Iratus: Lord of the Dead - V. 158.07 N - +21 - Update 6

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Rysefox
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Re: Iratus: Lord of the Dead - V. 156.05 N - +17 - Update 2

Post by Rysefox » Sat Jul 27, 2019 11:27 am

Update 3 - I finally found out Unlimited Resources
Upon request, I update my outdated table, I respond to any games requests by private message

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aanpsx
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Re: Iratus: Lord of the Dead - V. 156.05 N - +17 - Update 2

Post by aanpsx » Sat Jul 27, 2019 1:26 pm

Rysefox wrote:
Sat Jul 27, 2019 9:02 am
I already found "CheatUnlimitedResources", but it does not work for me ^^
hehe, yeah... just make some change that pointer buuut doesn't work at all..
btw, feel free to merge, make a change or put some of my script to your table.. it's table for everyone after all
for those that cannot enable my table above, try this:Show

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>532</ID>
      <Description>"Enable AOB - Use this if Enable (MONO) failed"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Iratus.exe
  Version: 
  Date   : 2019-07-27
  Author : aanpsx

  This script does blah blah blah
}

[ENABLE]

aobscan(Cheat1,48 8B 46 60 48 63 78 58)
aobscan(Cheat2,F3 0F 10 48 44 F3 0F 5A C9 66 0F 2F C8 7A 09)
alloc(PSX_1,$1000,Cheat1)
alloc(PSX_2,$1000,Cheat2)

label(code)
label(return)
label(code1)
label(return1)
registersymbol(Cheat1)
registersymbol(Cheat2)

PSX_1:
push r9
mov r9,[rsi+60]
mov [_GetHP],rsi

@@://for ally
cmp [FillHP],0
je @f
cmp [rsi+138],0
je @f
cmp [r9+9c],#1000
jne @f
cmp [r9+148],0
jne @f
fild [r9+c0]
fistp [r9+58]

@@://for ally
cmp [MaxBuff],0
je @f
cmp [rsi+138],0
je @f
cmp [r9+9c],#1000
jne @f
cmp [r9+148],0
jne @f
mov [r9+a4],#999
mov [r9+a8],#999
mov [r9+ac],#999
mov [r9+b0],#999
mov [r9+b4],#999
mov [r9+b8],#999

@@:
cmp [Kill],0
je @f
cmp [rsi+138],1
je @f
cmp [r9+9c],#1000
je @f
cmp [r9+148],0
je @f
mov [r9+58],#0

@@:
cmp [ZeroSanity],0
je @f
cmp [rsi+138],1
je @f
cmp [r9+9c],#1000
je @f
cmp [r9+c4],#1
je @f
cmp [r9+148],0
je @f
mov [r9+9c],#0

@@:
cmp [ZeroBuff],0
je @f
cmp [rsi+138],1
je @f
cmp [r9+9c],#1000
je @f
cmp [r9+c4],#1
je @f
cmp [r9+148],0
je @f
mov [r9+a4],#0
mov [r9+a8],#0
mov [r9+ac],#0
mov [r9+b0],#0
mov [r9+b4],#0
mov [r9+b8],#0

@@:
pop r9

code:
  mov rax,[rsi+60]
  movsxd  rdi,dword ptr [rax+58]
  jmp return

PSX_2:
push r15
mov r15,[rax+18]
mov [_Mana],rax
cmp [InfMana],0
je @f
fld [rax+3c]
fstp [rax+38]

@@:
cmp [InfIre],0
je @f
fld [rax+48]
fstp [rax+44]

@@:
cmp [Drop],0
je @f
mov [r15+64],(float)999999
mov [r15+68],(float)999999
mov [r15+6c],(float)999999
mov [r15+70],(float)999999
mov [r15+74],(float)999999
mov [r15+78],(float)999999
mov [r15+7c],(float)999999
mov [r15+80],(float)999999
mov [r15+84],(float)999999
mov [r15+88],(float)999999

code1:
  movss xmm1,[rax+44]
  jmp return1

Cheat1:
  jmp PSX_1
  nop
  nop
  nop
return:


Cheat2:
  jmp PSX_2
return1:


[DISABLE]

Cheat1:
  db 48 8B 46 60 48 63 78 58
Cheat2:
  db F3 0F 10 48 44
unregistersymbol(Cheat1)
dealloc(PSX_1)
unregistersymbol(Cheat2)
dealloc(PSX_2)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Update table 2019/8/11 (v158.06)
Image
Last edited by aanpsx on Sun Aug 11, 2019 2:48 pm, edited 5 times in total.

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Rysefox
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Re: Iratus: Lord of the Dead - V. 156.05 N - +17 - Update 2

Post by Rysefox » Sat Jul 27, 2019 1:36 pm

aanpsx wrote:
Sat Jul 27, 2019 1:26 pm
Rysefox wrote:
Sat Jul 27, 2019 9:02 am
I already found "CheatUnlimitedResources", but it does not work for me ^^
btw, feel free to merge, make a change or put some of my script to your table.. it's table for everyone after all
Done, with the new script you posted
Upon request, I update my outdated table, I respond to any games requests by private message

Creating my own table since June 2018

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aureliano17
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Re: Iratus: Lord of the Dead - V. 156.05 N - +21 - Update 4

Post by aureliano17 » Sat Jul 27, 2019 10:53 pm

You guys are both incredible. Many thanks.

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Re: Iratus: Lord of the Dead - V. 156.05 N - +21 - Update 4

Post by Rysefox » Sun Jul 28, 2019 7:04 am

aureliano17 wrote:
Sat Jul 27, 2019 10:53 pm
You guys are both incredible. Many thanks.
You're welcome
Upon request, I update my outdated table, I respond to any games requests by private message

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Steam: Here

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Rysefox
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Re: Iratus: Lord of the Dead - V. 156.05 N - +21 - Update 4

Post by Rysefox » Tue Jul 30, 2019 11:28 am

Cheat Table is fine with newest game version (v.156.08)
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Kaixa
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Re: Iratus: Lord of the Dead - V. 156.08 N - +21 - Update 4

Post by Kaixa » Wed Jul 31, 2019 8:20 am

Max offense and defense also works on 2nd boss, so it may need some adjustments.
Thanks for the great table.

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Re: Iratus: Lord of the Dead - V. 156.08 N - +21 - Update 4

Post by Rysefox » Wed Jul 31, 2019 8:23 am

Kaixa wrote:
Wed Jul 31, 2019 8:20 am
Max offense and defense also works on 2nd boss, so it may need some adjustments.
Thanks for the great table.
When the boss starts, just disable it. when your turn activate cheat mouseover your hero and kill it.
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Re: Iratus: Lord of the Dead - V. 157.05 N - +21 - Update 5

Post by Rysefox » Sat Aug 03, 2019 8:37 am

Added Support for 157.05
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safakhan
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Re: Iratus: Lord of the Dead - V. 157.05 N - +21 - Update 5

Post by safakhan » Sat Aug 10, 2019 9:21 am

158.07N version out. Any support?

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Re: Iratus: Lord of the Dead - V. 157.05 N - +21 - Update 5

Post by quilacoste » Sat Aug 10, 2019 12:54 pm

the table broken by the latest update

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Re: Iratus: Lord of the Dead - V. 157.05 N - +21 - Update 5

Post by Angelus » Sun Aug 11, 2019 3:54 pm

So I find myself thinking "if only there was a mouse over parts modifier."
Just have it set to 1 - 3 variables depending on rarity, y'know? Because, sure, it's nice to have unlimited. But unlimited doesn't mean much when you get crap rolls on that parts stats.
Mind you, I also have only used the unlimited parts and occasionally the unlimited health on this table.
When I attempted to use the unlimited ward/block it gave everyone (enemies included) 9999 ward and block and took away my ability to do anything.
Sat there for a bit wondering why me and the fire boss on floor 3 were just having to stare at eachother since it wouldn't allow me to attack. Eventually had to alt f4 the game and wait for it to crash. This is also true whenever I attempt to use the Mouse Over Hero Stats, or anything at all under --------Pointers---------.

All in all, I appreciate being able to play with a bit more creativity available via the unlimited parts, and the unlimited health has come in handy for just unlocking the damn Ghoul. Yes, I know there's an "Unlock All Creations" part of this table... But I don't want to risk that flat out destroying my game with how some of the easier pointers work. Since Creature Unlocks are game wide, not just that save.

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Re: Iratus: Lord of the Dead - V. 158.06 N - +21 - Update 6

Post by Rysefox » Mon Aug 12, 2019 7:47 am

Added support for 158.06
Upon request, I update my outdated table, I respond to any games requests by private message

Creating my own table since June 2018

Steam: Here

anl93
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Re: Iratus: Lord of the Dead - V. 158.06 N - +21 - Update 6

Post by anl93 » Mon Aug 12, 2019 4:47 pm

load save data does not work on latest version

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Re: Iratus: Lord of the Dead - V. 158.06 N - +21 - Update 6

Post by Rysefox » Wed Aug 14, 2019 10:59 am

Table for v 158.06 working fine for 158.07
Upon request, I update my outdated table, I respond to any games requests by private message

Creating my own table since June 2018

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