Page 1 of 1

Mother Russia Bleeds (2019-07-23)

Posted: Tue Jul 23, 2019 7:17 am
by Shinkansen
Simple table for Mother Russia Bleeds, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1000 - 2019-07-23
1. Tested game version V2.4.0.6 64-bit. May work on other versions.

2. Player.
"Invulnerability, Invincible Set to Invulnerability, Invincible?" sets Invulnerability, Invincible to Invulnerability, Invincible.
"Life Set to Max?" sets Life to max.
"Berserk Set to Massive?" sets Berserk to massive.
"Ranges Set to Massive, Cooldowns Set to 0?" sets Range to massive, Cooldowns to 0.
"Damage Set to Massive?" sets Damage to massive.
"Weapon Set to Massive?" sets Weapon to massive.
"Nekro Set to Max?" sets Nekro to max.
"Combo Time Set to Massive?" sets Combo time to massive.

Re: Mother Russia Bleeds (2019-07-23)

Posted: Tue Jul 23, 2019 4:36 pm
by drunksanta
TY

Re: Mother Russia Bleeds (2019-07-23)

Posted: Fri Jul 26, 2019 11:46 am
by daninthemix
Works perfectly - thanks.

Would you ever consider doing a table for Hotline Miami? There is NO working God mode for the current version anywhere, partly because its like this game - code compiles at runtime.