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Re: Far Cry 5 Trainer +7

Posted: Thu Mar 29, 2018 6:42 pm
by jtelliott
Made by BooBoo and Made by SunBeam.

Could one or both of you look into why the inventory gets fucked up when you use the Add Money button? I used it once, and now I cannot craft any items or pick up maps due to "inventory is full". A user above picked up on it but for those of us who are less adept at Cheat Engine debugging, this isn't a quick fix.

Sorry if this is annoying, just was hoping to get some help ironing out the bug.

Re: Far Cry 5 Trainer +7

Posted: Thu Mar 29, 2018 7:11 pm
by The Dark Shape
Simply turning off the Add Money option allowed me to pick up items (while keeping the cool million in my inventory).

Re: Far Cry 5 Trainer +7

Posted: Thu Mar 29, 2018 8:09 pm
by SpaceMonkeh
The Dark Shape wrote:
Thu Mar 29, 2018 7:11 pm
Simply turning off the Add Money option allowed me to pick up items (while keeping the cool million in my inventory).
I still can't pick up maps with this...even when reloading the game..

Re: Far Cry 5 Trainer +7

Posted: Thu Mar 29, 2018 8:59 pm
by Signalfc3s
I get an error. "Could not find base address"

Re: Far Cry 5 Trainer +7

Posted: Thu Mar 29, 2018 10:21 pm
by BooBoo
you guys are not supposed to keep the option on all over the place, turn options off when not needed.

EDIT: I am going to be testing the trainer in a bit, thanks for all the feedback guys.

Re: Far Cry 5 Trainer +7

Posted: Thu Mar 29, 2018 11:04 pm
by BooBoo

Code: Select all

/*
aob->FF 50 ?? EB ?? 48 8B 07 48 89 F2 48 89 F9 FF 90 ?? ?? ?? ?? 84 C0
-8 bytes
*/
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,"FC_m64.dll"+AF9147A) 
label(returnhere)
label(originalcode)
label(exit)

newmem+80: //this is allocated memory, you have read,write,execute access
//place your code here

lea rcx,[rax+40]

pushfq

test rcx,rcx
je short _MyExit

mov dword ptr [rcx+0C],(int)1

_MyExit:
popfq

originalcode:
lea rcx,[rax+40]
mov rax,[rax+40]

exit:
jmp returnhere

"FC_m64.dll"+AF9147A:
jmp newmem+80
nop
nop
nop
returnhere:


[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"FC_m64.dll"+AF9147A:
lea rcx,[rax+40]
mov rax,[rax+40]
//Alt: db 48 8D 48 40 48 8B 40 40
use this script to reset all the values back to 1.

Activate the script in CE and open the map screen and then go to the inventory tab while the script is on. deactivate when not needed.

EDIT: @everyone found a better injection spot for money and ammo. will post the new trainer tomorrw afetr work.

Re: Far Cry 5 Trainer +7

Posted: Thu Mar 29, 2018 11:28 pm
by pruttfis
BooBoo wrote:
Thu Mar 29, 2018 10:21 pm
you guys are not supposed to keep the option on all over the place, turn options off when not needed.

EDIT: I am going to be testing the trainer in a bit, thanks for all the feedback guys.
If you ran the trainer without installing the EAC like an idiot do you think you will get a gameban on your Steam account?
Only after the trainer didn't work I saw the red text saying to install the bypass and the trainer then worked flawlessly :).

I only wanted to get the skillpoints so I then removed the dll files plus trainer and let Steam redownload the original files.

Or do you have to have the bypass installed at all times if you used trainer once?

Thanks.

Re: Far Cry 5 Trainer +7

Posted: Thu Mar 29, 2018 11:36 pm
by pruttfis
BooBoo wrote:
Thu Mar 29, 2018 11:04 pm
Activate the script in CE and open the map screen and then go to the inventory tab while the script is on. deactivate when not needed.
Do I literally copy paste the whole text within the code tags and execute that?

Because I'm getting errors.

Re: Far Cry 5 Trainer +7

Posted: Fri Mar 30, 2018 9:07 am
by reno79
NaCLY Af wrote:
Thu Mar 29, 2018 6:12 pm
reno79 wrote:
Thu Mar 29, 2018 4:52 pm
Just to support the previous post I made earlier in this thread, I've not seen anyone else with the same problem so wanted to supply a screenshot and some more information:
<SNIP>
That’s seems like it’s your antivirus doing that. I had the same issue. Disable antivirus and worked fine
Thank you, I am beginning to hate BitDefender. No indication it was the problem, but now I got the trainer working, and it does everything I want

Re: Far Cry 5 Trainer +7

Posted: Fri Mar 30, 2018 11:04 am
by SpaceMonkeh
pruttfis wrote:
Thu Mar 29, 2018 11:36 pm
BooBoo wrote:
Thu Mar 29, 2018 11:04 pm
Activate the script in CE and open the map screen and then go to the inventory tab while the script is on. deactivate when not needed.
Do I literally copy paste the whole text within the code tags and execute that?

Because I'm getting errors.
[Link] alt+ctrl+a , etc etc ;)

Re: Far Cry 5 Trainer +7

Posted: Fri Mar 30, 2018 12:14 pm
by ra-111-ad
think you again and Donated for hard work and never stop you and SunBeam.

We are lucky to have you

Re: Far Cry 5 Trainer +7

Posted: Fri Mar 30, 2018 12:41 pm
by tony199555
Steps followed but regardless what I did, it just keep saying line 7 has a problem.
Also I encounter some weird situation. I can get the trainer working while the CE has no access. Has anyone had this problem before? If so, what is the solution? My guess is that CE setting is set right.

Re: Far Cry 5 Trainer +7

Posted: Fri Mar 30, 2018 1:05 pm
by tony199555
^Solution for my above post^
The setting of CE is not right. I simply uninstalled and install the new one, at the final page of the installation I selected reset setting and it is now working fine!

BTW I want to have the Skill points back to normal instead of that really high, unrealistic #. I suggest that it should be lock at 20 since none of the skill is required more than 20.

Re: Far Cry 5 Trainer +7

Posted: Fri Mar 30, 2018 1:08 pm
by AceFactorZ
BooBoo wrote:
Thu Mar 29, 2018 11:04 pm

Code: Select all

/*
aob->FF 50 ?? EB ?? 48 8B 07 48 89 F2 48 89 F9 FF 90 ?? ?? ?? ?? 84 C0
-8 bytes
*/
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,"FC_m64.dll"+AF9147A) 
label(returnhere)
label(originalcode)
label(exit)

newmem+80: //this is allocated memory, you have read,write,execute access
//place your code here

lea rcx,[rax+40]

pushfq

test rcx,rcx
je short _MyExit

mov dword ptr [rcx+0C],(int)1

_MyExit:
popfq



originalcode:
lea rcx,[rax+40]
mov rax,[rax+40]

exit:
jmp returnhere

"FC_m64.dll"+AF9147A:
jmp newmem+80
nop
nop
nop
returnhere:


[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"FC_m64.dll"+AF9147A:
lea rcx,[rax+40]
mov rax,[rax+40]
//Alt: db 48 8D 48 40 48 8B 40 40
use this script to reset all the values back to 1.

Activate the script in CE and open the map screen and then go to the inventory tab while the script is on. deactivate when not needed.

EDIT: @everyone found a better injection spot for money and ammo. will post the new trainer tomorrw afetr work.
Thanks for this! It worked perfectly. It sucks not being able to pick up the maps obviously. I don't know why they made the only possible way to remove the shadows from the map is by finding these maps. You would think that if you fly over or drive through a new area it would remove the shadow...oh well. Thanks for the fix. Don't know how I am going to get money now though, lol. I hate to have to do this everytime I come across a new map

Re: Far Cry 5 Trainer +7

Posted: Fri Mar 30, 2018 1:12 pm
by AceFactorZ
tony199555 wrote:
Fri Mar 30, 2018 12:41 pm
Steps followed but regardless what I did, it just keep saying line 7 has a problem.
Also I encounter some weird situation. I can get the trainer working while the CE has no access. Has anyone had this problem before? If so, what is the solution? My guess is that CE setting is set right.
It worked for me..Let me see if I can explain it to you since we are both dumb when it comes to CE. I had the game already running. I pulled up the map. Alt-tabbed. Started CE, opened up the FC5 exe then I hit CTR+ALT+A and it brings up an execute box. Then I pasted the script that sunbeam provided. Then you hit execute. It will ask if you want to execute now and click execute now. It should say that it was successful. Then when you go back to the game and hit TAB to exit the map screen you should be able to pick up maps. Worked for me flawlessly. The only thing that sucks is that now we have to choose between being able to pick up maps, or being super rich. Can't have both at the same time until SB can fix it.. OR you can just run this scrip EVERYTIME you run into a map... This I will not do...so I am just sticking to not using the money option for now.