Risk of Rain 2 [Steam]

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Chiados
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Risk of Rain 2 [Steam]

Post by Chiados » Tue Jul 16, 2019 3:27 am

Game: Risk of Rain 2
Version: Steam Build ID4478858 - Hidden Realms Content Update
Platform: x64 Steam
Engine: Unity

Side Note
DNF97 shared their restructured table based off the most current table (Table 2.3). They made some slight changes you can read about here: viewtopic.php?p=118478#p118478 - There is no script difference between their table and mine.

Known "Issues"

Some users are reporting mono DLL failing to inject. If this happens to you, try an older version of CE. Some users cannot use 7.0 with this table for whatever reason.

With the latest Skills 2.0 update, it seems Monsters share the same stats as the player now (unless directly changed by item, then monsters do not share these modified values). If you use massive damage, make sure you use god mode with it or mobs will one shot you. If you change your movement speed or any other values, mobs will also take advantage of this.


Options Co-op not supported

Huntress Unlimited Aimbot [Huntress only]
Instant Nano-Bomb Charge [Artificer only]
Infinite Revealed Objects Duration
No Recoil
Infinite Double Jump
Massive Damage
Infinite Chance Shrine
[Chance Shrine Rarity Scripts]
Tier 3 Equipment Drops
Tier 3 Items Only
Tier 2 Items Only
Tier 1 Items Only
Spawn All Portals At Teleporter
Instant Teleporter Charge
No Equipment Cooldown
No Skill Cooldown

[Lunar Coins] pointer
[Teleporter] pointers
[Player] pointers
Pongozila's Item Script * Now requires Mono

Table version 2.3
Updated table with Pongo's new item script. Thanks Pongo o3o

Table version 2.2F
Added alternate Infinite Double Jump. Original script works 50% of the time. Not sure why it's breaking after the Hidden Realms update. Think it has something to do with them removing Jump Count from current stats and only having it in Base Stats. Also verified Pongo's script still works though it will not have the newly added items in the list.

Table version 2.2E
Added [Level Stats] and [Base Stats] back into Player Pointers

Table version 2.2d
Teleporter flags changed, updated those. They should reflect changes appropriately now. Fixed pointer for noclip

Table version 2.2c
Forgot to change an offset in instant teleporter charge. Fixed it.

Table version 2.2b
Fixed Infinite Double Jump. Added NoClip mode to Player pointers. Use Infinite Double Jump with this or risk falling through the world.

Table version 2.2
Updated table for latest Hidden Realms content update. Removed some fields in Player pointers and removed some scripts that I'm to lazy to bother updating right now. Those scripts may come back someday. Unsure if Pongo's item script is working, didn't test it.

Table version 2.1c
Updated the table with Pongo's improved item script. Wait until in game before adding items. Activate the script in-game, add numbers to whatever you want. You may need to pick up an item in-game for it to register changes from CE.
Show
Table version 2.1b
Added script to instantly charge Nano-bomb for Artificer. Added script that makes the duration of revealed objects via the equipment scanner last forever until map change or the script is turned off.

Table version 2.1a
Addressed an issue where infinite double jump prevented the character from jumping at all. Added 'Huntress Unlimited Aimbot' and 'No Recoil'. Unlimited aimbot allows the huntress to target anything anywhere on the map as long as the player has line of sight in normal situations. The game still targets the closest enemy. No recoil just removes the spread bloom when firing.

Table version 2.1
Small update rolled out today. Broke a number of scripts so I updated those. Didn't test Pongo's item script but it probably still works.

Table version 2.0
Pongozila updated his item script. It now requires mono like the rest of the table. It has it's own mono script added if that is all you use and not my scripts. Activate the code, hit something ingame and then deactivate the code. Enjoy. Thanks Pongozila!

Table version 1.9
Added two new scripts. One is Massive Exp Gains. Slain enemies will drop massive amounts of experience and should bring you from level 1 to around 42 or so. The second is Combat Director: Unleash Everything. It modifies the combat director that spawns mobs. Monster Credits accumulate naturally over time. The more credits in the pool, the more monsters that spawn. There is a field in the script to allow you to modify the amount of credits. Set it to something like 200000 and freeze it. Eventually your world will be filled with multiple bosses, elites and other mobs. This can lead to massive FPS drops if you have a older processor. This is meant more for fun than anything else.

Table version 1.8
Added a few new options into Player Pointers. You can change how frequent lunar coins drop. Added some hotkeys for money and god mode. Refer to [Hotkeys] in the table for instructions. (Lunar coins litter the landscape: https://puu.sh/Ejpvc.jpg)

Table version 1.7
Updated all of the broken scripts. They should work as they did before the update on Sept 17th. If you notice anything strange or anything that is straight up broken, let me know in the comments and be specific. Dont just say shit doesnt work. Gotta know which script and such. I havent tested the scripts on the new character but it should work fine. Didnt have time to test Pongozila's item script but I assume its broken and needs fixed too. Gotta wait for him to give an update for that.

Table version 1.6
Reworked Infinite Double Jump again. It /should/ be fine now. Added 'Barrier Never Decays' script and I also added a category called [Chance Shrine Rarity Scripts], expand this to reveal 4 additional scripts. To make it more user friendly, you can now just select whichever one you want without having to go in every time and change stuff. Please refer to 'table information' within the table itself for instructions if you are unsure or if something doesnt seem to be working

Table version 1.5
Reworked 'Infinite Chance Shrine', you no longer fail when purchasing an item and it seems it stopped working entirely for some players and even myself, so it should be fixed now. Reworked Infinite Jump Count

Table version 1.4
Added script to nullify the amount needed to purchase and lets you buy from it infinitely. Use that in conjunction with "T3 Items Only From Chance Shrine" to get every legendary. Inside the script for 'T3 Items Only From Chance Shrine', there's instructions on how to change weights if you want to get every single item. Removed broken halt chest time script and chest revealer. [https://puu.sh/DTAxh.jpg]

Table version 1.3
Added No Skill Cooldown back to the table. Not sure why it was even gone. Added script that lets you get Tier 3 (orangey/red) items everytime from a Chance Shrine. You'll still fail but when you do get an item, it will be T3. Added in some weird scripts I haven't tested. Should work, maybe.

Table version 1.2
Cleaned up the table. Cleared some useless lines of code. Sorted things a bit better. Added a new script I'm too lazy to test. Still has all the same features as before, just on a new thread to keep things easy to find
Attachments
Risk of Rain 2 M-E.CT
Restructured table by DNF97 - Organised Pongo's Item list based on item tier and colour, afterwards adjusted based on: 1. On kill; 2. On hit; 3. Passive; and furthermore sorted based on: 1. Damage; 2. Utility; 3. Healing;
Hotkeys removed and I dont remember what were they exactly to put them back on
(1.16 MiB) Downloaded 1582 times
Risk of Rain 2.CT
Table version 3.0, Added Pongo's updated item script
(1.13 MiB) Downloaded 3911 times
Risk of Rain 2.CT
Table version 2.2F, added alternate infinite double jump script
(1.1 MiB) Downloaded 1201 times
Risk of Rain 2.CT
Table version 2.2E, added [Level Stats] and [Base Stats] back into Player pointers
(1.08 MiB) Downloaded 669 times
Risk of Rain 2.CT
Table version 2.2d, fixed teleporter flags, fixed noclip pointer
(1.01 MiB) Downloaded 256 times
Risk of Rain 2.CT
Table 2.2, refer to change log above for details
(335.08 KiB) Downloaded 161 times
Risk of Rain 2.CT
Table 2.1c, Pongo updated and improved his item script.
(312.38 KiB) Downloaded 2181 times
Last edited by Chiados on Fri Jan 17, 2020 12:00 pm, edited 51 times in total.

Special
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Re: Risk of Rain 2 [Steam]

Post by Special » Tue Jul 16, 2019 4:43 am

Thanks for continuing the work!

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Chiados
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Re: Risk of Rain 2 [Steam]

Post by Chiados » Tue Jul 16, 2019 6:33 am

Special wrote:
Tue Jul 16, 2019 4:43 am
Thanks for continuing the work!
Thanks and you're welcome ^^

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Re: Risk of Rain 2 [Steam]

Post by thoduo » Wed Jul 24, 2019 9:04 pm

thank you very much

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Re: Risk of Rain 2 [Steam]

Post by BenisPopper » Sun Jul 28, 2019 2:05 am

Hello, thanks for making this table, the chance shrine rarity script works great and is a lot of fun! However I am experiencing issues with these scripts
Infinite Double Jump
Barrier Never Decays
Massive Damage
No Equipment Cooldown
Infinite chance shrine
Spawn All Portals at Teleporter
Instant Teleporter Charge
Teleporter Pointers
Item script

From what I can diagnose, they all have the similar error of the bytes expected at line X are unable to be found, what am I doing wrong? How can I get these to work?
Thanks very much

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Chiados
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Re: Risk of Rain 2 [Steam]

Post by Chiados » Sun Jul 28, 2019 4:48 am

BenisPopper wrote:
Sun Jul 28, 2019 2:05 am
Hello, thanks for making this table, the chance shrine rarity script works great and is a lot of fun! However I am experiencing issues with these scripts
Infinite Double Jump
Barrier Never Decays
Massive Damage
No Equipment Cooldown
Infinite chance shrine
Spawn All Portals at Teleporter
Instant Teleporter Charge
Teleporter Pointers
Item script

From what I can diagnose, they all have the similar error of the bytes expected at line X are unable to be found, what am I doing wrong? How can I get these to work?
Thanks very much
What version of CHeat Engine are you running? What version of the game are you playing? Is it a steam copy or pirated? Also are you playing solo or co-op?

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Re: Risk of Rain 2 [Steam]

Post by BenisPopper » Sun Jul 28, 2019 5:08 am

CE 6.8.3
Steam Build ID 3961583
Steam Copy
Occurs in solo and coop(hosting when its coop)

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Chiados
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Re: Risk of Rain 2 [Steam]

Post by Chiados » Sun Jul 28, 2019 5:16 am

BenisPopper wrote:
Sun Jul 28, 2019 5:08 am
CE 6.8.3
Steam Build ID 3961583
Steam Copy
Occurs in solo and coop(hosting when its coop)
Sounds like maybe Mono isnt working properly. I've tested it just now and all the scripts are working fine for me. I'm not sure whats causing the problem you are experiencing. Give me a step by step on what you are doing in a solo game. Also, mods can break the scripts so make sure the game you are running isnt modded and is 100% vanilla

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Re: Risk of Rain 2 [Steam]

Post by BenisPopper » Sun Jul 28, 2019 11:03 pm

Just did a fresh reinstall of the game, didn't fix it.

Starting a fresh solo game and trying to tick any of the boxes the ones I listed above do not work, could be something to do with Mono but i've never heard of it so cannot help very much there. Possibly because I am on windows 7? Thanks for your help

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Chiados
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Re: Risk of Rain 2 [Steam]

Post by Chiados » Mon Jul 29, 2019 12:19 am

BenisPopper wrote:
Sun Jul 28, 2019 11:03 pm
Just did a fresh reinstall of the game, didn't fix it.

Starting a fresh solo game and trying to tick any of the boxes the ones I listed above do not work, could be something to do with Mono but i've never heard of it so cannot help very much there. Possibly because I am on windows 7? Thanks for your help
OS isn't an issue. Whenever you expand 'Chiados :: Scorched Acres', a single script is available [Enable Mono]. After ticking that, everything should work fine. You got the rarity shrine script to work. All the other scripts are mono based except for Pongozila's aob item script. So it's probably a matter of version or mods. Not much I can do to help. Maybe try another table or trainer and see if it works for you.

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Re: Risk of Rain 2 [Steam]

Post by BenisPopper » Mon Jul 29, 2019 3:06 am

Ah okay, i'll probably just keep using this one since it has a lot of features I want working, thanks for the help though!

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Re: Risk of Rain 2 [Steam]

Post by BenisPopper » Sun Aug 04, 2019 11:08 pm

Upgrading to windows 10 fixed it

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Re: Risk of Rain 2 [Steam]

Post by BenisPopper » Sun Aug 04, 2019 11:08 pm

Or atleast something that happened in the process of upgrading to windows 10 fixed it, thanks for the table

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Re: Risk of Rain 2 [Steam]

Post by Chiados » Mon Aug 05, 2019 4:28 pm

BenisPopper wrote:
Sun Aug 04, 2019 11:08 pm
Upgrading to windows 10 fixed it
That's odd but glad it works properly now for you.

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Re: Risk of Rain 2 [Steam]

Post by Stihl » Sat Aug 10, 2019 8:29 pm

Thanks for this. Is there a way you could add ESP?

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