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Iratus: Lord of the Dead (2019-07-27)

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Iratus: Lord of the Dead (2019-07-27)

Post by Shinkansen » Sat Jul 27, 2019 3:33 am

Simple table for Iratus: Lord of the Dead, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.

V1000 - 2019-07-27
1. Tested game version 156.05 T 64-bit. May work on other versions.

2. CAGame.
"Minion HP Set to Max?" sets Minion HP to max.
"Minion Defence Set to Massive?" sets Minion Defence to massive.
"Minion Offence Set to Massive?" sets Minion Offence to massive.
"Mana, Wrath Set to Max?" sets Mana, Wrath to max.
"Battle Rewards Set to Massive?" sets Battle Drops, XP to massive.
Shinkansen Iratus Lord of the Dead V1000.CT
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