I made a quick table for Tiny Metal Full Metal Rumble.
Table Include:
Unlimited Wallet
Unlimited Money
Unlimited Ammo + Zero Ammo for Enemy
Unlimited Health
Max Level
Max Fuel
Video:
I have compared between Green, Blue and Orange Teamcolor. So, if your team does not have the colors green, blue, orange, your team might not benefit from the scripts.I played a few levels and only hit those colors
Re: Tiny Metal Full Metal Rumble - V.1.0.8 A34
Posted: Sat Jul 13, 2019 12:18 pm
by Bluezinger
Thanks a lot....I'll try this ASAP...
Re: Tiny Metal Full Metal Rumble - V.1.0.8 A34
Posted: Sat Jul 13, 2019 5:50 pm
by Rysefox
Heres a script for the Round Timer (Sets it to 0 -> for some challenges)
Copy code below, paste it in your text document and save as .ct
<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="28">
<CheatEntries>
<CheatEntry>
<ID>20</ID>
<Description>"Set Day Time to 0"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Milk-Win32-Shipping.exe
Version:
Date : 2019-07-13
Author : Rysefox
This script does blah blah blah
}
[ENABLE]
aobscanmodule(FreezeDayTimer,Milk-Win32-Shipping.exe,8B 42 24 8B 52 28) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
code:
mov [edx+24],#0
mov eax,[edx+24]
mov edx,[edx+28]
jmp return
FreezeDayTimer:
jmp newmem
nop
return:
registersymbol(FreezeDayTimer)
[DISABLE]
FreezeDayTimer:
db 8B 42 24 8B 52 28
unregistersymbol(FreezeDayTimer)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "Milk-Win32-Shipping.exe"+2B5C93
"Milk-Win32-Shipping.exe"+2B5C87: CC - int 3
"Milk-Win32-Shipping.exe"+2B5C88: CC - int 3
"Milk-Win32-Shipping.exe"+2B5C89: CC - int 3
"Milk-Win32-Shipping.exe"+2B5C8A: CC - int 3
"Milk-Win32-Shipping.exe"+2B5C8B: CC - int 3
"Milk-Win32-Shipping.exe"+2B5C8C: CC - int 3
"Milk-Win32-Shipping.exe"+2B5C8D: CC - int 3
"Milk-Win32-Shipping.exe"+2B5C8E: CC - int 3
"Milk-Win32-Shipping.exe"+2B5C8F: CC - int 3
"Milk-Win32-Shipping.exe"+2B5C90: 8B 51 04 - mov edx,[ecx+04]
// ---------- INJECTING HERE ----------
"Milk-Win32-Shipping.exe"+2B5C93: 8B 42 24 - mov eax,[edx+24]
"Milk-Win32-Shipping.exe"+2B5C96: 8B 52 28 - mov edx,[edx+28]
// ---------- DONE INJECTING ----------
"Milk-Win32-Shipping.exe"+2B5C99: C3 - ret
"Milk-Win32-Shipping.exe"+2B5C9A: CC - int 3
"Milk-Win32-Shipping.exe"+2B5C9B: CC - int 3
"Milk-Win32-Shipping.exe"+2B5C9C: CC - int 3
"Milk-Win32-Shipping.exe"+2B5C9D: CC - int 3
"Milk-Win32-Shipping.exe"+2B5C9E: CC - int 3
"Milk-Win32-Shipping.exe"+2B5C9F: CC - int 3
"Milk-Win32-Shipping.exe"+2B5CA0: FF 74 24 04 - push [esp+04]
"Milk-Win32-Shipping.exe"+2B5CA4: E8 07 06 00 00 - call Milk-Win32-Shipping.exe+2B62B0
"Milk-Win32-Shipping.exe"+2B5CA9: 85 C0 - test eax,eax
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
<UserdefinedSymbols/>
</CheatTable>
Re: Tiny Metal Full Metal Rumble - V.1.0.8 A34
Posted: Sat Jul 13, 2019 6:37 pm
by BlackRangerXIII
Is it possible to create a script detecting the player's units or is it a bit impossible?
I tried your script once on skirmish and it seems it also affected enemies
Is it possible to create a script detecting the player's units or is it a bit impossible?
I tried your script once on skirmish and it seems it also affected enemies
I tested my scripts in the campaign, and all is working. Skirmish not tested, I do it now
EDIT: New download above
Re: Tiny Metal Full Metal Rumble - V.1.0.8 A34
Posted: Sat Jul 13, 2019 7:43 pm
by krmit
@Rysefox
Inf.wallet - instant crash.
Inf hp - works for enemy too (1'st mission, can't kill first enemy soldier: when animation play, first died all enemies then all my soldiers, then both units are at 100% hp).
Inf ammo - works (didn't test for enemies), trying to disable option - crash.
0 days - works.
@Rysefox
Inf.wallet - instant crash.
Inf hp - works for enemy too (1'st mission, can't kill first enemy soldier: when animation play, first died all enemies then all my soldiers, then both units are at 100% hp).
Inf ammo - works (didn't test for enemies), trying to disable option - crash.
0 days - works.
Thanks for feedback, I tried something new download above. Video soon -> I dont have the problems you told me (Inf.Wallet - Instant Crash or Inf ammo when you disable it.)
Re: Tiny Metal Full Metal Rumble - V.1.0.8 A34
Posted: Sun Jul 14, 2019 12:11 pm
by Bluezinger
I'm not sure why, when you fight with certain character; in my case Nora, all the cheat like unlimited health, unlimited ammo and unlimited fuel affect the enemies...
I'm not sure why, when you fight with certain character; in my case Nora, all the cheat like unlimited health, unlimited ammo and unlimited fuel affect the enemies...
I tested Nora in Skirmish, no problems. Unlimited Ammo + Health works also for Nora^^
Re: Tiny Metal Full Metal Rumble - V.1.0.8 A34
Posted: Sun Jul 14, 2019 5:33 pm
by BlackRangerXIII
Try playing on maps with 3+ players Ryse. one of the enemies also gets the bonuses... strangely enough
Re: Tiny Metal Full Metal Rumble - V.1.0.8 A34
Posted: Tue Jul 16, 2019 4:32 pm
by BlackRangerXIII
Hey Rysefox, I found a issue with your Cheat table: Mission 24: A Test of Leadership. The cheat table is affecting me and my opponent
@Rysefox
Inf.wallet - instant crash.
Inf hp - works for enemy too (1'st mission, can't kill first enemy soldier: when animation play, first died all enemies then all my soldiers, then both units are at 100% hp).
Inf ammo - works (didn't test for enemies), trying to disable option - crash.
0 days - works.
Thanks for feedback, I tried something new download above. Video soon -> I dont have the problems you told me (Inf.Wallet - Instant Crash or Inf ammo when you disable it.)
I encountered crash on active inf. wallet too.
I retried several times, seached the aobscan bytes manually befor activation, no address was found, but the option still activated.
I know very little about assembly code, but shouldn't the option fail to active when no address was found by aobscan?
@Rysefox
Inf.wallet - instant crash.
Inf hp - works for enemy too (1'st mission, can't kill first enemy soldier: when animation play, first died all enemies then all my soldiers, then both units are at 100% hp).
Inf ammo - works (didn't test for enemies), trying to disable option - crash.
0 days - works.
Thanks for feedback, I tried something new download above. Video soon -> I dont have the problems you told me (Inf.Wallet - Instant Crash or Inf ammo when you disable it.)
I know very little about assembly code, but shouldn't the option fail to active when no address was found by aobscan?
If the AOBscan is not unique, the script will not activate
Re: Tiny Metal Full Metal Rumble - V.1.0.8 A34
Posted: Sat Jul 27, 2019 1:49 pm
by CannonFodder
The address is not in writable memory, sorry for the confusion.
I tried 10 more times, there is only 1 time the game doesn't crash upon activate inf. wallet, unfortunately the funds become a negative value and I can't unlock anything.