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Fate Hunters (2019-07-20)

Posted: Sat Jul 20, 2019 9:12 am
by Shinkansen
Simple table for Fate Hunters, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1000 - 2019-07-20
1. Tested game version VV205749194. May work on other versions.

2. Card.
"HP Set to Max?" sets HP to max.
"Shield Set to Massive?" sets Shield to massive.
"Rage Set to Max?" sets Rage to max.
"Specials Set to Massive?" sets Specials like Last Word, Extra Non Heroic Skill, etc to massive.
"Cards Set to Massive?" sets Cards drawn to massive.
"Damage Modifiers, Multiplier Set to Massive?" sets Damage Modifers, Multipliers to massive. Also affects damage you deal to yourself.

3. UserProgress.
"Gold Set to Massive?" sets Gold to massive.

Re: Fate Hunters (2019-07-20)

Posted: Sat Jul 20, 2019 1:43 pm
by agamemnon
Good job 新幹線!

Re: Fate Hunters (2019-07-20)

Posted: Mon Sep 02, 2019 9:06 pm
by Zozinhu
You rock :)

Re: Fate Hunters (2019-07-20)

Posted: Tue Sep 03, 2019 4:06 am
by blastz007
u r awesome sir, thank you :D