Rise to Ruins

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Zanzer
RCE Fanatics
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Posts: 1088
Joined: Fri Mar 03, 2017 10:48 pm
Reputation: 3492

Re: Rise to Ruins

Post by Zanzer »

[Link]
Could always get a Java Decompiler, directly change the actual code, and recompile the class into the JAR. :)

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

wayne_volf
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What is cheating?
Posts: 1
Joined: Tue Nov 12, 2019 11:38 pm
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Re: Rise to Ruins

Post by wayne_volf »

Bartholemeow wrote:
Mon Oct 21, 2019 3:56 am
blastz007 wrote:
Sun Oct 20, 2019 4:29 am
not working for me, always crash. anyway i just manually find the address and freeze it, and its stable with the offline java thingy (otherwise it will suddenly change address again mid game). If anyone want to get some perks cheat, just go to your save profile & open perk.yml and pick the one you like and change it from false to true. 4 byte for gate & building so you can change it hitpoints. you can also change the holy golem hitpoints so they stay forever, problem is you gotta do search couple of times (annoying) to find the right address.
many options to tinker inside the save file, some works some dont.

this game is way underated. its been while since i sat for hours playing games lol.
Very helpful :)
So I was able to edit the perk.yml twice before I tried a 3rd time (all in the same 10 min period) and it deleted everything in the zip save file. Any idea why or how to stop it from doing it? seems to be random on how it happens. Because I got it to work one time after then it started again.

kerolosheba
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Posts: 3
Joined: Thu Oct 05, 2017 11:14 am
Reputation: 3

Re: Rise to Ruins

Post by kerolosheba »

I made an unstable version and may crash
but It helped me a lot
It has god villagers and no decrease when using influence

edit: updated
edit2: Fixed
edit3: added unlimited building slots
Attachments
Rise To Ruins2.CT
(540.08 KiB) Downloaded 737 times
Rise To Ruins.CT
(404.97 KiB) Downloaded 221 times

VinceZD
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Posts: 7
Joined: Mon Jan 27, 2020 8:27 am
Reputation: 0

Re: Rise to Ruins

Post by VinceZD »

thank

Pmm12345
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Joined: Tue Jun 06, 2017 7:53 pm
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Re: Rise to Ruins

Post by Pmm12345 »

I don't know if it's worth it, but there's been a rather large update to the game and at least the initial table doesn't work.

Ravenious
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Joined: Mon Aug 24, 2020 11:18 am
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Re: Rise to Ruins

Post by Ravenious »

Pmm12345 wrote:
Tue Feb 25, 2020 2:48 am
I don't know if it's worth it, but there's been a rather large update to the game and at least the initial table doesn't work.
Luckily the other ones still work.

salsalplz
Novice Cheater
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Posts: 19
Joined: Fri Feb 07, 2020 7:59 pm
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Re: Rise to Ruins

Post by salsalplz »

is anyone able to make a new updated table with more options, id even donate towards it.

luke1970
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Posts: 25
Joined: Sun Mar 04, 2018 12:51 pm
Reputation: 1

Re: Rise to Ruins

Post by luke1970 »

An update would be nice, I would love instant building and more villagers, this is a pretty hard and slow game.

salsalplz
Novice Cheater
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Posts: 19
Joined: Fri Feb 07, 2020 7:59 pm
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Re: Rise to Ruins

Post by salsalplz »

Still willing to pay for a trainer / cheat table for this

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Von_Epic
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Posts: 4
Joined: Wed Mar 17, 2021 2:14 am
Reputation: 2

Re: Rise to Ruins

Post by Von_Epic »

+1
Bumpity Bump Bump

shinhan
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What is cheating?
Posts: 4
Joined: Sat Aug 28, 2021 3:07 pm
Reputation: 1

Re: Rise to Ruins

Post by shinhan »

Update 2 just dropped, any chance for a trainer update?

SheHadPlanB
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Posts: 13
Joined: Sun Oct 22, 2017 5:09 am
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Re: Rise to Ruins

Post by SheHadPlanB »

id like a trainer for this as well please

salsalplz
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Posts: 19
Joined: Fri Feb 07, 2020 7:59 pm
Reputation: 0

Re: Rise to Ruins

Post by salsalplz »

As mentioned above update 2 is out build D, any chance we can see a new trainer for this? id even be willing to donate if that can help whom ever would make it.

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