Warhammer 40,000: Space Marine 2 Trainer

Upload your trainers here (No requests)
enrico2pucci
What is cheating?
What is cheating?
Posts: 2
Joined: Mon Jan 20, 2025 3:39 pm
Reputation: 0

Re: Warhammer 40,000: Space Marine 2 Trainer

Post by enrico2pucci »

p1tbull wrote:
Mon Sep 09, 2024 4:45 pm
Woxjee wrote:
Mon Sep 09, 2024 3:23 pm
dysgraced wrote:
Mon Sep 09, 2024 3:00 am


I am getting offline for the night, but I will make a video tomorrow and show how it's done with CE. There is also a way to edit values for weapon mastery points (weapon perks) as well as the actual weapon XP. It's all fairly simple once you find the right addresses.
Any chance we could get that video for dummies?

I am following this step by step, using chatgpt for hexadecimal calculator.

1. Find currency (multiply by 8, add 1)
2. Spend currency, repeat step 1.
3. Bring addresses down again. Add +8 to the first one, -16 for the second one.

Doesn't seem to be working for me.
I’m going to tell you how I did it, considering that you have EAC disabled when launching the game. You reach the barge and access the armory terminal. Now imagine that you have 200 requisition coins and follow these steps:

1. Open CheatEngine and attach the Space Marine II process.
2. 200x8+1 = 1601, search for this in CH. You will get a very long list with those values.
3. Go and buy a decal of any Astartes chapter, meaning spend requisition, let's say it cost you 30 coins.
4. 170x8+1 = 1361, next search, you should get two addresses. Bring both down with the red arrow.
5. Rename them to make it easier to find; name the first one Coin A, and the one below Coin B. Now we are going to look for the Purple Data. Copy Coin A and paste it below, a pop-up window will appear. At the top, in offset, add +10. Automatically (assuming you have 0) it will show 1, because it is 0+1. Do the same with Coin B, copy and paste, and in offset put -30. It will automatically show 1 just like the previous one.
6. Now remember, don't be greedy, change the value to, for example, 81, so that it give you 10 of the purple one. To see the effect, buy any shoulder decal from the Space Marines and go back to the armory, and you will see that the amount is populated.
I hope I explained it well, hehe.
ive done this but its not working or im not doing it right isnt there a trainer already for this? i

enrico2pucci
What is cheating?
What is cheating?
Posts: 2
Joined: Mon Jan 20, 2025 3:39 pm
Reputation: 0

Re: Warhammer 40,000: Space Marine 2 Trainer

Post by enrico2pucci »

Nesshix wrote:
Mon Sep 09, 2024 7:24 pm
Laila Bloodrose wrote:
Mon Sep 09, 2024 7:21 pm
Following your video to the letter, and it seems to not work. They did just do an update, but I am not getting any matching values while following your instructions for the weapon tokens. Gold works, but weapon tokens do not.
Works like a charm just maxed all weapons
Woxjee wrote:
Mon Sep 09, 2024 7:23 pm
So i followed this to a T, and got completely different results.

On green currency, my (Green -) was a 2 million and change. (Green +) was at 1.

On purple, my (Purple +) was at 1.5 million and change. My (Purple -) was at 0.

Gold had the same as purple.
For me i had to add to the second value and subtract from the first then it worked perfectly
can you make a post or something explaining how you did it because i dont understand

User avatar
doobiedoo
Expert Cheater
Expert Cheater
Posts: 179
Joined: Mon Dec 28, 2020 8:27 pm
Reputation: 121

Re: Warhammer 40,000: Space Marine 2 Trainer

Post by doobiedoo »

enrico2pucci wrote:
Thu Jan 23, 2025 12:27 am
can you make a post or something explaining how you did it because i dont understand
what are you trying to do?

in general, the currencies/resources are found in CheatEngine as:

4byte integer, (value * 8) + 1

what this means is if you, say, have Gold resources of 12, it's stored in CheatEngine as:

4bytes integer, (12 * 8)+1 = 96+1 = 97

...so, you search for 97, find all occurrences, and then spend one of the resources. That takes it from 12 of the resource to 11:

(11 * 8) + 1 = 88 + 1 = 89

...so, now you search for 89. You repeat that process until you find your resource. once you find your resource, edit that value to 80001, which will give you 10000 of that resource (10000*8)+1 = 80001.

There are more clever ways to find this stuff but this is the simplest way and always eventually works. You can use the same process for all currencies, resources, and XP.

Levels are handled a little differently:

((level - 1) * 8) + 1

So, a level 1 is stored as:

((1 - 1) * 8) +1 = (0 * 8) + 1 = 1

level 2 is stored as 9, level 3 as 17... etc.

RavenorG123
Noobzor
Noobzor
Posts: 6
Joined: Tue Sep 17, 2024 4:05 pm
Reputation: 0

Re: Warhammer 40,000: Space Marine 2 Trainer

Post by RavenorG123 »

anyone managed to increase mastery points for weapons? I can do it, unlock every perk (using the mod), but after restart all resets.
I did it earlier, in september-october, bot nothing can do now... Are points linked to smth at the moment?

Bioterrorist356
Noobzor
Noobzor
Posts: 9
Joined: Sun May 26, 2024 4:57 am
Reputation: 0

Re: Warhammer 40,000: Space Marine 2 Trainer

Post by Bioterrorist356 »

Is the trainer working for the latest update?

ExterminatuS_FCE
What is cheating?
What is cheating?
Posts: 3
Joined: Sun Jul 28, 2024 4:28 pm
Reputation: 0

Re: Warhammer 40,000: Space Marine 2 Trainer

Post by ExterminatuS_FCE »

Bioterrorist356 wrote:
Sat Feb 08, 2025 3:59 am
Is the trainer working for the latest update?
Yes, it works.

Classicus
Noobzor
Noobzor
Posts: 11
Joined: Sat Feb 15, 2020 12:36 am
Reputation: 1

Re: Warhammer 40,000: Space Marine 2 Trainer

Post by Classicus »

RavenorG123 wrote:
Fri Feb 07, 2025 9:43 pm
anyone managed to increase mastery points for weapons? I can do it, unlock every perk (using the mod), but after restart all resets.
I did it earlier, in september-october, bot nothing can do now... Are points linked to smth at the moment?
There appears to be some sort of check now that will reset perks for a weapon (upon loading into the game) if the number of spent mastery points exceeds what is possible. It is not currently known if this is a server-side validation, or some hidden client-side check. If the former, nothing can probably be done about it. If the latter, maybe someone will figure out a fix.

RedTear09
Novice Cheater
Novice Cheater
Posts: 23
Joined: Wed Oct 18, 2017 7:42 am
Reputation: 0

Re: Warhammer 40,000: Space Marine 2 Trainer

Post by RedTear09 »

Are Research point editable/accessible through cheat engine?

lazarus238
Noobzor
Noobzor
Posts: 13
Joined: Fri Mar 03, 2017 3:48 am
Reputation: 5

Re: Warhammer 40,000: Space Marine 2 Trainer

Post by lazarus238 »

RedTear09 wrote:
Sun Feb 09, 2025 3:23 am
Are Research point editable/accessible through cheat engine?
Yes, you still need to search using the 4byte integer, (value * 8) + 1

User avatar
doobiedoo
Expert Cheater
Expert Cheater
Posts: 179
Joined: Mon Dec 28, 2020 8:27 pm
Reputation: 121

Re: Warhammer 40,000: Space Marine 2 Trainer

Post by doobiedoo »

Classicus wrote:
Sat Feb 08, 2025 12:46 pm
RavenorG123 wrote:
Fri Feb 07, 2025 9:43 pm
anyone managed to increase mastery points for weapons? I can do it, unlock every perk (using the mod), but after restart all resets.
I did it earlier, in september-october, bot nothing can do now... Are points linked to smth at the moment?
There appears to be some sort of check now that will reset perks for a weapon (upon loading into the game) if the number of spent mastery points exceeds what is possible. It is not currently known if this is a server-side validation, or some hidden client-side check. If the former, nothing can probably be done about it. If the latter, maybe someone will figure out a fix.
code for server-side stuff is in the Steam\steamapps\common\Space Marine 2\server_pc folder (it's how Astartes does its magic), though i couldnt say where perk stuff is or if it's hardcoded in or not. some files are repeated between client and server folders, for example. have you checked there?

xsabinx
Cheater
Cheater
Posts: 49
Joined: Fri Mar 08, 2024 5:20 pm
Reputation: 3

Re: Warhammer 40,000: Space Marine 2 Trainer

Post by xsabinx »

As well as perks not staying my modified ammo values do not seem to apply in a public match but I can see the modded ammo value in armory.

cypherx115.
What is cheating?
What is cheating?
Posts: 3
Joined: Tue Jan 21, 2025 8:18 pm
Reputation: 0

Re: Warhammer 40,000: Space Marine 2 Trainer

Post by cypherx115. »

Is there an updated bypass?

sabichuong
Novice Cheater
Novice Cheater
Posts: 15
Joined: Fri Oct 04, 2024 2:37 am
Reputation: 2

Re: Warhammer 40,000: Space Marine 2 Trainer

Post by sabichuong »

cypherx115. wrote:
Mon Feb 10, 2025 11:30 pm
Is there an updated bypass?
Yes, here: viewtopic.php?f=23&t=32166

ShootEmUpGuy
Expert Cheater
Expert Cheater
Posts: 51
Joined: Fri Sep 06, 2024 11:28 pm
Reputation: 16

Re: Warhammer 40,000: Space Marine 2 Trainer

Post by ShootEmUpGuy »

sabichuong wrote:
Wed Feb 12, 2025 4:21 am
cypherx115. wrote:
Mon Feb 10, 2025 11:30 pm
Is there an updated bypass?
Yes, here: viewtopic.php?f=23&t=32166
This patched .exe no longer works. It did briefly, however, Sabre have updated the EAC check in online mode. This has now broken the 6.0 .exe patch. As of now, there currently aren't any patches.

somerandomfool123
Noobzor
Noobzor
Posts: 12
Joined: Sun Oct 27, 2024 10:50 pm
Reputation: 1

Re: Warhammer 40,000: Space Marine 2 Trainer

Post by somerandomfool123 »

ShootEmUpGuy wrote:
Wed Feb 12, 2025 6:18 pm
sabichuong wrote:
Wed Feb 12, 2025 4:21 am
cypherx115. wrote:
Mon Feb 10, 2025 11:30 pm
Is there an updated bypass?
Yes, here: viewtopic.php?f=23&t=32166
This patched .exe no longer works. It did briefly, however, Sabre have updated the EAC check in online mode. This has now broken the 6.0 .exe patch. As of now, there currently aren't any patches.
it works fine for me, currently on it right now online and using CE and gave myself 500 research and played without any hiccups

Post Reply

Who is online

Users browsing this forum: k9999