Diablo 1 HD Belzebub

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STN
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Diablo 1 HD Belzebub

Post by STN » Tue Apr 04, 2017 1:54 pm

Here is table

Can edit: Vitality, Magic, Dex, Str, Stat points, Level, Exp, Exp Needed.

Locking exp needed at 1 will do : 1 kill = level up...if mob is high enough to give you 1 exp at minimum.

Made by vladan899
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Belzebub 1.033.CT
(4.06 KiB) Downloaded 3466 times

Oraz
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Diablo 1 HD Belzebub 1.048

Post by Oraz » Tue Apr 04, 2017 6:19 pm

Here a table for the last version 1.045. To use it :
1 - As usual, make a back-up of your save
2 - In the main menu (hero selection), check Encode, Decode and Hero Stats scripts.
3 - Select your character and run a game, open the character screen (C shortcut) and the table should be updated. You can now change any character stats.
BEWARE : In game, don't activate or deactivate Encode and Decode scripts or you will crash the game.
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Belzebub_v1.045_Oraz.CT
(18.03 KiB) Downloaded 4685 times

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Iosiff
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Re: Diablo 1 HD Belzebub

Post by Iosiff » Thu Apr 13, 2017 3:25 pm

Great table! thx!. Any chance add resists reduction? Its totally unplayable at high dificulty. Each monster, even weakest have res to all magic schools.

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Re: Diablo 1 HD Belzebub 1.048

Post by Babbymode » Sat May 20, 2017 8:48 pm

Oraz wrote:
Tue Apr 04, 2017 6:19 pm
Here a table for the last version 1.045. To use it :
1 - As usual, make a back-up of your save
2 - In the main menu (hero selection), check Encode, Decode and Hero Stats scripts.
3 - Select your character and run a game, open the character screen (C shortcut) and the table should be updated. You can now change any character stats.
BEWARE : In game, don't activate or deactivate Encode and Decode scripts or you will crash the game.
I've been trying to adapt this for Tchernobog and to play local MP with friends, having trouble finding the correct pointer for the hero stats

maval1ty
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Re: Diablo 1 HD Belzebub 1.048

Post by maval1ty » Fri Jul 14, 2017 1:38 pm

Babbymode wrote:
Sat May 20, 2017 8:48 pm
Oraz wrote:
Tue Apr 04, 2017 6:19 pm
Here a table for the last version 1.045. To use it :
1 - As usual, make a back-up of your save
2 - In the main menu (hero selection), check Encode, Decode and Hero Stats scripts.
3 - Select your character and run a game, open the character screen (C shortcut) and the table should be updated. You can now change any character stats.
BEWARE : In game, don't activate or deactivate Encode and Decode scripts or you will crash the game.
I've been trying to adapt this for Tchernobog and to play local MP with friends, having trouble finding the correct pointer for the hero stats
Same here, have been struggeling to transform this to Tchernobog Alpha 0.11 and would appreciate any help.
Not sure if I am allowed to post the download link here, PM me if you need the link.

Thanks and regards
maval1ty

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Re: Diablo 1 HD Belzebub

Post by Darkedone02 » Wed Aug 16, 2017 6:15 am

Diablo 1 has been considered abandonware and now freely available to download from what I've heard.

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Re: Diablo 1 HD Belzebub

Post by Marc » Fri Apr 05, 2019 5:41 pm

Excellent work with this table, love it.

Had a little time on my hands and took the liberty to add the spell-levels of all spells. So if you want to have simply all available spells or change the spell levels...

Edit 2019-04-06: Also added a script which enables all waypoints (at the current difficulty setting) when opening the waypoint menu.

have fun,
Marc
Attachments
Belzebub_v1.045_Oraz (plus Spells and Waypoints).CT
oraz table with the spell levels added and a script to enable waypoints
(36.63 KiB) Downloaded 599 times

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Re: Diablo 1 HD Belzebub

Post by Malamen » Wed Apr 10, 2019 4:12 pm

How does this work? How can I load the .CT file?

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Re: Diablo 1 HD Belzebub

Post by Malamen » Wed Apr 10, 2019 4:25 pm

Please ignore the last post... already figured it out.

Great work mate. Thanks for this.

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Re: Diablo 1 HD Belzebub

Post by Malamen » Thu Apr 11, 2019 1:11 am

Hi mates, still can't use this... is there a video or something about this?

Marc
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Re: Diablo 1 HD Belzebub

Post by Marc » Thu Apr 11, 2019 2:09 pm

Using a cheat table? There is, in fact...
https://www.youtube.com/watch?v=qMuMoOPXcDQ

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Re: Diablo 1 HD Belzebub

Post by execute » Fri Apr 12, 2019 12:30 am

i have addresses you can add to this if you have the time marc

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Re: Diablo 1 HD Belzebub

Post by Marc » Fri Apr 12, 2019 1:43 pm

Feel free to add them to my version of Oraz' table and put your version here. :D

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Re: Diablo 1 HD Belzebub

Post by Lord_Vltor » Thu Jun 20, 2019 11:10 am

Hello,
I downloaded the latest CheatEngine table for Belzebub (posted previously here on this thread), but all the values are displayed as "??" and not selectable/editable (plus, if I click on "Encode" or "Decode" value, the game crashes).
Even after entering the game and browsing all the tab that display the relative values (as showin in the linked above YT video), CE seems to do not recognize them.

Trying doing the job by myself, I seem to be unable to locate ANY address within the game (basically, with a Sorcerer, I'd just need to "freeze" the Mana value to be able to wreac havoc around).
I set my research with:
Scan Type: "Exact Value" (Rounded (default))
Value Type: "All"
Memory Scan Options: "All"

If the first scan turns out some values, the second always turns out none.
Tried the same trick even with "Mana Regen", switching ManaRegen objects on my char to get the value to change, but the result is always the same: first scan turns out some values, second scan turns out none.

Since I tend to botch every simple task, I am quite sure I am missing some easy, basic, and possibly stupid thing while trying to run all this: could anyone point out what I am doing wrong? I feel incredibly stupid not just to be unable to get out a single value by myself, but even being unable to use the pre-compiled table already available.

Thank you in advance for your help :)

Marc
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Re: Diablo 1 HD Belzebub

Post by Marc » Thu Jun 20, 2019 11:27 am

This one is a little tricky, take a look at the 2nd post in this thread.

" In the main menu (hero selection), check Encode, Decode and Hero Stats scripts. Select your character and run a game, open the character screen (C shortcut) and the table should be updated. You can now change any character stats."

So you have to start the game, but NOT load your game. attach CE to the game and activate the Encode and Decode and Hero Stats scripts. Only after that load your game.

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