MCC Toolbox V5.2!- Halo 4, Halo 3 ODST, Halo 3, Halo 2, Halo CE, Halo Reach

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blackbommer22
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Re: MCC Toolbox V5.0!- Halo 4, Halo 3 ODST, Halo 3, Halo 2, Halo CE, Halo Reach

Post by blackbommer22 »

How do I do Flycam for CE and 2?

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SilentRunner
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Re: MCC Toolbox V5.0!- Halo 4, Halo 3 ODST, Halo 3, Halo 2, Halo CE, Halo Reach

Post by SilentRunner »

blackbommer22 wrote:
Sun Mar 16, 2025 1:54 am
How do I do Flycam for CE and 2?
I have updated the Fly Cams in awhile so they don't work, they take extra time to update and virtually no one ever used them

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Re: MCC Toolbox V5.0!- Halo 4, Halo 3 ODST, Halo 3, Halo 2, Halo CE, Halo Reach

Post by blackbommer22 »

damn i really wanted to mess with it.....is there any chance you can add it back? or if theres another mod of one for Halo 2 MCC specifically? thank you <3

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Re: MCC Toolbox V5.0!- Halo 4, Halo 3 ODST, Halo 3, Halo 2, Halo CE, Halo Reach

Post by SilentRunner »

blackbommer22 wrote:
Sun Mar 16, 2025 2:04 am
damn i really wanted to mess with it.....is there any chance you can add it back? or if theres another mod of one for Halo 2 MCC specifically? thank you <3
Here you go. Please note though thirdperson seems to be bugged in Halo 2 and I haven't figured out a fix for it yet. Once you turn of the flycam you will be stuck in thirdperson likley until you restart the game. Should work fine in Halo CE though, this is a quick update and I haven't tested the flycam much either...
[Link]

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sean24
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Re: MCC Toolbox V5.1! Thanks + Tip

Post by sean24 »

SilentRunner wrote:
Wed Jun 10, 2020 2:18 am
Image

MCC Toolbox-
MCC Toolbox is designed to work across all MCC titles
and is intended for custom game and campaign use
only. This tool is designed to be used in mod mode
and will not work online. I will not help you in anyway
to cheat online so don't bother asking. This tool makes
no attempts to bypass anticheat and any attempt to use
it online may result in a ban you have been warned.

NOT WORKING READ HERE?
-Toolbox will not work unless MCC is run in mod mode
-Running your operating system in another language may cause issues
-When MCC is updated Toolbox will likely stop working, check the game version in the console window
-You may need to run Toolbox as admin
-Check your antivirus is not blocking Toolbox



Download:
[Link]
Just wanted to say thanks for all your hard work your project’s been a huge inspiration while I’ve been building my own MCC mod! I’ve been learning a ton, and I’ll definitely be giving you credit in my menu

A Tiny Speed Boost for Offset Scans
I noticed the offset updates could get a little slow on weaker hardware (my PC’s showing its age :?), so I tweaked my scan ranges and saw a massive improvement from 8 minutes down to 10 seconds!

The key was narrowing the AoB scan range to just moduleBase + 0x2500 for most patterns (instead of scanning the entire module). Example:

:!: long result = m.AoBScan((long)moduleBase, (long)moduleBase + 0x2500, pattern, true, true, false, "").Result.FirstOrDefault(); :!:

A few patterns (like deathless player scans in H3/ODST/H4) still need wider ranges (0x10000 or custom per option), so those take 20 sec each for me. "hope soon to get them down to 0x2500 for faster scans"
Not a universal fix, but works for me


Sharing = Caring
Figured I’d pass it along in case it’s useful for your project (or anyone else digging through the forums). If you’ve got any pro tips for optimizing those stubborn H3/ODST scans, I’m all ears!


Thanks again for everything. Cheers! :mrgreen:

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SilentRunner
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Re: MCC Toolbox V5.1! Thanks + Tip

Post by SilentRunner »

sean24 wrote:
Mon Mar 31, 2025 9:56 pm
SilentRunner wrote:
Wed Jun 10, 2020 2:18 am
Image

MCC Toolbox-
MCC Toolbox is designed to work across all MCC titles
and is intended for custom game and campaign use
only. This tool is designed to be used in mod mode
and will not work online. I will not help you in anyway
to cheat online so don't bother asking. This tool makes
no attempts to bypass anticheat and any attempt to use
it online may result in a ban you have been warned.

NOT WORKING READ HERE?
-Toolbox will not work unless MCC is run in mod mode
-Running your operating system in another language may cause issues
-When MCC is updated Toolbox will likely stop working, check the game version in the console window
-You may need to run Toolbox as admin
-Check your antivirus is not blocking Toolbox



Download:
[Link]
Just wanted to say thanks for all your hard work your project’s been a huge inspiration while I’ve been building my own MCC mod! I’ve been learning a ton, and I’ll definitely be giving you credit in my menu

A Tiny Speed Boost for Offset Scans
I noticed the offset updates could get a little slow on weaker hardware (my PC’s showing its age :?), so I tweaked my scan ranges and saw a massive improvement from 8 minutes down to 10 seconds!

The key was narrowing the AoB scan range to just moduleBase + 0x2500 for most patterns (instead of scanning the entire module). Example:

:!: long result = m.AoBScan((long)moduleBase, (long)moduleBase + 0x2500, pattern, true, true, false, "").Result.FirstOrDefault(); :!:

A few patterns (like deathless player scans in H3/ODST/H4) still need wider ranges (0x10000 or custom per option), so those take 20 sec each for me. "hope soon to get them down to 0x2500 for faster scans"
Not a universal fix, but works for me


Sharing = Caring
Figured I’d pass it along in case it’s useful for your project (or anyone else digging through the forums). If you’ve got any pro tips for optimizing those stubborn H3/ODST scans, I’m all ears!


Thanks again for everything. Cheers! :mrgreen:
The AOB scans used to update Toolbox use the module base as the start region, as for some of the scans used to enable features some dynamically grab a start region such as Halo 2, this should be displayed in the console window. Some of the others like Halo 3 I did not find a reliable way as they are not stored in a static area. I haven't put alot of effort into improving the AOB scan speed as in the memory module I use they are known to be pretty buggy, I have put in requests to improve them on the GitHub page but there has been no improvement I have seen for along time, they still seem pretty hit and miss.

Image

For example scanning certain memory areas in certain games can just fail sometimes and other times it works. I created a dedicated AOB scanner tool here which allows you to play around with AOB scanning abit more but again it uses the same memory module viewtopic.php?t=20592

You can create, export and import your own AOB scan lists, it's a basic system but I thought it might be useful and has been for me on occasion, it also conducts multiple scans at once and is much faster but may still be slow on older computers. My full MCC scan list is also included in that thread. I had thought about looking for another memory module to use but recoding Toolbox was something I had little interest in.

Best of luck on your tool.

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