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Re: Diablo 1 The Hell 2

Posted: Sun Sep 01, 2019 11:06 pm
by SL88
Just tried the new table. Unfortunately the same result.
Any non-minion, non-unique monster's items cause ctd when they land on the ground.
I made sure to turn on one at a time (and they both activated without any problems).
Thanks for the constant effort!
Super bamboozled...

Re: Diablo 1 The Hell 2

Posted: Mon Sep 02, 2019 6:32 am
by delion
trying loot_v2 and getting crashes with alt+mouse on loot (some loot is normal, the other getting me ctd Win7 x64, the game is still 1.0026)
i'll try to play on v1 loot. will update post after experiments.
// seems v1 (from the last table) gives me no crashes, but i played without any minions

Re: Diablo 1 The Hell 2

Posted: Mon Sep 02, 2019 7:15 am
by Tivrusky
o my,

If minions are dropping loot with this cheat then I bet players will too.
I will try adding a check to only effect normal monsters.

Re: Diablo 1 The Hell 2

Posted: Mon Sep 02, 2019 12:23 pm
by centuryfile
Changing hero's name doesn't seem to persist when you load the game from main menu.

Re: Diablo 1 The Hell 2

Posted: Mon Sep 02, 2019 6:33 pm
by Tivrusky
Phew,

sorry centuryfile a lot of the values are read only without digging deep into the assembly code and making a script.

I believe the loot cheat should work fine now with minions, and shouldn't crash for anyone anymore.

I updated to v1.0037

Added the lua scripts to automatically attach the table to the game process.
And have the Player pointer set global for easy updating.

Let me know if you have any problems.

My eyes! Time for a cup of tea :P

Re: Diablo 1 The Hell 2

Posted: Mon Sep 02, 2019 11:48 pm
by centuryfile
Can confirm, loot cheat works and it's crazy. Make it rain!
Great job.

Re: Diablo 1 The Hell 2

Posted: Tue Sep 03, 2019 12:33 am
by SL88
Works like a charm! Thanks very much!!

Re: Diablo 1 The Hell 2

Posted: Tue Sep 03, 2019 8:12 am
by Tivrusky
Small update,

All seems fine now, I am happy with this table now so im just going to play the game now.
Added All Spell Levels cheat.

I will update it if anyone finds any problems or the game updates.

Anyone else is free to use/edit/add to this table.

Happy gaming!

Re: Diablo 1 The Hell 2

Posted: Tue Sep 03, 2019 9:21 am
by delion
great job...!
and few words about that ground-limit of dropped items, can we get rid of it or increase it?

Re: Diablo 1 The Hell 2

Posted: Tue Sep 03, 2019 9:35 am
by centuryfile
Drop limit is an engine limitation so I doubt we can do anything about it (I think it uses 1 bit value hence the limitation).

Edit: Gold cheat doesn't seem to work and editing the error line with nop 2 to nop crashes the game.

Re: Diablo 1 The Hell 2

Posted: Tue Sep 03, 2019 4:20 pm
by delion
centuryfile wrote:
Tue Sep 03, 2019 9:35 am
Drop limit is an engine limitation so I doubt we can do anything about it (I think it uses 1 bit value hence the limitation).

Edit: Gold cheat doesn't seem to work and editing the error line with nop 2 to nop crashes the game.
i hope we can <<hack>> those annoying limit thou ^)
not confirm the issue with gold, it works as charm for me. weird...

Re: Diablo 1 The Hell 2

Posted: Tue Sep 03, 2019 5:22 pm
by SL88
Any way of removing that casting cooldown..?

Re: Diablo 1 The Hell 2

Posted: Tue Sep 03, 2019 8:12 pm
by Aranderius
Can you add a permanent perception option?
It's nice to have the skill like archers do to strategize how to approach enemies.

Re: Diablo 1 The Hell 2

Posted: Wed Sep 04, 2019 4:28 am
by Tivrusky
Hia,

I have tried to work out how buffs work, but theres only so deep you can follow the assembly code before I get lost. sorry

I didn't like the loot cheat so I've changed it up.

I may be wrong but normal monsters don't seem drop very strong items so..... I went looking how bosses worked.
I coundn't find a way to make normal mobs drop better items but, I found how to make mobs drop 5 items.
Ended up removing the normal mob cheat and made the boss/mini boss mobs all drop 5 items.

Part of the game is hunting the hard mobs for loot, this just helps make that feel better.

Happy Hunting!

Re: Diablo 1 The Hell 2

Posted: Wed Sep 04, 2019 5:52 am
by centuryfile
You're actually right because boss enemies have mlvl+4 of the usual hence why they tend to drop better items. You can buy normal blue items from the shop anyway. Though the old cheat allowed you to get all kinds of elixir drops really fast for stat upping.
Some bosses on doom difficulty drop 10 items though, so I think you may increase it up to that amount.

Edit: I believe the reason why your old loot cheat tends to drop such low level unique items is because it was using Butcher's level to determine killed mob's level if it makes sense. If it could adjust to the level of the monster then it might work better.
Also gold cheat seems to be fixed in the new one.