch of the wearer's head, right down to the nape of the neck.
204720:Spiked Helm - A heavy helmet whose numerous sharp protrusions boost the wearer's physical attack power.
204730:Genji Helm - Heavy headwear sported by the heroes of a particularly turbulent era. Effect When Equipped: Blindness & Instant Death Immunity
204740:Crystal Helm - A strong, heavy and supremely elegant helmet hewn from shards of crystal.
204750:Goswhit - A heavy helmet inherited by a mighty king of myth from his father. Effect When Equipped: Dread Immunity
205010:Pilgrim's Robe - A simple magic-enhancing robe, as worn by those on spiritual journeys.
205020:Manarobe - A magic-enhancing robe imbued with sorcerous powers. Effect When Equipped: Fire and Water Resistance +1
205030:Academy Gown - A comfortable magic-enhancing garment favoured by students and professors. Effect When Equipped: Earth Resistance +1
205040:Kalasiris - A pleated, magic-enhancing linen garment.
205050:Saffron Robes - Brightly coloured magic-enhancing outer garments worn by practitioners of the ascetic arts. Effect When Equipped: Water and Dark Resistance +1
205060:Floral Robe - A magic-enhancing garment woven from the petals of many fragrant flowers.
205070:Wizard's Robes - A magic-enhancing outfit that befits one with a mastery of the illusory arts. Effect When Equipped: Fire and Earth Resistance +1
205080:Minerva Bustier - A daring item of magic-enhancing upperwear once worn by a mighty goddess. Effect When Equipped: Dark Resistance +1
205090:Black Robe - A flowing, magic-enhancing garment that ripples with irrepressible illusory energy. Effect When Equipped: Light Resistance +1
205100:Hellplate - Magic-enhancing armour once worn by a legendary demon with an insatiable desire for devastation. Effect When Equipped: Fire and Light Resistance +1
205210:Tunic - A loose-fitting, lightweight hip-length garment.
205220:Caravan Coat - A long, lightweight hooded garment that covers the wearer all the way down to the ankles. Effect When Equipped: Wind Resistance +1
205230:Doublet - A comfortably padded, lightweight long-sleeved garment. Effect When Equipped: Lightning Resistance +1
205240:Justacorps - A long, lightweight coat with an exceedingly intricate design.
205250:Nanosuit - A simple, lightweight garment shaped like two cones joined together.
205260:Protector - Lightweight clothing that provides protection to vulnerable spots without compromising mobility.
205270:Brigandine - A sturdy yet lightweight garment made of fabric reinforced with metal plates.
205280:Crimson Vest - A striking, lightweight scarlet singlet. Effect When Equipped: Water Resistance +1
205290:Diamond Chestplate - A lightweight piece of armour formed from an extremely hard and durable mineral. Effect When Equipped: Light Resistance +1
205300:Crystal Vest - A strong, lightweight and supremely elegant garment hewn from shards of crystal. Effect When Equipped: Earth Resistance +1
205410:Star Corslet - A unique stage outfit worthy of the most storied of performers.
205420:Mirage Vest - A unique garment woven from a strange and mysterious fabric. Effect When Equipped: Light Resistance +1
205430:Ninja Garb - A unique outfit that allows its wearer to disappear into the night. Effect When Equipped: Dark Resistance +1
205440:Valkyrie's Coat - A unique magical coat imbued with great power. Effect When Equipped: Lightning and Light Resistance +1
205450:Brave Suit - A unique outfit that literally emits an air of courage. Effect When Equipped: BP +1 at Start of Battle
205460:Dark Robes - A unique ensemble imbued with the power of eternal darkness. Effect When Equipped: Dark Attacks Do +15% Damage
205470:Luminous Robe - A unique outfit imbued with the power of dazzling light. Effect When Equipped: Light Attacks Do +15% Damage
205480:Dalmatica - A unique robe worn by those who serve a higher power. Effect When Equipped: Dark Resistance +1
205490:White Robe - A unique and miraculous garment that overflows with spiritual energy. Effect When Equipped: Wind and Light Resistance +1
205500:Lordly Robes - Unique vestments appropriate only for wizards of the very highest standing. Effect When Equipped: Dark Resistance +1
205610:Padded Armor - A suit of heavy armour lined with sturdy cloth in order to absorb the impact of enemy strikes.
205620:Lamellar Armor - Heavy armour made up of a mesh of small metal plates.
205630:Ring Mail - Heavy armour made of linked metal rings on top of a layer of leather.
205640:Mythril Armour - Heavy full-body protection forged from a rare metal.
205650:Splint Mail - Heavy armour formed from narrow strips of iron.
205660:Plate Mail - A suit of heavy armour made from sheets of solid steel.
205670:Aka-Ito-Odoshi - A suit of heavy armour made from metal plates tied together with red string. Effect When Equipped: Water Resistance +1
205680:Adamant Armour - Heavy full-body protection fashioned from an adamantite shell. Effect When Equipped: Wind Resistance +1
205690:Giant's Armour - An enormous suit of heavy armour worn by titans, cyclopes and the like when heading into battle. Effect When Equipped: Earth Resistance +1
205700:Cuirass - A piece of heavy armour designed with a particular focus on protecting the chest.
205710:Fluted Armour - A suit of heavy armour into which ridges have been cut in order to provide additional protection.
205720:Dragonscale Armour - Heavy full-body protection fashioned from the near-impenetrable scales of a mighty winged beast. Effect When Equipped: Fire and Earth Resistance +1
205730:Genji Armour - Heavy armour favoured by the heroes of a particularly turbulent era.
205740:Crystal Mail - Strong and supremely elegant heavy armour hewn from shards of crystal. Effect When Equipped: Earth Resistance +1
205750:Maximillian - Reputedly impregnable heavy armour worn by a knight who later became a mighty emperor. Effect When Equipped: Water and Wind Resistance +1
206010:Bronze Bangle - An engraved bracelet that boosts the wearer's HP.
206020:Iron Bangle - An elegant ornamental bracelet that boosts the wearer's HP.
206030:Mythril Bangle - A beautiful bracelet hewn from a rare material that boosts the wearer's HP.
206040:Adamant Bangle - An HP-boosting bracer fashioned from an adamantite shell.
206110:Life Ring - A mysterious piece of jewellery that dramatically boosts the wearer's HP.
206120:Heart Ring - A wondrous piece of jewellery that dramatically boosts the wearer's MP.
206160:Power Bracers - Leather wristwear that boosts the wearer's punching power.
206170:Hyper Bracers - Wristwear shrouded in mystery that dramatically boosts the wearer's punching power.
206210:Leather Gloves - Hand protection fashioned from rough rawhide.
206220:Mittens - Thick, padded gloves that keep the wearer's fingers warm.
206230:Mythril Gloves - Lightweight gloves made from a rare and mysterious metal.
206240:Thief Gloves - Handwear favoured by bandits and brigands. Effect When Equipped: Chance of Stealing Increased by 15%
206250:Vambraces - Sturdy iron plates fashioned into tubular arm-protectors.
206260:Gauntlets - Sturdy iron gloves that allow each finger to move individually.
206270:Giant's Gloves - Crudely constructed gloves generally favoured by giants.
206280:Adamant Gauntlets - Handwear fashioned from an adamantite shell.
206290:Diamond Gloves - Hand protection formed from an extremely hard and durable mineral.
206300:Genji Gloves - Handwear favoured by the heroes of a particularly turbulent era.
206410:Amulet - A pretty little charm that boosts the wearer's mastery of attacking magic.
206420:Soul of Thamasa - A charm said to contain the soul of a god that dramatically boosts mastery of attacking magic.
206460:Mage Shell - A talisman designed to be stuck to the skin that boosts the wearer's mastery of defensive magic.
206470:Barrier Shroud - A charm that dramatically boosts the wearer's mastery of defensive magic.
206510:Force Armlets - Metal bracers engraved with an incantation that boosts the wearer's restorative powers.
206520:Magic Armlets - Metal bracers said to contain the spirit of a demon that dramatically boost restorative powers.
206560:Hermes Sandals - Footwear that provides the wearer with a welcome speed boost.
206570:Hermes Shoes - Footwear favoured by the gods that provides the wearer with an almighty speed boost.
206610:Artisan Gloves - Strong yet supple handwear that improves aim.
206620:Dwarven Gloves - Gloves favoured by the finest smiths that dramatically improve aim.
206660:Feather Mantle - A lightweight cape that aids evasion.
206670:Elf Cape - A cloak that seems to float in the air, and dramatically boosts the wearer's evasion.
206710:Black Belt - A simple strip of dyed cloth that boosts the wearer's critical chance.
206720:Sensei's Belt - A simple strip of cloth worn by martial arts masters that dramatically boosts critical chance.
206760:Smiley Badge - A cheerful decorative item that makes enemies less likely to attack.
206770:Well-Worn Muleta - A dirty rag that draws enemy attention.
206780:Red Muleta - A bright red rag that all but ensures enemy attention.
206910:Flame Talisman - An amulet that boosts resistance to fire. Effect When Equipped: Fire Resistance +1
206920:Ice Talisman - An amulet that boosts resistance to water. Effect When Equipped: Water Resistance +1
206930:Thunder Talisman - An amulet that boosts resistance to lightning. Effect When Equipped: Lightning Resistance +1
206940:Wind Talisman - An amulet that boosts resistance to wind. Effect When Equipped: Wind Resistance +1
206950:Earth Talisman - An amulet that boosts resistance to earth. Effect When Equipped: Earth Resistance +1
206960:Light Talisman - An amulet that boosts resistance to light. Effect When Equipped: Light Resistance +1
206970:Dark Talisman - An amulet that boosts resistance to darkness. Effect When Equipped: Dark Resistance +1
207110:Star Pendant - An accessory imbued with the luck of the night sky. Effect When Equipped: Poison Immunity
207120:Silver Glasses - Tinted spectacles that can block even the brightest light. Effect When Equipped: Blindness Immunity
207130:White Veil - An elegant cloak that can be used to protect the face. Effect When Equipped: Silence Immunity
207140:Clothespin - Pegging this to the nose can keep the wearer awake. Effect When Equipped: Sleep Immunity
207150:Earthing Rod - An item hung from the belt to allow electricity to go to ground. Effect When Equipped: Paralysis Immunity
207160:Courage Ring - A ring that represents fortitude and solidarity. Effect When Equipped: Dread Immunity
207170:Peace Ring - A reassuring ring that soothes the soul. Effect When Equipped: Berserk & Confusion Immunity
207180:Locket - A pendant that can keep precious items safe from bewitching influences. Effect When Equipped: Charm Immunity
207190:Safety Ring - A sturdy iron band. Effect When Equipped: Instant Death & Doom Immunity
207200:Sands of Time - A timepiece that stops the wearer stopping. Effect When Equipped: Stop Immunity
207210:Snug Scarf - A piece of protective neckwear that keeps even the most brutal cold at bay. Effect When Equipped: Freeze Immunity
207220:Snappy Sash - A wide band of fabric that wraps around the waist. Effect When Equipped: Slowness Immunity
207230:Self-Portrait - A frame containing a painting of the owner. Effect When Equipped: Daub Immunity
207240:Vaccine - A syringe containing a life-saving vaccine. Effect When Equipped: Contagion Immunity
207500:Smart Cravat - A somewhat strange, but supremely stylish, neckerchief. Effect When Equipped: Immunity to Ailments that Can Be Cured with Basuna
207510:Card Sharp's Case - A super-cool card carrier with a wild and rakish air. Effect When Equipped: Amount of JP/pg Earned Is Boosted by No. of B 'n' D Games Played
207250:Wavesong Necklace - The soothing sound of waves can be heard in the shell from which this necklace is made. Effect When Equipped: Water and Wind Resistance +1
207260:Fairyglow Charm - A charm made from the magical residue that fairies leave behind when they fly. Effect When Equipped: MP Consumption Reduced by 25%
207270:Teardrop Brooch - A piece of jewellery Gloria dropped while she was escaping from Musa. Effect When Equipped: BP +2 at Start of Battle
207310:Growth Egg - An egg that increases the rate at which new things can be learned. Effect When Equipped: Doubles EXP. and JP Acquired
207320:Golden Egg - An egg that doubles the amount of money earned. Effect When Equipped: Doubles pg Acquired
207330:Mark of the Void - An item that prevents the wearer from learning new things. Effect When Equipped: No EXP. Acquired
207340:Star of the Abyss - An item that prevents the wearer from learning new things. Effect When Equipped: No JP Acquired
207360:Reflect Ring - An item which imparts a continuous Reflect effect during battle. Effect When Equipped: Reflect Effect Throughout Battle
207410:Normalizer - A device which helps prevent the enemy from feeling brave. Effect When Equipped: Reduces Likelihood of Enemies Feeling Brave by 25%
301010:Fisherman's Knife - A prized knife given to a fisherman by his mentor.
301020:Snow Lilies - Delicate flowers that are as white as the driven snow.
301030:Truff's Ring - A ring that's very important to Truff.
301040:Motley Trefoil - A herb whose vibrant colour makes it an ideal garnish.
301050:Pretty Seashell - A shell that produces the full spectrum of colours when held up to the light.
301060:Lightweight Tome - A novel that's a huge hit despite its formulaic and entirely predictable plot.
301070:Tradesman's Tools - A set of tools that can be used to repair doors, walls and other structural features.
301090:Mysterious Medal - A medal much prized by schoolboys that's decorated with a star design.
301100:Four-Leaf Clover - A plant that's said to bring good fortune to whoever can find it.
301110:Wizard's Trinkets - A toy that makes use of magic to keep itself spinning.
301120:Bananectarine - A cross between a banana and a peach that's rumoured to taste as sweet as first love.
311160:Veronica Oil - A substance used to protect and strengthen lumber, leather and other materials.
311170:Mandarin Tea - The so-called 'tea lover's tea of teas'.
311180:Luneclover - A plant used in the preparation of dreamsnoozer.
311190:Pigment - A substance used to give colour to paint.
311200:Enspooklopaedia - A book for children that features all sorts of scary spectres.
311210:Lantern - A lantern issued to members of the military. Adorned with the royal crest.
311220:Roc Tail Feather - The tail feather of a giant bird that's known for its eye-catching colours.
311230:Sparkling Sand - Sand that shimmers and glistens in the sunlight.
311240:Rock Tortoise Shell - The supremely hard shell of a giant reptile.
311250:Snow Cabbage - A chunky, juicy vegetable that doesn't go mushy even after a long time in the pot.
311260:Moon Onion - A perfectly round, perfectly white vegetable that resembles nothing less than a full moon.
311270:Flowery Fungus - A mushroom with a cap that looks like a flower in bloom.
311280:Horsetail Buds - Edible plantlets with a strangely satisfying texture.
311290:Sugar Rime - Ice formed by meltwater that has refrozen on the surface of leaves.
311300:Earrings - Jewellery that looks cheap despite its owner's claims to the contrary.
311310:Meadowmist - A plant with magical properties that grows only in Halcyonia.
311320:Cactus Milk - An extremely poisonous substance extracted from a desert plant.
311330:Moonstone Ice - Ice that has been compressed over countless centuries.
311340:Warm Furs - The warm, luxurious pelt of a ferocious white fang.
311350:Pink Ruby - A precious gemstone that emits a faint rosy glow.
311360:Lotus - A flower with pink, spoon-shaped petals.
311370:Liverleaf - A small flower whose petals are the colour of sapphires.
311380:Rhododendron Flower - A large flower with striking pink-and-white petals.
311390:Travel Token 1 - Proof of a certain someone having visited almost every country in the world.
311400:Travel Token 2 - Proof of a certain someone having visited almost every country in the world.
311410:Travel Token 3 - Proof of a certain someone having visited almost every country in the world.
311420:Travel Token 4 - Proof of a certain someone having visited almost every country in the world.
311430:Travel Token 5 - Proof of a certain someone having visited almost every country in the world.
311440:Gold Dentures - A set of false teeth that must have cost an arm and a leg, despite being dreadfully gauche.
311450:Snake Skin - A snakeskin said to allow its bearer to cast off evil and attract good fortune.
311460:Bloomspring Stone - A rock that's packed with various health-improving minerals.
311470:Exciting-Looking Comic - A picture book packed with tales guaranteed to get kids going.
311480:Sprig of Holly - A prickly leaf that's used to ward off evil spirits.
311490:Badge of Bravery - A courage-boosting charm once awarded by an older brother to his scared younger sibling.
311500:Posh Perfume - Elegantly blown glassware that can lend even the cheapest scent a whiff of class.
311510:Packed Lunch - A packed lunch made with lashings of love.
311520:Flask - A large flask filled with tea.
311530:Fork - A fork in a cute little carry case that stops it getting dirty.
311540:Rummy Morten - An expensive drop that most ordinary people could only ever dream of sampling.
311550:Handmade Doughnut - A somewhat shapeless doughnut diligently baked by a well-meaning child.
311560:Cherry Berry - Slightly sour fruit that can be used to make delicious drinks.
311570:Snowman - A snowman that resolutely refuses to melt.
311580:Flower Crown - An elaborate crown of flowers created by a highly skilled fairy.
311590:Map - A map of the known world. Use it to check where you are if you get lost.
311600:Mysterious Book - An arcane tome that Elvis is determined to decipher.
311610:The Wind Crystal - A sacred jewel in which the mightiest magics reside.
311620:The Water Crystal - A sacred jewel in which the mightiest magics reside.
311630:The Earth Crystal - A sacred jewel in which the mightiest magics reside.
311640:The Fire Crystal - A sacred jewel in which the mightiest magics reside.
311650:Pretty Stone - A strangely beguiling stone found while out at sea.
311660:Sir Sloan's Dagger - A dagger received as a gift from an old friend.
311670:Key to Bernard's Mansion - A key that grants access to Bernard's abode.
311680:Natter Ring - An enchanted gizmo that allows the wearer to talk to people who are far away.
311690:Anihal's Letter - A plea for help that was dutifully delivered by one of Anihal's feathered friends.
311700:Glintstone - An intriguing item that can be used to dazzle enemies. Made to Sir Sloan's secret recipe.
311710:Glintstone Materials - Ingredients used in the making of glintstones.
311720:Assassin's Necklace - A necklace that retains a trace of an unusual fragrance.
311730:Wald Ash Branch - A branch that's brimming with life. Known to have an adverse effect on the undead.
311740:Truff's Ring - A gleaming golden ring lost by Truff's friend.
311750:Maia's Diary - A record of a young girl's love for her father, and her desire to avenge his death.
311760:Calmagrass - A curious plant believed to have a soothing effect on dragons.
311770:Schnitzel - A succulent veal cutlet, breaded and fried in butter.
311780:Luneclover - An ingredient used in the preparation of dreamsnoozer.
311790:Dreamsnoozer - A medicine taken in order to enjoy sweet dreams that feature your loved ones.
311800:Lotus - A pale pink flower that grows near water.
311810:Liverleaf - A beautiful flower that's usually found beneath a coating of snow.
311820:Rhododendron - A magnificent flower with particularly large petals.
311830:Snow Lilies - Pure white flowers that only grow on the shores of a lake near Halcyonia.
311840:Portrait by Gloria - A remarkably lifelike portrait painted by a true artist.
311850:Landscape by Gloria - A breathtakingly realistic landscape painted by a true artist.
311860:Portrait by Adelle - A painting, thought to be a portrait, that could almost be mistaken for a masterpiece...
311870:Landscape by Adelle - Proof positive that not everyone is a natural artist. Perhaps time and space were a little warped that day?
311880:Special Wood - Soft yet sturdy timber that's supremely easy to work.
311890:Meaningful Flute - A musical instrument that brings back memories of a happy family.
311900:Honeycap Mushrooms - A highly prized mushroom favoured by monsters for its slightly sweet flavour.
311910:Feather Dress - A dress adorned with distinctive roc feathers.
311920:Old Knife - An old knife that means a great deal to someone.
Last edited by DrummerIX on Thu Sep 09, 2021 7:54 pm, edited 2 times in total.

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Kurei
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Re: Bravely Default II +7 Trainer

Post by Kurei »

Would it be possible to add JP (Job Points) option for both Main and Sub job? Thanks for the trainer!

golfings
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Re: Bravely Default II +7 Trainer

Post by golfings »

any chance for a max exp cheat at all, and maybe a have all items cheat as well and a max status cheat please

DrummerIX
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Re: Bravely Default II +9 Trainer

Post by DrummerIX »

Added in the following for now:

[*]Always 100 Percent Critical (ReEquip Something After Turning On)

Some other things are a little hard to track down right now.

golfings
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Re: Bravely Default II +9 Trainer

Post by golfings »

i heard from someone that this game can get really hard after awhile and the bosses can defeat you in 1 hit, and without the right cheats how is anyone spose to get through this game then

Shirokaido
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Re: Bravely Default II +9 Trainer

Post by Shirokaido »

golfings wrote:
Fri Sep 03, 2021 2:27 pm
i heard from someone that this game can get really hard after awhile and the bosses can defeat you in 1 hit, and without the right cheats how is anyone spose to get through this game then
If this is an actual inquiry, the answer is with grinding and proper team comps.

Drummer, any chance the weight code can be character-specific? There are classes/skills that benefit from a higher weight. A max weight skill would then be good for those builds.

kirby59
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Re: Bravely Default II +9 Trainer

Post by kirby59 »

Please add max exp (quick level up) and max Job points if it be possible.

DrummerIX
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Re: Bravely Default II +9 Trainer

Post by DrummerIX »

There are items for JP and EXP and you will have to use Infinite Item Usage on those for now.

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Re: Bravely Default II +13 Trainer

Post by DrummerIX »

I was able to figure out the following:

[*]Enable Character EXP Multiplier
[*]Character EXP Multiplier
[*]Enable Job Points Multiplier
[*]Job Points Multiplier

timechaos69
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Re: Bravely Default II +13 Trainer

Post by timechaos69 »

Drummer!!! Great options as always =)

Requests from me:

Always steal an item rare/common

Always steal ALL items rare and common/ ( Depending on if you can only steal on item at a time ) this option would be like your FF9 where it grabs everything.

Item always drops

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Re: Bravely Default II +15 Trainer

Post by DrummerIX »

Was able to add the following:

[*]Always Drop Item (Either Common Or Rare But Not Both)
[*]Rare Item Drop (If ON, Rare Drop, Otherwise Common)

I need to play the game more to unlock thief job to try to find something for steal.

Tuuuup!
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Re: Bravely Default II +15 Trainer

Post by Tuuuup! »

DrummerIX wrote:
Sat Sep 04, 2021 10:39 pm

I need to play the game more to unlock thief job to try to find something for steal.
Look at my table. It's job 7 ;)

DrummerIX
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Re: Bravely Default II +15 Trainer

Post by DrummerIX »

Thanks, but I do enjoy playing the game some.

Slayernice
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Re: Bravely Default II +15 Trainer

Post by Slayernice »

Hey, so I noticed the trainer doesn't recognize the pg nor has any hotkey assigned to it, is there something I'm doing wrong that stops it from working? o:

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