Oninaki Demo (Steam)

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DrummerIX
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Oninaki Demo (Steam)

Post by DrummerIX » Sat Aug 03, 2019 10:36 pm

I have a Damage Modifier option working for the Oninaki Demo. It may work with the full game. Not sure what else I will look for until the game comes out in few weeks.

Options so far:
Damage Modifier (God Mode, One Hit Kill, EnemyDamageMultiplier, HeroDamageMultiplier)
EXP Multiplier
Almost No Skill Cool Down
Can Go Above Level 8 In Demo Mode
Infinite Potion Use
Manifest Gauge Minimum 100% Maximum 150%
Infinite Shade Stones/Set Minimum Quantity On Use/Gain
Pointers to Player Current HP, EXP, Manifest Gauge
Pointers to Potion Quantity and Maximum
Pointers to Null Stone Quantity and Playtime

EDIT 1:
I added a couple of options. EXP Multiplier and Almost No Skill Cool Down. Since no one has downloaded the initial file, I'm removing it.

EDIT 2:
I added a few more options. This may be it until the game comes out. I added Can Go Above Level 8 In Demo Mode, Infinite Potion Use, and Manifest Gauge Minimum 100% Maximum 150% and a pointer to the Manifest Gauge.

EDIT 3:
Okay, I did a couple more things and am satisfied that it's enough for now. I added Infinite Shade Stones/Set Minimum Quantity on Use/Gain. This sets the minimum quantity when you pick up a shade stone. Using them is probably not in the demo. I also put in pointers to Null Stone quantity that let's you use the skill tree of your daemons. View the Main Menu to update the pointer for those. Also threw in the pointer to play time in seconds.

EDIT 3.5:
Found an issue with the Enable if you disable the Enable, you cannot Enable again and it causes a crash in the game. Fixed that with this update. Game comes out tomorrow. Will make a table for release version then.
Attachments
Oninaki Demo.CT
EDIT 3.5 file (Fixed Enable script)
(18.01 KiB) Downloaded 132 times
Oninaki Demo.CT
EDIT 3 file (Infinite Shade Stones/Set Minimum Qty, Pointers to Null Stones)
(17.34 KiB) Downloaded 84 times
Oninaki Demo.CT
EDIT 2 file (Can Go Above Level 8, Infinite Potion Use, Manifest Gauge Min/Max)
(13.29 KiB) Downloaded 35 times
Oninaki Demo.CT
EDIT 1 file (Damage Modifier, EXP Multiplier, Almost No Skill Cool Down)
(10.09 KiB) Downloaded 54 times
Last edited by DrummerIX on Wed Aug 21, 2019 8:40 pm, edited 4 times in total.

DrummerIX
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Re: Oninaki Demo (Steam)

Post by DrummerIX » Sun Aug 04, 2019 1:35 am

Added a few options but perhaps no one is playing the demo yet.

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Re: Oninaki Demo (Steam)

Post by DrummerIX » Sun Aug 04, 2019 2:53 pm

I added a few more options. This may be it until the game comes out. I added Can Go Above Level 8 In Demo Mode, Infinite Potion Use, and Manifest Gauge Minimum 100% Maximum 150% and a pointer to the Manifest Gauge.

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Re: Oninaki Demo (Steam)

Post by DrummerIX » Sun Aug 04, 2019 6:48 pm

Okay, I did a couple more things and am satisfied that it's enough for now. I added Infinite Shade Stones/Set Minimum Quantity on Use/Gain. This sets the minimum quantity when you pick up a shade stone. Using them is probably not in the demo. I also put in pointers to Null Stone quantity that let's you use the skill tree of your daemons. View the Main Menu to update the pointer for those. Also threw in the pointer to play time in seconds.

Anacra
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Re: Oninaki Demo (Steam)

Post by Anacra » Sun Aug 04, 2019 7:13 pm

DrummerIX wrote:
Sun Aug 04, 2019 6:48 pm
Okay, I did a couple more things and am satisfied that it's enough for now. I added Infinite Shade Stones/Set Minimum Quantity on Use/Gain. This sets the minimum quantity when you pick up a shade stone. Using them is probably not in the demo. I also put in pointers to Null Stone quantity that let's you use the skill tree of your daemons. View the Main Menu to update the pointer for those. Also threw in the pointer to play time in seconds.
Awesome. The null stones will be useful to just try out all the skills. Thanks for that.

I'll share some data as well once I can access my computer. It might be useful for later.

Thanks again, Drummer!

tontsa00
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Re: Oninaki Demo (Steam)

Post by tontsa00 » Mon Aug 19, 2019 11:27 am

Game get released this weeks thursday 22nd, hope to see table for full game

DrummerIX
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Re: Oninaki Demo (Steam)

Post by DrummerIX » Mon Aug 19, 2019 12:57 pm

I do plan on doing a table for the full release this week.

BlackMonster
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Re: Oninaki Demo (Steam)

Post by BlackMonster » Tue Aug 20, 2019 2:11 pm

DrummerIX wrote:
Mon Aug 19, 2019 12:57 pm
I do plan on doing a table for the full release this week.
Tomorroh!!! ty in advance.

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Re: Oninaki Demo (Steam)

Post by DrummerIX » Tue Aug 20, 2019 5:12 pm

It's still 20th in America. So most likely 2 more days left if it unlocks at noon on Thursday in America.

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Re: Oninaki Demo (Steam)

Post by DrummerIX » Wed Aug 21, 2019 8:32 pm

Made a tweak to the Enable section. Game comes out tomorrow. Will make a release table then.

KS212
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Re: Oninaki Demo (Steam)

Post by KS212 » Thu Aug 22, 2019 8:22 am

FFFFFFFFFF... only just heard about this game and that it was coming out in a day or so. So glad you're doing a table!

nos4r2
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Re: Oninaki Demo (Steam)

Post by nos4r2 » Thu Aug 22, 2019 4:25 pm

Looking forward to full release trainer

DrummerIX
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Re: Oninaki Demo (Steam)

Post by DrummerIX » Thu Aug 22, 2019 4:28 pm

Just posted it here:

viewtopic.php?f=4&t=10073

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