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Re: [Steam] Monster Hunter World (Compendium)

Posted: Sun Jan 12, 2020 10:13 pm
by karenaki
how do you change the set item box to make it give more then 49

Re: [Steam] Monster Hunter World (Compendium)

Posted: Sun Jan 12, 2020 10:31 pm
by IcyPurpose99
karenaki wrote:
Sun Jan 12, 2020 10:13 pm
how do you change the set item box to make it give more then 49
Edit the script where it says 49, and change it to your value.

Re: [Steam] Monster Hunter World (Compendium)

Posted: Mon Jan 13, 2020 12:13 am
by karenaki
thank you marcus. dos it work with materials too? or is it possible to make it work with mats?

Re: [Steam] Monster Hunter World (Compendium)

Posted: Mon Jan 13, 2020 1:02 am
by IcyPurpose99
karenaki wrote:
Mon Jan 13, 2020 12:13 am
thank you marcus. dos it work with materials too? or is it possible to make it work with mats?
works with anything in Item Box

Re: [Steam] Monster Hunter World (Compendium)

Posted: Mon Jan 13, 2020 1:40 am
by HibikiRekka
Hi, I see the Pointers section for Character slots 1 and 2, any plans for accommodating slot 3? I happen to use that as my main save.
Image

edit: I guess I found out how to do it? I'm sure you probably are focusing on other stuff so you didn't add it and already found it, but slot 3's offset(?) value from the pointer is 4FD3E0. Also found Master Rank's offset from the pointer value at D4.

Re: [Steam] Monster Hunter World (Compendium)

Posted: Mon Jan 13, 2020 3:42 am
by karenaki
any way to unlock charms at forge? would love to have some charms early on in game , also can you look at the included table in this post and see if you can include the infite tracks and research multiplyer?

please be aware this table is not working for new iceborn update and is posted here to try and get some features from it updated to work with iceborn

Re: [Steam] Monster Hunter World (Compendium)

Posted: Mon Jan 13, 2020 4:50 am
by zxsew
When using "Use Get Selected Item (Item Box)", is there a way to select an "empty" slot in your item box?
Or do you HAVE to override another item?
Thanks!

Re: [Steam] Monster Hunter World (Compendium)

Posted: Mon Jan 13, 2020 8:04 am
by senseirain
Can we get a Master Rank Editor on " Character / slot " Plzzz ?
I used EXP multiplier x16 and my MR is over 150 OOF,..

Re: [Steam] Monster Hunter World (Compendium)

Posted: Mon Jan 13, 2020 8:55 am
by HibikiRekka
mattskiiau wrote:
Mon Jan 13, 2020 4:50 am
When using "Use Get Selected Item (Item Box)", is there a way to select an "empty" slot in your item box?
Or do you HAVE to override another item?
Thanks!
Idk if there's a way to select it easily, but you can do a workaround by editing the value directly. Have it detect the item in the slot next to the empty slot, then on the table, Right click on the line with "Type" -> Browse this memory region. The first row is the entry for the slot it detected, and each row under that is the next slot. The first 2 columns (numbered ending 0 and 1) are the item id which I found [Link] (pinned from the MHW Modding discord) and the columns 5-6 (numbered ending 4 and 5) is the amount. Go the next slot (row) and edit the ID and amount for the item(s) you want. When editing the ID/amount, double click the first number (so column 1 (ending 0) for item id or column 5 (ending 4), change the type from 1 Byte to either 2 Byte or 4 Byte (doesn't matter which), and then input the id/amount normally.
Pictures for reference:

A480CC40 was the slot id for Page 3, Row 1, Column 8 in my save this instance (idk if it changes with each launch or not). A480CC50 is the next slot over.
Disclaimer: I have no experience on how Cheat Engine scripts and stuff work so I won't be able to help if anything goes wrong, and I've only tested this for like 6 slots for decorations, but I assume it works this way across the rest of the item slots

Re: [Steam] Monster Hunter World (Compendium)

Posted: Mon Jan 13, 2020 10:31 am
by a_181
Item ID from 1968 to 2272 are the new jewels, but I don't know anything about CE, hope someone can make a "add all" table

Edit: ID 2270 and 2271 have same skill but the name of 2271 is "Unavailable"

Re: [Steam] Monster Hunter World (Compendium)

Posted: Mon Jan 13, 2020 11:51 am
by yasai123
i'm trying to get sharas tenderplate but it doesn't give it to me, did I do something wrong?
[Link]

Re: [Steam] Monster Hunter World (Compendium)

Posted: Mon Jan 13, 2020 1:06 pm
by zxsew
HibikiRekka wrote:
Mon Jan 13, 2020 8:55 am
..snip
Man.. Thank you so much for your detailed response!
I'll have a go at this!

Re: [Steam] Monster Hunter World (Compendium)

Posted: Mon Jan 13, 2020 7:10 pm
by Master_Builder
So, now that we can partially extract the chunk files, we have a new problem.
MHW ignores non-visual files from nativePC (or maybe it's just everything in nativePC/common). Either way, things like the item shop mod will never work till this too is bypassed.
I'm hoping it's some filter we can bypass like the CRC. If not, we may have to resort to something like editing the chunk files directly.

Anyone looking into this?

Re: [Steam] Monster Hunter World (Compendium)

Posted: Tue Jan 14, 2020 4:16 am
by CoffeeKitty
hey marcus, out of nowhere the get selected item (item box) causes my game to crash, CRC bypass on or off, regardless of what i do, it was fine before, but now its happening out of the blue, i was wondering how i can still use it, it worked for like 2 days with out issue bot now it's persisting through a restart and i have no idea why just scanning for the items is crashing my game since its not doing any memory writing

i've also tried reinstalling the game, making a new save, loading a different save, it's really weird.

thoughts?

before this started happening i could use the selected item script with out even using crc bypass. but now even with it on it immediately crashes my game lol

Re: [Steam] Monster Hunter World (Compendium)

Posted: Tue Jan 14, 2020 6:57 am
by ComManDerBG
Can i make a humble request? ive never seen a table add this but it might be simple thing, its just very niche. Could we get an option that clears/erases whatever the saved color palette is in the armor pigment screen? In the base game before iceborne when there was no saved color it would default to a more detailed higher res texture, typically of the ones found on the low rank versions of the armor. for example, if you select "use saved color palette" on the rathalos b chest piece it will replace the under cloth with chainmail. there are lots of examples of armor getting subtle but better textures with this trick, but it seems to be "fixed" with iceborne. now the game permanently remembers what the last saved color was with no way to clear it. Thank you!