[Steam] Monster Hunter World (Compendium)

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onetwosix
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Re: [Steam] Monster Hunter World (Compendium)

Post by onetwosix » Mon Feb 24, 2020 5:07 pm

Hentai-san wrote:
Sun Feb 23, 2020 5:25 pm
I want to propose a little change to the [Pointers] section.

It's using entirely hard-coded addresses that reference the process (i.e. MonsterHunterWorld+XXXXXXXX).

While it's amenable to mass offset changes, it's not easily trackable in debugging and not very easy to alter without the game running. It's also not great for defining macros and all that.

I cooked up a little script to just register symbols for each hard-coded address. On each update, one needs only change the address in the script. About as easy as offset changes still without having to use any AOBScans.
Thanks, I need this... :lol:
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Re: [Steam] Monster Hunter World (Compendium)

Post by Marcus101RR » Mon Feb 24, 2020 6:39 pm

Hentai-san wrote:
Sun Feb 23, 2020 5:25 pm
I want to propose a little change to the [Pointers] section.

It's using entirely hard-coded addresses that reference the process (i.e. MonsterHunterWorld+XXXXXXXX).

While it's amenable to mass offset changes, it's not easily trackable in debugging and not very easy to alter without the game running. It's also not great for defining macros and all that.

I cooked up a little script to just register symbols for each hard-coded address. On each update one needs only change the address in the script. About as easy as offset changes still without having to use any AOBScans.
Although this does seem easy, you still have to recalculate them without using an AOB injection script that grabs the updated address from an instruction. Now don't get me wrong, but, you can just do Recalculate Addresses with the offset and it modifies them all.

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Hentai-san
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Re: [Steam] Monster Hunter World (Compendium)

Post by Hentai-san » Tue Feb 25, 2020 2:47 pm

Marcus101RR wrote:
Mon Feb 24, 2020 6:39 pm
Although this does seem easy, you still have to recalculate them without using an AOB injection script that grabs the updated address from an instruction. Now don't get me wrong, but, you can just do Recalculate Addresses with the offset and it modifies them all.
Can you elaborate a bit on that? You've got me curious now. Are you using the AOBs to grab the updated addresses automatically on every game update somehow? Do you then apply those updated addresses through mass offset recalculation manually?

From a user perspective it's easier to just copy the new script (regular people don't usually get how to recalculate addresses) and not touch anything that's a child of the script/header and keep your macros intact (there's also just one place to change things while recalculating addresses to some is quite automagical and harder to be 100% sure you didn't screw up).

And although i haven't tried it extensively I've been under the impression that hard-coded addresses can only be recalculated if the game is actually running and attached, otherwise the MonsterHunterWorld.exe+XXXXXXX means nothing to the CheatEngine process (it might just be me but i also like to mess with scripts without having the game running).

There's also the extra of easier access to memory view since you have registered symbols, and they can be self-documenting.

Not complaining about your work. It's amazing what you've been doing and love the dedication :D .

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Re: [Steam] Monster Hunter World (Compendium)

Post by onetwosix » Wed Feb 26, 2020 11:24 am

Hello guys,

a little question here.
In the Investigation Script, there is a size modifier:

°Large chance = Chance getting a large size (giant crown)

°Small chance = Chance getting a small size (small crown)

Is it something like that? Or not? :?:
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Re: [Steam] Monster Hunter World (Compendium)

Post by King Gravity » Mon Mar 02, 2020 11:00 pm

Can we please have an option to unlock all room decorations, including event ones. Would very much appreciate this kind of option.

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Re: [Steam] Monster Hunter World (Compendium)

Post by Disillusioned » Thu Mar 05, 2020 10:01 am

The Safi'jiva/Tundra update is coming on the 12th! Looking forward to options regarding Awakening materials etc on the table.

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Re: [Steam] Monster Hunter World (Compendium)

Post by CeLioCiBR » Tue Mar 10, 2020 6:58 am

Guys, huh.. it's possible to edit the Wet value of the character ?
You know.. when you walking in the rain or in the water..
Or some attacks of some monsters..

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Re: [Steam] Monster Hunter World (Compendium)

Post by EdisonTrades » Thu Mar 12, 2020 12:28 am

New Update Ver. 12.11.00 is here.

- Weapon Editor & Get Selected scripts won't load.

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Re: [Steam] Monster Hunter World (Compendium)

Post by chamcham » Fri Mar 13, 2020 4:48 am

A new version has been released. I would like to update the table. :wub:

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Re: [Steam] Monster Hunter World (Compendium)

Post by seergaze » Fri Mar 13, 2020 12:22 pm

Anyone know the "code point" used to get the highlighted weapon editor?

I tried scanning for weapon attack/raw/rarity/affinity/elemental attack but cant get any results, if i could get a value that updates when i change weapon then I can use that to update the weapons editor script

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Re: [Steam] Monster Hunter World (Compendium)

Post by tzup » Sat Mar 14, 2020 7:24 am

Did anyone manage to find the pointer for the save game editor? I am looking into steamworks fuel and stuff..

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Re: [Steam] Monster Hunter World (Compendium)

Post by _Fayth » Sat Mar 14, 2020 4:46 pm

save editor pointer MonsterHunterWorld.exe+4ECA810

0xD38C0 offset for 'most' of them

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Re: [Steam] Monster Hunter World (Compendium)

Post by tzup » Sat Mar 14, 2020 6:25 pm

_Fayth wrote:
Sat Mar 14, 2020 4:46 pm
save editor pointer MonsterHunterWorld.exe+4ECA810

0xD38C0 offset for 'most' of them
You might be right, i was about to post it too.
PLAYER PARAMS: MonsterHunterWorld.exe+4EC8FB8
PLAYER ITEM PARAMS: MonsterHunterWorld.exe+4EC8FC0
PLAYER SKILL PARAMS: MonsterHunterWorld.exe+4EC8FC8
Time of Day: MonsterHunterWorld.exe+4ECA6F0
Gathering Pointers: MonsterHunterWorld.exe+4EC92A0
Kulve Taroth: MonsterHunterWorld.exe+507AB88

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Re: [Steam] Monster Hunter World (Compendium)

Post by Fabrizio_1132006 » Sat Mar 14, 2020 7:48 pm

There isn't stygian zinogre in monster stats

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Re: [Steam] Monster Hunter World (Compendium)

Post by finalevil151 » Sat Mar 14, 2020 9:44 pm

Fabrizio_1132006 wrote:
Sat Mar 14, 2020 7:48 pm
There isn't stygian zinogre in monster stats
Manually editing the list was disabled, but if you're willing to manually edit addresses, they should appear after zinogre's. IE Stygian would be 95

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