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Tiny Metal Full Metal Rumble - V.1.0.8 A34

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Rysefox
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Tiny Metal Full Metal Rumble - V.1.0.8 A34

Post by Rysefox » Sat Jul 13, 2019 10:01 am

I made a quick table for Tiny Metal Full Metal Rumble.

Table Include:
  • Unlimited Wallet
    Unlimited Money
    Unlimited Ammo + Zero Ammo for Enemy
    Unlimited Health
    Max Level
    Max Fuel
Video:


I have compared between Green, Blue and Orange Teamcolor. So, if your team does not have the colors green, blue, orange, your team might not benefit from the scripts.I played a few levels and only hit those colors
Attachments
Milk-Win32-Shipping.CT
new // 32 Bit
(1 MiB) Downloaded 360 times
Milk-Win32-Shipping.CT
old // 32 Bit
(741.15 KiB) Downloaded 81 times
Last edited by Rysefox on Sat Jul 13, 2019 8:51 pm, edited 5 times in total.
Upon request, I update my outdated table, I respond to any games requests by private message

Creating my own table since June 2018

Steam: Here

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Re: Tiny Metal Full Metal Rumble - V.1.0.8 A34

Post by Bluezinger » Sat Jul 13, 2019 12:18 pm

Thanks a lot....I'll try this ASAP...

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Rysefox
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Re: Tiny Metal Full Metal Rumble - V.1.0.8 A34

Post by Rysefox » Sat Jul 13, 2019 5:50 pm

Heres a script for the Round Timer (Sets it to 0 -> for some challenges)
Copy code below, paste it in your text document and save as .ct

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="28">
  <CheatEntries>
    <CheatEntry>
      <ID>20</ID>
      <Description>"Set Day Time to 0"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Milk-Win32-Shipping.exe
  Version: 
  Date   : 2019-07-13
  Author : Rysefox

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(FreezeDayTimer,Milk-Win32-Shipping.exe,8B 42 24 8B 52 28) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
mov [edx+24],#0
  mov eax,[edx+24]
  mov edx,[edx+28]
  jmp return

FreezeDayTimer:
  jmp newmem
  nop
return:
registersymbol(FreezeDayTimer)

[DISABLE]

FreezeDayTimer:
  db 8B 42 24 8B 52 28

unregistersymbol(FreezeDayTimer)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Milk-Win32-Shipping.exe"+2B5C93

"Milk-Win32-Shipping.exe"+2B5C87: CC                 -  int 3 
"Milk-Win32-Shipping.exe"+2B5C88: CC                 -  int 3 
"Milk-Win32-Shipping.exe"+2B5C89: CC                 -  int 3 
"Milk-Win32-Shipping.exe"+2B5C8A: CC                 -  int 3 
"Milk-Win32-Shipping.exe"+2B5C8B: CC                 -  int 3 
"Milk-Win32-Shipping.exe"+2B5C8C: CC                 -  int 3 
"Milk-Win32-Shipping.exe"+2B5C8D: CC                 -  int 3 
"Milk-Win32-Shipping.exe"+2B5C8E: CC                 -  int 3 
"Milk-Win32-Shipping.exe"+2B5C8F: CC                 -  int 3 
"Milk-Win32-Shipping.exe"+2B5C90: 8B 51 04           -  mov edx,[ecx+04]
// ---------- INJECTING HERE ----------
"Milk-Win32-Shipping.exe"+2B5C93: 8B 42 24           -  mov eax,[edx+24]
"Milk-Win32-Shipping.exe"+2B5C96: 8B 52 28           -  mov edx,[edx+28]
// ---------- DONE INJECTING  ----------
"Milk-Win32-Shipping.exe"+2B5C99: C3                 -  ret 
"Milk-Win32-Shipping.exe"+2B5C9A: CC                 -  int 3 
"Milk-Win32-Shipping.exe"+2B5C9B: CC                 -  int 3 
"Milk-Win32-Shipping.exe"+2B5C9C: CC                 -  int 3 
"Milk-Win32-Shipping.exe"+2B5C9D: CC                 -  int 3 
"Milk-Win32-Shipping.exe"+2B5C9E: CC                 -  int 3 
"Milk-Win32-Shipping.exe"+2B5C9F: CC                 -  int 3 
"Milk-Win32-Shipping.exe"+2B5CA0: FF 74 24 04        -  push [esp+04]
"Milk-Win32-Shipping.exe"+2B5CA4: E8 07 06 00 00     -  call Milk-Win32-Shipping.exe+2B62B0
"Milk-Win32-Shipping.exe"+2B5CA9: 85 C0              -  test eax,eax
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>
Upon request, I update my outdated table, I respond to any games requests by private message

Creating my own table since June 2018

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BlackRangerXIII
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Re: Tiny Metal Full Metal Rumble - V.1.0.8 A34

Post by BlackRangerXIII » Sat Jul 13, 2019 6:37 pm

Is it possible to create a script detecting the player's units or is it a bit impossible?
I tried your script once on skirmish and it seems it also affected enemies

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Rysefox
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Re: Tiny Metal Full Metal Rumble - V.1.0.8 A34

Post by Rysefox » Sat Jul 13, 2019 6:38 pm

BlackRangerXIII wrote:
Sat Jul 13, 2019 6:37 pm
Is it possible to create a script detecting the player's units or is it a bit impossible?
I tried your script once on skirmish and it seems it also affected enemies
I tested my scripts in the campaign, and all is working. Skirmish not tested, I do it now

EDIT: New download above
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Creating my own table since June 2018

Steam: Here

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Re: Tiny Metal Full Metal Rumble - V.1.0.8 A34

Post by krmit » Sat Jul 13, 2019 7:43 pm

@Rysefox
Inf.wallet - instant crash.
Inf hp - works for enemy too (1'st mission, can't kill first enemy soldier: when animation play, first died all enemies then all my soldiers, then both units are at 100% hp).
Inf ammo - works (didn't test for enemies), trying to disable option - crash.
0 days - works.

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Re: Tiny Metal Full Metal Rumble - V.1.0.8 A34

Post by Rysefox » Sat Jul 13, 2019 8:38 pm

krmit wrote:
Sat Jul 13, 2019 7:43 pm
@Rysefox
Inf.wallet - instant crash.
Inf hp - works for enemy too (1'st mission, can't kill first enemy soldier: when animation play, first died all enemies then all my soldiers, then both units are at 100% hp).
Inf ammo - works (didn't test for enemies), trying to disable option - crash.
0 days - works.
Thanks for feedback, I tried something new download above. Video soon -> I dont have the problems you told me (Inf.Wallet - Instant Crash or Inf ammo when you disable it.)
Upon request, I update my outdated table, I respond to any games requests by private message

Creating my own table since June 2018

Steam: Here

Bluezinger
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Re: Tiny Metal Full Metal Rumble - V.1.0.8 A34

Post by Bluezinger » Sun Jul 14, 2019 12:11 pm

I'm not sure why, when you fight with certain character; in my case Nora, all the cheat like unlimited health, unlimited ammo and unlimited fuel affect the enemies...

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Rysefox
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Re: Tiny Metal Full Metal Rumble - V.1.0.8 A34

Post by Rysefox » Sun Jul 14, 2019 12:17 pm

Bluezinger wrote:
Sun Jul 14, 2019 12:11 pm
I'm not sure why, when you fight with certain character; in my case Nora, all the cheat like unlimited health, unlimited ammo and unlimited fuel affect the enemies...
I tested Nora in Skirmish, no problems. Unlimited Ammo + Health works also for Nora^^
Upon request, I update my outdated table, I respond to any games requests by private message

Creating my own table since June 2018

Steam: Here

BlackRangerXIII
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Re: Tiny Metal Full Metal Rumble - V.1.0.8 A34

Post by BlackRangerXIII » Sun Jul 14, 2019 5:33 pm

Try playing on maps with 3+ players Ryse. one of the enemies also gets the bonuses... strangely enough

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Re: Tiny Metal Full Metal Rumble - V.1.0.8 A34

Post by BlackRangerXIII » Tue Jul 16, 2019 4:32 pm

Hey Rysefox, I found a issue with your Cheat table: Mission 24: A Test of Leadership. The cheat table is affecting me and my opponent

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Re: Tiny Metal Full Metal Rumble - V.1.0.8 A34

Post by CannonFodder » Sat Jul 27, 2019 1:32 pm

Rysefox wrote:
Sat Jul 13, 2019 8:38 pm
krmit wrote:
Sat Jul 13, 2019 7:43 pm
@Rysefox
Inf.wallet - instant crash.
Inf hp - works for enemy too (1'st mission, can't kill first enemy soldier: when animation play, first died all enemies then all my soldiers, then both units are at 100% hp).
Inf ammo - works (didn't test for enemies), trying to disable option - crash.
0 days - works.
Thanks for feedback, I tried something new download above. Video soon -> I dont have the problems you told me (Inf.Wallet - Instant Crash or Inf ammo when you disable it.)
I encountered crash on active inf. wallet too.
I retried several times, seached the aobscan bytes manually befor activation, no address was found, but the option still activated.
I know very little about assembly code, but shouldn't the option fail to active when no address was found by aobscan?

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Rysefox
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Re: Tiny Metal Full Metal Rumble - V.1.0.8 A34

Post by Rysefox » Sat Jul 27, 2019 1:40 pm

CannonFodder wrote:
Sat Jul 27, 2019 1:32 pm
Rysefox wrote:
Sat Jul 13, 2019 8:38 pm
krmit wrote:
Sat Jul 13, 2019 7:43 pm
@Rysefox
Inf.wallet - instant crash.
Inf hp - works for enemy too (1'st mission, can't kill first enemy soldier: when animation play, first died all enemies then all my soldiers, then both units are at 100% hp).
Inf ammo - works (didn't test for enemies), trying to disable option - crash.
0 days - works.
Thanks for feedback, I tried something new download above. Video soon -> I dont have the problems you told me (Inf.Wallet - Instant Crash or Inf ammo when you disable it.)
I know very little about assembly code, but shouldn't the option fail to active when no address was found by aobscan?
If the AOBscan is not unique, the script will not activate
Upon request, I update my outdated table, I respond to any games requests by private message

Creating my own table since June 2018

Steam: Here

CannonFodder
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Re: Tiny Metal Full Metal Rumble - V.1.0.8 A34

Post by CannonFodder » Sat Jul 27, 2019 1:49 pm

The address is not in writable memory, sorry for the confusion.
I tried 10 more times, there is only 1 time the game doesn't crash upon activate inf. wallet, unfortunately the funds become a negative value and I can't unlock anything.

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