Jupiter Hell

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deep_black_coffee
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Re: Jupiter Hell

Post by deep_black_coffee »

Infinite Health stopped working on 0.97c, please any chance of an update

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

VKX
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Re: Jupiter Hell

Post by VKX »

deep_black_coffee wrote:
Wed Mar 17, 2021 8:32 am
Infinite Health stopped working on 0.97c, please any chance of an update
Now updated for game version 0.9.7c (Beta).

Joshuan
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Re: Jupiter Hell

Post by Joshuan »

Thank you very much VKX !

Can you please look into new update 0.9.11 ?
That would be great.

Best wishes.

VKX
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Re: Jupiter Hell

Post by VKX »

Joshuan wrote:
Thu Jul 01, 2021 6:08 pm
Thank you very much VKX !

Can you please look into new update 0.9.11 ?
That would be great.

Best wishes.
Now updated to Version 1.9 for game version 0.9.11a (Beta), the "Curio" update.

Joshuan
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Re: Jupiter Hell

Post by Joshuan »

Hi VKX,

Thank you so much for the Curio update.

VKX
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Re: Jupiter Hell

Post by VKX »

Now updated to Version 2.0 for game version 0.9.12a (Beta).

krmit
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Re: Jupiter Hell

Post by krmit »

@VKX
Game is out from EA, waiting for table update.
Thanks in advance.

VKX
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Re: Jupiter Hell

Post by VKX »

krmit wrote:
Fri Aug 06, 2021 2:29 pm
@VKX
Game is out from EA, waiting for table update.
Thanks in advance.
Posted the updated table just seconds after you commented :P

krmit
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Re: Jupiter Hell

Post by krmit »

@VKX
That was ultra-fast ^_^

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Cyborg009
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Re: Jupiter Hell

Post by Cyborg009 »

Thank you for the table, works in Dante 1.0
If you can include resource, like Fury / Energy to your table, that would be super.

Edit: noticed that large med kit get used up, unlike small med kit or grenades. (with Inf Consumables checked)
I was finally able to test a melee build, Assassinate is really nice!
But before that, trying to get in close and melee foes are very hard. (had to use med kit like crazy)

jgoemat
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Re: Jupiter Hell

Post by jgoemat »

Great table, thanks! Attached is a table with a couple of cheats and test scripts added if you want to incorporate them into your table.

No trait point use - As long as you get your first point, you can keep selecting perks as long as the requirements are met and the point will not be used

No Energy Use (stealth) - does not use energy when using stealth
Attachments
jh.CT
(532.42 KiB) Downloaded 148 times

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Cyborg009
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Re: Jupiter Hell

Post by Cyborg009 »

jgoemat wrote:
Sun Aug 08, 2021 2:27 am
Attached is a table with a couple of cheats and test scripts added if you want to incorporate them into your table.

No trait point use - As long as you get your first point, you can keep selecting perks as long as the requirements are met and the point will not be used

No Energy Use (stealth) - does not use energy when using stealth
I am testing this table, and noticed some weird interaction with Dodge scripts. I am hurting myself when I fire rockets from wide open space (have stealth) and I think I fired off all remaining rocket, over 20+ in one attack . Visual was very inpressive, I thought I got a new beam attack. :lol:

I was testing this on Carnage challenge. (You get a rocket launcher, but you cannot use any other weapon! To help with the obvious ammo shortage, all non-rocket ammo gets converted to rockets)

VKX
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Re: Jupiter Hell

Post by VKX »

jgoemat wrote:
Sun Aug 08, 2021 2:27 am
Great table, thanks! Attached is a table with a couple of cheats and test scripts added if you want to incorporate them into your table.
Thanks jgoemat, I have added your "No trait point use" cheat to the table. ;)

I have also added a generic Inf Energy/Fury option.

I have changed the filename for this version to avoid confusion about which version of the table is which.

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Cyborg009
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Re: Jupiter Hell

Post by Cyborg009 »

VKX wrote:
Sun Aug 08, 2021 11:22 am

I have also added a generic Inf Energy/Fury option.

I have changed the filename for this version to avoid confusion about which version of the table is which.
Thank you for adding Inf Energy/Fury option. (hugs and kisses) :D

jgoemat
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Re: Jupiter Hell

Post by jgoemat »

Cyborg009 wrote:
Sun Aug 08, 2021 3:54 am
jgoemat wrote:
Sun Aug 08, 2021 2:27 am
Attached is a table with a couple of cheats and test scripts added if you want to incorporate them into your table.

No trait point use - As long as you get your first point, you can keep selecting perks as long as the requirements are met and the point will not be used

No Energy Use (stealth) - does not use energy when using stealth
I am testing this table, and noticed some weird interaction with Dodge scripts. I am hurting myself when I fire rockets from wide open space (have stealth) and I think I fired off all remaining rocket, over 20+ in one attack . Visual was very inpressive, I thought I got a new beam attack. :lol:

I was testing this on Carnage challenge. (You get a rocket launcher, but you cannot use any other weapon! To help with the obvious ammo shortage, all non-rocket ammo gets converted to rockets)
Yeah sorry, just the ones under 'My Cheats' were tested. The dodge ones are generic 'read float' functions I was checking out. They seem to get called for weapon stats among other things as well. So my one pistol had 100 shots for instance, good thing I had the infinite ammo cheat on :)

One thing I noticed looking at that was how durability affects protection on armor. When I changed a 700/700 max durability to 7000 my protection dropped. When I changed the max to 100 and left the 'current' durability 700, the protection went up from 1 to 7...

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