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60 Seconds! Reatomized (2019-07-28)

Posted: Sun Jul 28, 2019 10:13 am
by Shinkansen
Simple table for 60 Seconds! Reatomized, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1000 - 2019-07-28
1. Tested game version V1.0.366.0 64-bit. May work on other versions.

2. Watch.
"Countdown Time Set to 360 Seconds?" sets Scavenger Countdown Time to 360 seconds.

3. ConsumableRuntimeData.
"Consumable Quantity Set to Massive?" sets Water or Soup quantity to massive.

4. Character.
"Hunger, Health, Sanity, Energy Set to Max?" sets Hunger, Health, Sanity, Energy to max.

Re: 60 Seconds! Reatomized (2019-07-28)

Posted: Sun Jul 28, 2019 11:54 am
by drunksanta
TY

Re: 60 Seconds! Reatomized (2019-07-28)

Posted: Fri Feb 23, 2024 9:17 pm
by green0263
Is there a way to return items such as maps, ammo, axes, etc. if lost? Has anyone found the address of the item? Or does it work at all?!