Tiny Metal Full Metal Rumble - V.1.0.8 A34

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Rysefox
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Tiny Metal Full Metal Rumble - V.1.0.8 A34

Post by Rysefox »

I made a quick table for Tiny Metal Full Metal Rumble.

Table Include:
  • Unlimited Wallet
    Unlimited Money
    Unlimited Ammo + Zero Ammo for Enemy
    Unlimited Health
    Max Level
    Max Fuel
Video:


I have compared between Green, Blue and Orange Teamcolor. So, if your team does not have the colors green, blue, orange, your team might not benefit from the scripts.I played a few levels and only hit those colors


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Milk-Win32-Shipping.CT
new // 32 Bit
(1 MiB) Downloaded 607 times
Milk-Win32-Shipping.CT
old // 32 Bit
(741.15 KiB) Downloaded 149 times
Last edited by Rysefox on Sat Jul 13, 2019 8:51 pm, edited 5 times in total.

Bluezinger
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Re: Tiny Metal Full Metal Rumble - V.1.0.8 A34

Post by Bluezinger »

Thanks a lot....I'll try this ASAP...

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Rysefox
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Re: Tiny Metal Full Metal Rumble - V.1.0.8 A34

Post by Rysefox »

Heres a script for the Round Timer (Sets it to 0 -> for some challenges)
Copy code below, paste it in your text document and save as .ct

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="28">
  <CheatEntries>
    <CheatEntry>
      <ID>20</ID>
      <Description>"Set Day Time to 0"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Milk-Win32-Shipping.exe
  Version: 
  Date   : 2019-07-13
  Author : Rysefox

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(FreezeDayTimer,Milk-Win32-Shipping.exe,8B 42 24 8B 52 28) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
mov [edx+24],#0
  mov eax,[edx+24]
  mov edx,[edx+28]
  jmp return

FreezeDayTimer:
  jmp newmem
  nop
return:
registersymbol(FreezeDayTimer)

[DISABLE]

FreezeDayTimer:
  db 8B 42 24 8B 52 28

unregistersymbol(FreezeDayTimer)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Milk-Win32-Shipping.exe"+2B5C93

"Milk-Win32-Shipping.exe"+2B5C87: CC                 -  int 3 
"Milk-Win32-Shipping.exe"+2B5C88: CC                 -  int 3 
"Milk-Win32-Shipping.exe"+2B5C89: CC                 -  int 3 
"Milk-Win32-Shipping.exe"+2B5C8A: CC                 -  int 3 
"Milk-Win32-Shipping.exe"+2B5C8B: CC                 -  int 3 
"Milk-Win32-Shipping.exe"+2B5C8C: CC                 -  int 3 
"Milk-Win32-Shipping.exe"+2B5C8D: CC                 -  int 3 
"Milk-Win32-Shipping.exe"+2B5C8E: CC                 -  int 3 
"Milk-Win32-Shipping.exe"+2B5C8F: CC                 -  int 3 
"Milk-Win32-Shipping.exe"+2B5C90: 8B 51 04           -  mov edx,[ecx+04]
// ---------- INJECTING HERE ----------
"Milk-Win32-Shipping.exe"+2B5C93: 8B 42 24           -  mov eax,[edx+24]
"Milk-Win32-Shipping.exe"+2B5C96: 8B 52 28           -  mov edx,[edx+28]
// ---------- DONE INJECTING  ----------
"Milk-Win32-Shipping.exe"+2B5C99: C3                 -  ret 
"Milk-Win32-Shipping.exe"+2B5C9A: CC                 -  int 3 
"Milk-Win32-Shipping.exe"+2B5C9B: CC                 -  int 3 
"Milk-Win32-Shipping.exe"+2B5C9C: CC                 -  int 3 
"Milk-Win32-Shipping.exe"+2B5C9D: CC                 -  int 3 
"Milk-Win32-Shipping.exe"+2B5C9E: CC                 -  int 3 
"Milk-Win32-Shipping.exe"+2B5C9F: CC                 -  int 3 
"Milk-Win32-Shipping.exe"+2B5CA0: FF 74 24 04        -  push [esp+04]
"Milk-Win32-Shipping.exe"+2B5CA4: E8 07 06 00 00     -  call Milk-Win32-Shipping.exe+2B62B0
"Milk-Win32-Shipping.exe"+2B5CA9: 85 C0              -  test eax,eax
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>

BlackRangerXIII
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Re: Tiny Metal Full Metal Rumble - V.1.0.8 A34

Post by BlackRangerXIII »

Is it possible to create a script detecting the player's units or is it a bit impossible?
I tried your script once on skirmish and it seems it also affected enemies

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Rysefox
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Re: Tiny Metal Full Metal Rumble - V.1.0.8 A34

Post by Rysefox »

BlackRangerXIII wrote:
Sat Jul 13, 2019 6:37 pm
Is it possible to create a script detecting the player's units or is it a bit impossible?
I tried your script once on skirmish and it seems it also affected enemies
I tested my scripts in the campaign, and all is working. Skirmish not tested, I do it now

EDIT: New download above

krmit
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Re: Tiny Metal Full Metal Rumble - V.1.0.8 A34

Post by krmit »

@Rysefox
Inf.wallet - instant crash.
Inf hp - works for enemy too (1'st mission, can't kill first enemy soldier: when animation play, first died all enemies then all my soldiers, then both units are at 100% hp).
Inf ammo - works (didn't test for enemies), trying to disable option - crash.
0 days - works.

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Rysefox
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Re: Tiny Metal Full Metal Rumble - V.1.0.8 A34

Post by Rysefox »

krmit wrote:
Sat Jul 13, 2019 7:43 pm
@Rysefox
Inf.wallet - instant crash.
Inf hp - works for enemy too (1'st mission, can't kill first enemy soldier: when animation play, first died all enemies then all my soldiers, then both units are at 100% hp).
Inf ammo - works (didn't test for enemies), trying to disable option - crash.
0 days - works.
Thanks for feedback, I tried something new download above. Video soon -> I dont have the problems you told me (Inf.Wallet - Instant Crash or Inf ammo when you disable it.)

Bluezinger
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Re: Tiny Metal Full Metal Rumble - V.1.0.8 A34

Post by Bluezinger »

I'm not sure why, when you fight with certain character; in my case Nora, all the cheat like unlimited health, unlimited ammo and unlimited fuel affect the enemies...

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Rysefox
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Re: Tiny Metal Full Metal Rumble - V.1.0.8 A34

Post by Rysefox »

Bluezinger wrote:
Sun Jul 14, 2019 12:11 pm
I'm not sure why, when you fight with certain character; in my case Nora, all the cheat like unlimited health, unlimited ammo and unlimited fuel affect the enemies...
I tested Nora in Skirmish, no problems. Unlimited Ammo + Health works also for Nora^^

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Re: Tiny Metal Full Metal Rumble - V.1.0.8 A34

Post by BlackRangerXIII »

Try playing on maps with 3+ players Ryse. one of the enemies also gets the bonuses... strangely enough

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Re: Tiny Metal Full Metal Rumble - V.1.0.8 A34

Post by BlackRangerXIII »

Hey Rysefox, I found a issue with your Cheat table: Mission 24: A Test of Leadership. The cheat table is affecting me and my opponent

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Re: Tiny Metal Full Metal Rumble - V.1.0.8 A34

Post by CannonFodder »

Rysefox wrote:
Sat Jul 13, 2019 8:38 pm
krmit wrote:
Sat Jul 13, 2019 7:43 pm
@Rysefox
Inf.wallet - instant crash.
Inf hp - works for enemy too (1'st mission, can't kill first enemy soldier: when animation play, first died all enemies then all my soldiers, then both units are at 100% hp).
Inf ammo - works (didn't test for enemies), trying to disable option - crash.
0 days - works.
Thanks for feedback, I tried something new download above. Video soon -> I dont have the problems you told me (Inf.Wallet - Instant Crash or Inf ammo when you disable it.)
I encountered crash on active inf. wallet too.
I retried several times, seached the aobscan bytes manually befor activation, no address was found, but the option still activated.
I know very little about assembly code, but shouldn't the option fail to active when no address was found by aobscan?

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Re: Tiny Metal Full Metal Rumble - V.1.0.8 A34

Post by Rysefox »

CannonFodder wrote:
Sat Jul 27, 2019 1:32 pm
Rysefox wrote:
Sat Jul 13, 2019 8:38 pm
krmit wrote:
Sat Jul 13, 2019 7:43 pm
@Rysefox
Inf.wallet - instant crash.
Inf hp - works for enemy too (1'st mission, can't kill first enemy soldier: when animation play, first died all enemies then all my soldiers, then both units are at 100% hp).
Inf ammo - works (didn't test for enemies), trying to disable option - crash.
0 days - works.
Thanks for feedback, I tried something new download above. Video soon -> I dont have the problems you told me (Inf.Wallet - Instant Crash or Inf ammo when you disable it.)
I know very little about assembly code, but shouldn't the option fail to active when no address was found by aobscan?
If the AOBscan is not unique, the script will not activate

CannonFodder
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Re: Tiny Metal Full Metal Rumble - V.1.0.8 A34

Post by CannonFodder »

The address is not in writable memory, sorry for the confusion.
I tried 10 more times, there is only 1 time the game doesn't crash upon activate inf. wallet, unfortunately the funds become a negative value and I can't unlock anything.

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Re: Tiny Metal Full Metal Rumble - V.1.0.8 A34

Post by kornicska »

Version 1.0.10 A34 cheat please

god mode
Money, level, fuel, wallet
inf ammo

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