Any issues with this cheat while the game is running? I know Civ VII is AGGRESSIVELY anti-cheat, and will force crash and send you to a 2K website warning that they'll ban you (from your single player game) for cheating.
Any issues with this cheat while the game is running? I know Civ VII is AGGRESSIVELY anti-cheat, and will force crash and send you to a 2K website warning that they'll ban you (from your single player game) for cheating.
Hi Rhark, amazing trainer, everything works well. I had one question: is there any way the unit ghosting issue will ever be fixed? Or is that just how trainers will be in civ 7?
Hi Rhark, amazing trainer, everything works well. I had one question: is there any way the unit ghosting issue will ever be fixed? Or is that just how trainers will be in civ 7?
Hi Rhark, amazing trainer, everything works well. I had one question: is there any way the unit ghosting issue will ever be fixed? Or is that just how trainers will be in civ 7?
Unit ghosting? Explain what that means.
Sorry for not explaining in my initial message. When the trainer is on, there is a bug where all units (both friendly and AI) do not update their position when they move.
ex. if I move a scout, it becomes invisible; it is where i placed it but the model is still on the initial tile the scout was on before. Same thing with enemy units, their models will be wherever they were when the trainer was activated, but their actual positions are somewhere else. With a large number of units it becomes pretty unplayable.
This trainer sends you to a 2K website and force closed the game. At least it does for me.
It shouldn't, I had bypassed this.
You activating the trainer straight away? It will detect the trainer if it's not activated (F1).
Im activating the trainer as fast as i can. Trainer says activated. After between 30 and 60 seconds game is forc closed and im sent to a 2k website about fair gaming and whatnot...