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Re: MCC Toolbox V3.1.3 - Halo 4, Halo 3 ODST, Halo 3, Halo 2, Halo CE, Halo Reach

Posted: Wed Oct 13, 2021 6:23 pm
by Shxgy SHK
Halo: Reach Crashes. Season 8 Update. Mission attempted: Tip of the Spear.

Re: MCC Toolbox V3.2 - Halo 4, Halo 3 ODST, Halo 3, Halo 2, Halo CE, Halo Reach

Posted: Wed Oct 13, 2021 11:38 pm
by SilentRunner
Toolbox has been updated for the latest patch, as always 100's of features had to be updated I can't test everything so expect and reports bugs. Not all features have been enabled for now as I wanted to get an update out with the main stuff fixed because Im not sure when I will be around next to update the rest...

Alot of planning and work went into get this updated so quickly. Hopefully there are no major issues....

Re: MCC Toolbox V3.2 - Halo 4, Halo 3 ODST, Halo 3, Halo 2, Halo CE, Halo Reach

Posted: Thu Oct 14, 2021 11:29 pm
by bazarach
Halo 3 seems to get a fatal crash whenever you shoot your weapons. Happens with or without any cheats on.

First encountered the crash in mission Cortana. Afterwards i tried mission Sierra 117 with no cheats on, just to check if it's mission based, and got a fatal crash too. In both cases the crash came after shooting my weapons. I tried Sierra 117 again, but this time without attacking and just letting the NPCs do all the work. Managed to get to the second checkpoint without crashing. After that i fired a few rounds and got the fatal crash.

edit:
weapons i used: assault rifle, energy rifle, brute carbine
using melee attacks and grenades (with and without inf grenades cheat) does not cause a crash tho.

Re: MCC Toolbox V3.2 - Halo 4, Halo 3 ODST, Halo 3, Halo 2, Halo CE, Halo Reach

Posted: Fri Oct 15, 2021 12:32 am
by SilentRunner
bazarach wrote:
Thu Oct 14, 2021 11:29 pm
Halo 3 seems to get a fatal crash whenever you shoot your weapons. Happens with or without any cheats on.

First encountered the crash in mission Cortana. Afterwards i tried mission Sierra 117 with no cheats on, just to check if it's mission based, and got a fatal crash too. In both cases the crash came after shooting my weapons. I tried Sierra 117 again, but this time without attacking and just letting the NPCs do all the work. Managed to get to the second checkpoint without crashing. After that i fired a few rounds and got the fatal crash.

edit:
weapons i used: assault rifle, energy rifle, brute carbine
using melee attacks and grenades (with and without inf grenades cheat) does not cause a crash tho.
Think I fixed it try the new version I just put up...

Re: MCC Toolbox V3.2 - Halo 4, Halo 3 ODST, Halo 3, Halo 2, Halo CE, Halo Reach

Posted: Fri Oct 15, 2021 12:53 am
by bazarach
SilentRunner wrote:
Fri Oct 15, 2021 12:32 am
bazarach wrote:
Thu Oct 14, 2021 11:29 pm
Halo 3 seems to get a fatal crash whenever you shoot your weapons. Happens with or without any cheats on.

First encountered the crash in mission Cortana. Afterwards i tried mission Sierra 117 with no cheats on, just to check if it's mission based, and got a fatal crash too. In both cases the crash came after shooting my weapons. I tried Sierra 117 again, but this time without attacking and just letting the NPCs do all the work. Managed to get to the second checkpoint without crashing. After that i fired a few rounds and got the fatal crash.

edit:
weapons i used: assault rifle, energy rifle, brute carbine
using melee attacks and grenades (with and without inf grenades cheat) does not cause a crash tho.
Think I fixed it try the new version I just put up...
Awesome! It's working now :) Many thanks

Re: MCC Toolbox V3.2.1 - Halo 4, Halo 3 ODST, Halo 3, Halo 2, Halo CE, Halo Reach

Posted: Mon Oct 18, 2021 3:23 am
by Lotus
I've been playing across all of the games, and the "No plasma overheat" seems to be broken across all of the games. I've tried it with various weapons, and various options on or off. Also, the full auto for rifles doesn't seem to always work in Halo 4 and I don't know why. Specifically, the storm rifle. If I close and reopen the Toolbox it will usually work, but not always.

Re: MCC Toolbox V3.2.1 - Halo 4, Halo 3 ODST, Halo 3, Halo 2, Halo CE, Halo Reach

Posted: Mon Oct 18, 2021 2:31 pm
by SilentRunner
Lotus wrote:
Mon Oct 18, 2021 3:23 am
I've been playing across all of the games, and the "No plasma overheat" seems to be broken across all of the games. I've tried it with various weapons, and various options on or off. Also, the full auto for rifles doesn't seem to always work in Halo 4 and I don't know why. Specifically, the storm rifle. If I close and reopen the Toolbox it will usually work, but not always.
No plasma overheat works fine my end besides Halo 2 which I found a bug for and will include in my next update. The storm rifle is more an automatic weapon which I can't enable rapid fire for as it also affects the AI they use the same fire delay system. Full auto rifles should work for the sniper, battle rifle, dmr, pistol it should just make them fully automatic so you can hold down the trigger... besides Halo 2 No plasma overheat testing my end seems fine unless there is something more specific happening Im not sure so far as I can't get it to brake my end...

Are you using Steam or Windows store version? Also are the problems occurring after playing for awhile or straight away.

Re: MCC Toolbox V3.2.3 - Halo 4, Halo 3 ODST, Halo 3, Halo 2, Halo CE, Halo Reach

Posted: Tue Oct 19, 2021 8:27 am
by Lotus
I'm using the Steam version of the game, and I usually let the game run for a minute or two before enabling anything on the toolbox. I also tend to play for extended sessions, alternating between using the toolbox and not using it. As for the overheat, I'm guessing that I was an edge case. The update that I got earlier seems to have fixed every game but Halo 2, and you said you know what's causing that. Also, the auto aim while using the Spartan Laser seems to be broken now. This might be because I also have the "No laser charge time" on, but whenever I try to aim in the right direction, the laser always fires to the right and down a little in Halo 3 and Halo 4. Up close it fixes itself, but at any medium or long distance it drifts. I'm curious as to why it does that, but not majorly bothered by it.
I'm also curious, is it possible to implement a player speed slider in all of the games? It's fun to mess with the physics and load times by going at faster speeds, but I imagine that's hard to program correctly.