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Re: Humankind +26 Trainer

Posted: Sat Aug 21, 2021 12:24 pm
by quovadis2000
No, Windows 10

Re: Humankind +26 Trainer

Posted: Sat Aug 21, 2021 12:43 pm
by DrummerIX
quovadis2000 wrote:
Sat Aug 21, 2021 12:24 pm
No, Windows 10
I just made one more change to see if it helps you. I cannot get a Steam Europe copy, so cannot test it personally. Let me know if it works better now.

Re: Humankind +26 Trainer

Posted: Sun Aug 22, 2021 5:15 pm
by heir
Anyone figure out how to make the units move faster?

Re: Humankind +26 Trainer

Posted: Sun Aug 22, 2021 7:16 pm
by midosa
Downloaded +26 Trainer, but detected Trojan:Win32/Zpevdo.B ??

Re: Humankind +26 Trainer

Posted: Sun Aug 22, 2021 9:00 pm
by STN
midosa wrote:
Sun Aug 22, 2021 7:16 pm
Downloaded +26 Trainer, but detected Trojan:Win32/Zpevdo.B ??
It's a false positive. AVs don't like trainers.

Re: Humankind +26 Trainer

Posted: Fri Aug 27, 2021 9:07 am
by Sonica
Firstly thanks for the trainer, found it fun to use.
A bit of feedback. Since the latest trainer update, I found when I click F1 (map loaded) to activate the Fearless app is super laggy to move and use the options, the last update didn't exhibit this behaviour. Don't have anti-virus running and I'm not sure what's causing it.

Re: Humankind +26 Trainer

Posted: Sun Sep 05, 2021 12:03 pm
by Ornlu_Wolfjarl
Thanks for this!

Quick warning that scripts don't just apply to the player but to all players/AIs.

Also, which pointer gives me a stock of science?

Re: Humankind +26 Trainer

Posted: Sun Sep 05, 2021 12:12 pm
by DrummerIX
Ornlu_Wolfjarl wrote:
Sun Sep 05, 2021 12:03 pm
Thanks for this!

Quick warning that scripts don't just apply to the player but to all players/AIs.

Also, which pointer gives me a stock of science?
There is code that checks and limits things to only player. What in particular are you seeing being applied to AI?

I think my pointer for science is incorrect, but I just use the research multiplier in my game.

Re: Humankind +26 Trainer

Posted: Sun Sep 05, 2021 12:53 pm
by Darkedone02
maybe the update on the beta patch changes some things? that tends to happen.

Re: Humankind +26 Trainer

Posted: Sun Sep 05, 2021 1:44 pm
by Ornlu_Wolfjarl
DrummerIX wrote:
Sun Sep 05, 2021 12:12 pm
Ornlu_Wolfjarl wrote:
Sun Sep 05, 2021 12:03 pm
Thanks for this!

Quick warning that scripts don't just apply to the player but to all players/AIs.

Also, which pointer gives me a stock of science?
There is code that checks and limits things to only player. What in particular are you seeing being applied to AI?

I think my pointer for science is incorrect, but I just use the research multiplier in my game.
If I change my influence gain modifier at the beginning to something ridiculous (e.g. +3 x 500), then I'll get the 1500 influence, but if I go to pick a Wonder, all the choices are already picked by everyone, meaning, they also got a bunch of influence.

I'm haven't opted to the beta btw (unless Amplitude applied the update to everyone?)

Re: Humankind +26 Trainer

Posted: Tue Sep 14, 2021 10:16 am
by eternien
Is it possible to add an option to have no pollution ?

Re: Humankind +26 Trainer

Posted: Sat Sep 18, 2021 8:09 am
by Darkedone02
I can't get any of the option to work anymore, the update causes some changes.

Re: Humankind +26 Trainer

Posted: Sat Sep 18, 2021 1:48 pm
by DrummerIX
It appears they changed many things and I may have to go back to the drawing board on most options.

Unfortunately, I currently do not have time to dive into this at the moment. I may have some free time after next week. Sorry.

Re: Humankind +26 Trainer

Posted: Sun Feb 20, 2022 3:32 am
by DrummerIX
I updated this trainer to work with the current version. I apologize for the delay in getting to this.

Re: Humankind +26 Trainer

Posted: Mon Apr 25, 2022 1:19 am
by DrummerIX
I updated this trainer to work with current version. 1.0.11.2173.