the file can be found by going to the game's root directory > "BootyCalls_Data" folder > "Managed" folder > "Assembly-CSharp.dll" file. Of course like GreenHouse said, you need a decomplier to read the file. I use CIL Disassembler from the windows store.zed0936 wrote: ↑Wed Nov 06, 2019 11:28 amcan you explain it more concrete,there is many file in the game data,and i still don't know which one is contain the name of each item. thx BTWGreenHouse wrote: ↑Wed Nov 06, 2019 8:41 amYou can open the file with any .NET decompiler. And the names are inside 'GameDataEditor -> GDEItemKeys'.firefury101 wrote: ↑Wed Nov 06, 2019 3:51 amWould it possible for you to give exact instructions on how to find and view the file? I'm assuming each event the Assembly file will get updated with the new/event items and it would be quicker to just view it on our own rather then have to bug you or others on this forum to find the new item names.
Note: this is the downloaded PC version of nutaku...i would assume the steam version has similar folder path to the file but i can't be sure.