C2077 Toolbox 1.2 (Cyberpunk 2077)

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SilentRunner
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C2077 Toolbox 1.2 (Cyberpunk 2077)

Post by SilentRunner »

(Cyberpunk 2077 Hack/Trainer)

Image

There are many people making trainers/tables for this game Im just releasing this for fun
I may add more soon. This game is quite complex so adding features isn't easy atleast
for me. Toolbox If I continue to add more will likely be more combat focused, If you
want to mess with your ingame stats I would suggest taking alook at some of the great
tables/trainers already out. Thanks

C2077 Toolbox-
Running Cyberpunk 2077 in windowed mode will allow you
to use the menu ingame by pressing the menu hotkeys. Then
press hide hotkey to close the menu. Hotkeys can
be changed in settings.

Toolbox was built on the GOG version of Cyberpunk, but you
can target any process you want using Toolbox. Using on
other versions of Cyberpunk however some or all options
may not work....

New In 1.2:
-Added No HUD

FEATURES-
Teleport, No Reload, No Spread, No Recoil, No Aim Sway & More

KNOWN ISSUES-
Teleporting over long distances is very buggy and often sends you outside the map :shock:

GUI-
Image Image


Thanks to:
-NeWaGe
-New Age Software

DONATION-
Bitcoin - 145t1gw7popBFpr6NsfQF6HR1kGT6jNpJ7

Download
Password:fearless
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C2077 Toolbox 1.2.rar
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C2077 Toolbox 1.1.rar
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Last edited by SilentRunner on Wed Dec 16, 2020 5:39 am, edited 2 times in total.

cheezchris
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Re: C2077 Toolbox 1.1 (Cyberpunk 2077)

Post by cheezchris »

Can you please add spawn items, or add all schematic on a certain store.

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Re: C2077 Toolbox 1.1 (Cyberpunk 2077)

Post by SilentRunner »

cheezchris wrote:
Sun Dec 13, 2020 11:16 pm
Can you please add spawn items, or add all schematic on a certain store.
No sorry maybe someone else can pull that off but spawning stuff would not be simple unless you find some sort of dev console.

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Re: C2077 Toolbox 1.1 (Cyberpunk 2077)

Post by AlanaSP »

SilentRunner wrote:
Mon Dec 14, 2020 4:12 am
cheezchris wrote:
Sun Dec 13, 2020 11:16 pm
Can you please add spawn items, or add all schematic on a certain store.
No sorry maybe someone else can pull that off but spawning stuff would not be simple unless you find some sort of dev console.
you can use the console enable mod on nexus

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Re: C2077 Toolbox 1.1 (Cyberpunk 2077)

Post by heir »

Can you teleport to waypoint? Or, how would one know the x,y,z of a given waypoint?

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Re: C2077 Toolbox 1.1 (Cyberpunk 2077)

Post by SilentRunner »

heir wrote:
Wed Dec 16, 2020 12:07 am
Can you teleport to waypoint? Or, how would one know the x,y,z of a given waypoint?
Im not sure Im currently just saving and loading to the player coordinates but it does not work very well unless you did it over a very short distance. Im looking into better ways but nothing yet....

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Re: C2077 Toolbox 1.2 (Cyberpunk 2077)

Post by gideon25 »

SilentRunner wrote:
Sun Dec 13, 2020 4:17 am
(Cyberpunk 2077 Hack/Trainer)

Nice! Is there anyway you can release the No Sway and No Spread in a table for us on the Zanzer and aSwedishMagyar table threads/topics? Thanks!

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Re: C2077 Toolbox 1.2 (Cyberpunk 2077)

Post by Sylencer90 »

The teleport function sounds tasty. Might give it a try.

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Re: C2077 Toolbox 1.2 (Cyberpunk 2077)

Post by gideon25 »

So I have a script here that shows the waypoint coordinates and they are radically different from what your trainer is showing for player coordinates..Also in the dissect structure, pretty close to the player coordinates (I found them and dissected the structure) is an address (float) that matches the Z waypoint cordinate if you stand on the waypoint! So the game does keep up with your character according to a different set of coordinates that match those map waypoint coordinates but how that translates to the actual player coordinates and how you tie them together..who knows?
Attachments
Waypoint_cordinates.CT
Player created Waypoint coordinates
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Re: C2077 Toolbox 1.2 (Cyberpunk 2077)

Post by SilentRunner »

Sylencer90 wrote:
Thu Dec 17, 2020 3:02 pm
The teleport function sounds tasty. Might give it a try.
It's pretty buggy over any sort of distance.
gideon25 wrote:
Thu Dec 17, 2020 2:57 pm
SilentRunner wrote:
Sun Dec 13, 2020 4:17 am
(Cyberpunk 2077 Hack/Trainer)

Nice! Is there anyway you can release the No Sway and No Spread in a table for us on the Zanzer and aSwedishMagyar table threads/topics? Thanks!

Spread confused me for awhile as typically its 0 when your not moving in other gamees, but in Cyberpunk it actually goes to zero when you ADS. So 0 when you ADS and then it increases in value from there. That should make it easy for you to find.
gideon25 wrote:
Thu Dec 17, 2020 5:12 pm
So I have a script here that shows the waypoint coordinates and they are radically different from what your trainer is showing for player coordinates..Also in the dissect structure, pretty close to the player coordinates (I found them and dissected the structure) is an address (float) that matches the Z waypoint cordinate if you stand on the waypoint! So the game does keep up with your character according to a different set of coordinates that match those map waypoint coordinates but how that translates to the actual player coordinates and how you tie them together..who knows?

Nice work thanks for sharing, I haven't really done much investigation with teleporting and coordinates. Teleporting even short distances will make your character like bounce off into the distance so a simple fix was just to disable the code that writes your coordinates which freezes you in place. Teleporting over long distance just doesn't work and puts me outside the map, could be a number of reasons for this but I haven't really delved into it much...

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Re: C2077 Toolbox 1.2 (Cyberpunk 2077)

Post by gideon25 »

Ok so when I used see what writes to the X coordinate address and moved I got this:

Code: Select all

 - F2 0F10 86 08020000   - movsd xmm0,[rsi+00000208]
Thats moving a double NOT a float. I noticed a few other movsd for xmm1 and xmm2 just below it. ok soo try this:

Take your X coordinate address and add it to a table, change it to a double and go back 12 bytes. So if your X coordinate is:
2745E8DF26C change it 2745E8DF260 and make it a DOUBLE. Now copy it, add 8 bytes to it for y, then copy and add 8 bytes to it for Z. Like so:
Image

And obviously your trainer code will have to be different as its now reading and writing to double instead of float. This may not work but it makes sense that it would go crazy if you were trying to write a float value inside of a double :P

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Re: C2077 Toolbox 1.2 (Cyberpunk 2077)

Post by gideon25 »

SilentRunner wrote:
Thu Dec 17, 2020 5:59 pm
Sylencer90 wrote:
Thu Dec 17, 2020 3:02 pm
The teleport function sounds tasty. Might give it a try.
It's pretty buggy over any sort of distance.
Check out my previous post. MAYBE it will work. Its worth a try anyway.

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Re: C2077 Toolbox 1.2 (Cyberpunk 2077)

Post by SilentRunner »

gideon25 wrote:
Thu Dec 17, 2020 6:10 pm
SilentRunner wrote:
Thu Dec 17, 2020 5:59 pm
Sylencer90 wrote:
Thu Dec 17, 2020 3:02 pm
The teleport function sounds tasty. Might give it a try.
It's pretty buggy over any sort of distance.
Check out my previous post. MAYBE it will work. Its worth a try anyway.
Im not really sure what your trying to do but this does not solve any of the problems your still just reading the coordinates which is what Im already doing?

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Re: C2077 Toolbox 1.2 (Cyberpunk 2077)

Post by gideon25 »

SilentRunner wrote:
Thu Dec 17, 2020 6:35 pm
gideon25 wrote:
Thu Dec 17, 2020 6:10 pm
SilentRunner wrote:
Thu Dec 17, 2020 5:59 pm


It's pretty buggy over any sort of distance.
Check out my previous post. MAYBE it will work. Its worth a try anyway.
Im not really sure what your trying to do but this does not solve any of the problems your still just reading the coordinates which is what Im already doing?
Yea but one of your BIG problems was incorrectly using float when the values are supposed to be double. Using doubles are far more precise. Like I noticed changing the number by just 1 and my character moved to the side but he SLID like he was on ice, but very quickly. See that could have given you a clue about the fact that apparently changing the coordinates increases velocity. Any way looks like aSwedishMagyar figured it out. Check out his teleport scripts. Fancy stuff, they stop and resume velocity.
viewtopic.php?f=4&t=14630

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Re: C2077 Toolbox 1.2 (Cyberpunk 2077)

Post by SilentRunner »

gideon25 wrote:
Thu Dec 17, 2020 8:43 pm
SilentRunner wrote:
Thu Dec 17, 2020 6:35 pm
gideon25 wrote:
Thu Dec 17, 2020 6:10 pm


Check out my previous post. MAYBE it will work. Its worth a try anyway.
Im not really sure what your trying to do but this does not solve any of the problems your still just reading the coordinates which is what Im already doing?
Yea but one of your BIG problems was incorrectly using float when the values are supposed to be double. Using doubles are far more precise. Like I noticed changing the number by just 1 and my character moved to the side but he SLID like he was on ice, but very quickly. See that could have given you a clue about the fact that apparently changing the coordinates increases velocity. Any way looks like aSwedishMagyar figured it out. Check out his teleport scripts. Fancy stuff, they stop and resume velocity.
viewtopic.php?f=4&t=14630
Please stop posting incorrect information in my thread and stick to your own please. His teleport system works the same way I did mine and has the same issues, over a long distance it places you outside the map. I also freeze the player position to fix the sliding, I did this in my first release of adding teleport which Swedish is now doing also. Swedish messaged me asking if he could decompile my program I offered to just give him the addresses but they seem to have appeared in his program anyway. If you want to talk about his table please use his thread. I don't mind trading info but your advertising someone elses table in my thread saying it works better when it doesn't I tested it and it has the same issue my teleport does and appears to work the same way....

Thanks

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