Re: Booty Calls [+30]
Posted: Mon Oct 11, 2021 9:03 pm
someone has the codes of all the objects that can be obtained in pvp?
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
Everyone has these codes. I'll let you in on a secret: You have them too.MosterAlex53 wrote: ↑Mon Oct 11, 2021 9:03 pmsomeone has the codes of all the objects that can be obtained in pvp?
I tried to use it as you said, but I can't activate it, I use the Nutaku version, is this function only for the Steam version? The option appears, but I can't mark it there like in the other functions.GreenHouse wrote: ↑Thu Oct 07, 2021 11:42 amHere's a script for future usage in case there's any problem getting names, that dumps the name of everything in the game. Do have in mind that it'll be a text file with 30k lines and you won't know what a few IDs are. But for clothes, images, items and a few other things, you shouldn't have any problem. Just search for a random item or clothing name, and you'll get to the rest:Reall wrote: ↑Thu Oct 07, 2021 4:23 amI've been taking a look at the data folder, where you can find items, poses, images, clothes and almost everything in the game, but it looks like something has changed, the characters are now unreadable (Characters like û,þ,ÿ), for that matter, just for me changed? If not, do any of you know a mechanism that I can read again?Copy and Paste that into the main Cheat Engine window, and with the game process attached, activate the script.Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>2609</ID> <Description>"Booty Calls Name Dumper"</Description> <LastState/> <Color>FF8000</Color> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] {$lua} if syntaxcheck then return end if process and readInteger(process) ~= 0 then mono_initialize() LaunchMonoDataCollector() end local extraDebug = false local GCD = mono_class_findInstancesOfClassListOnly(mono_enumDomains()[1],mono_findClass('','GameContentData'))[1] local cGDCData = 0 function getContents(p,l) for z = 0,l*4-4,4 do local cData = readInteger(readInteger(p) + 0x10 + z) local cKey = readString(readInteger(cData + 0x8) + 0x0C,1000,true) if z == l*4-4 then DumpFile:write(' ' .. cKey,"\n\n") else DumpFile:write(' ' .. cKey,"\n") end --print(readString(readInteger(cData + 0x8) + 0x0C,500,true)) end end local offsetTable = mono_class_enumFields(mono_findClass('','GameContentData')) DumpFile = io.open(getCheatEngineDir() .. 'BootyCallsDump.txt', "w+") for i = 1,#offsetTable do if (offsetTable[i].isStatic) == false then if string.match((offsetTable[i].name), "DataDict") then break end --print(offsetTable[i].name) local gp = GCD + offsetTable[i].offset local p = readPointer(gp) + 0x08 local l = readInteger(p + 0x04) if l ~= 0 then local cGDCData = i if cGDCData == i then DumpFile:write(string.format('[' .. offsetTable[i].name .. ']\n')) end getContents(p,l) end end end DumpFile:close() shellExecute(getCheatEngineDir():gsub("%\\", "\\\\") .. 'BootyCallsDump.txt') [DISABLE] </AssemblerScript> </CheatEntry> </CheatEntries> </CheatTable>
The text file with the dumped names will open automatically.
P.S.: If I see that it's too confusing this way, I might make it so each part of it goes in a different text file, in the future. Like, have a file for items, file for clothes, file for girls, etc.
I haven't tried it on the Nutaku version. But if it doesn't work for you, then it just might not work for that version. Even though it should.
Psst! {I whisper softly}GreenHouse wrote: ↑Wed Oct 13, 2021 6:39 amI haven't tried it on the Nutaku version. But if it doesn't work for you, then it just might not work for that version. Even though it should.
r0b33 wrote: ↑Tue Oct 12, 2021 3:06 pmEveryone has these codes. I'll let you in on a secret: You have them too.MosterAlex53 wrote: ↑Mon Oct 11, 2021 9:03 pmsomeone has the codes of all the objects that can be obtained in pvp?
I mean that page.MosterAlex53 wrote: ↑Fri Oct 15, 2021 12:10 amIf you mean the page that opens when I enable the cheats, I did not find anywhere the pvp cosmetics tab ;(
Just theoretically: if I have an earlier version of the game, can we reinstall the code line from it? Might make the job easier?GreenHouse wrote: ↑Sun Oct 17, 2021 10:12 amIt looks like they just removed that method. So that's why it doesn't work. I mean, it's there, but it's empty.
Code: Select all
public void UnlockAllPhotosMessage()
{
List<GDEMessageData> list = GameDataLists.Content.messageData.FindAll((GDEMessageData a) => !this.HasUnlockedMessage(a) && a.AttachmentType.Key == GDEItemKeys.MessageAttachmentType_MEDIA);
if (list != null)
{
foreach (GDEMessageData messageData in list)
{
this.UnlockMessage(messageData);
}
}
}
That's way too much and would need to much fixing up stuff in ASM so it works properly. Specially when it uses unnamed methods. So I would be better off making a script to do the same thing.
I thought it would be enough to copy the JIT code and paste it into autoassemblerGreenHouse wrote: ↑Sun Oct 17, 2021 4:36 pmThat's way too much and would need to much fixing up stuff in ASM so it works properly. Specially when it uses unnamed methods. So I would be better off making a script to do the same thing.