Diablo 1 The Hell 2

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centuryfile
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Diablo 1 The Hell 2

Post by centuryfile » Wed Jul 03, 2019 12:29 pm

Original table

For release version v 1.0000

Basically I just took the table and modified the pointer and added current weapon durability address as well (in the main hand). This mod updates pretty frequently and this table might as well be outdated by the time you check this topic. I may try to keep it updated for a while. Check the original thread for details.

I'm not very satisfied with this table overall and I'd appreciate if following things were added from someone more knowledgeable (pm me if you want the link to the mod all-on-one, not sure if I can post it here):
  • Perk points, I couldn't even find it normally, definitively some shenanigans going on
  • Everything perk related, maybe they can be increased past their limit and still give bonuses, who knows
  • Amount of received ability points/perks per level (since there's a perk that increases amount of received points per level, I'd recon this is possible)
  • Tracking of the "in battle" switch, to make saving and equipment change available at all times, including in special quest locations
  • Edits to the magic find/gold find/exp multiplier stats
  • Various scripts and pointers from other d1 tables, like this one
Some thoughtsShow
  • Money is hard to come by. And not in a good sense either, like every piece of equipment sells like hot garbage and identifying them will quickly run you dry. It just adds unnecessary tedium where you have to make dedicated "money runs" just to fund your new equipment. Sure it's generally enough to keep your stuff repaired (unless it's full set of super gear and staffs, then it's gonna cost a fortune). This is probably the main reason to cheat.
  • Lots of perks with no real substance, yet you only gain one perk point per level (and maybe some from quests?). They even implemented that godawful perk from Fallout that levels you up when you take it, which was always dumb because the whole purpose of leveling up is to get a perk point.
  • Mag requirement for basic necessities such as tp and identify is simply retarded.
  • Stash is not shared, yet there's thousands of unique items and lots of classes, and almost each of them can be played differently, and that requires different gear. This is just dumb.
  • Bullshit saving restriction in battle. Same with clothing change. Sure it was like that in Baldur's Gate for example, but it would reset as soon as you disengage, but here unique enemies will track you forever until they or you die, and they might be all the way in the different corner of the level (what some ranged enemies like to do). As for equipment change, makes sense for armor pieces, but not for jewelry.
    And don't get me started on notorious saving restriction in quest areas, the most ass-backward feature of this mod. I guess that's the remains of mod creator's juvenile hardcore phase he went through back when this mod was being made.
    Quest areas are already hard as is, but if you die there, that's it, it's game over. It's forced on you even if you play on normal mode. There's no failsafe, you can't tp out, you can't disengage in any way, no second chances, nothing will help you, unless you quit and start again, as does every hardcore player with scripts that kicks him out whenever his health is dangerously low.
    Imagine clearing the entire dungeon which may as well take a good chunk of an hour and then die on some trash mob because anything can go wrong very quickly in diablo. It's not even a test of your skills, it's just a pointless artificial limitation.
    In Diablo 1 you are given a right to save whenever you want. Unlike Diablo 2, where game saves automatically and when you exit and also respawns you on death, here if you die, that's a game over. Introducing changes to this mechanic so suddenly for no real reason just because "hurr I want players to suffer" when you didn't consent by playing on ironman or hardcore is the definition of bad design. And the worst thing? It can't be toggled. Even though the mod claims that you can tweak things you don't like.
Attachments
1.0011.CT
(3.25 KiB) Downloaded 199 times
1.0006.CT
(3.14 KiB) Downloaded 126 times
1.0000.CT
(3.26 KiB) Downloaded 69 times
0.9725.CT
(5.64 KiB) Downloaded 85 times
Last edited by centuryfile on Wed Aug 07, 2019 1:44 pm, edited 3 times in total.

Camp49918
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Re: Diablo 1 The Hell 2

Post by Camp49918 » Thu Jul 04, 2019 12:00 pm

Hi, could you update the cheat table to the version 0.9740 of the mod and can you add infinite health as an option? an answer and thanks.

centuryfile
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Re: Diablo 1 The Hell 2

Post by centuryfile » Fri Jul 05, 2019 1:14 pm

Thanks for the interest.

I'm generally keeping up with their thread on rutracker rather than moddb. Once they update the torrent I'll update the table.
As for the health, I'll try but I think it needs a script for it to work reliably and I'm not good with those. If I figure it out though this table might get expanded quite a bit and I might add everything I wanted, but then I'm probably in need of a proper guidance from someone more experienced.
Also they set the release date to 26th July, so once we hit that then maybe this table will stop getting outdated for a while.

centuryfile
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Re: Diablo 1 The Hell 2

Post by centuryfile » Fri Jul 26, 2019 11:58 pm

Updated the table for the release version. May try to expand it later on.

bobba313
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Re: Diablo 1 The Hell 2

Post by bobba313 » Sat Jul 27, 2019 1:03 pm

Hey Centuryfile! I wanna thank you so much for making this, You are the real MvP :)

However i dont think it works properly, I wanna change my attribute points but it only sets itself to a fixed number and when i have spent those i cant activate it again, So after that it doesnt work at all. And gold doesnt work at all, Change value and it goes back to original right away. same with the others. only thing that works is durability.

Am i doing something wrong? something you need to do first? Would appreciate some help since im a noob.

Thanks!

centuryfile
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Re: Diablo 1 The Hell 2

Post by centuryfile » Sat Jul 27, 2019 10:54 pm

Yeah the mod has some anti-cheat measures, see the original topic for detail (first link in my first post). Money is the easiest thing though, just drop all your money on the ground to not waste it, freeze the value in CE (important) and then set it to 999999 or whatever. It will try to instantly set it to 0, but in those split-seconds you can still quickly buy stuff by shift-clicking it. You can also access Wirt that way by holding enter. I know it's not sophisticated at all and probably needs a script to fool the game that you have 100% discount or whatever. That's the pipedream of mine to implement those, not just for cheating but more like testing and seeing which builds work for the future. And also skipping money-runs because those are just boring in my opinion.
On another note, mod just updated to ver 1.0001 and the table seems to work still.

bobba313
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Re: Diablo 1 The Hell 2

Post by bobba313 » Sun Jul 28, 2019 12:46 am

So this whole Attribute points will not work then? because i cant get it to work :(

centuryfile
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Re: Diablo 1 The Hell 2

Post by centuryfile » Sun Jul 28, 2019 8:55 pm

You must be hitting the attribute point cap. You can only have certain sum of points depending on your level: https://diablo.gamepedia.com/Mordor%27s ... (The_Hell)

cmite
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Re: Diablo 1 The Hell 2

Post by cmite » Tue Aug 06, 2019 2:49 pm

Hello centuryfile,

The trainer seems broken by the latest version 1.0011, can you make a working update?

This mod is very nice and brights a lot of new content, but it laughably unbalanced, the money scarcity and the option to not allow save in normal mode is also bad implemented IMO.

Thanks for your work!

cmite
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Re: Diablo 1 The Hell 2

Post by cmite » Tue Aug 06, 2019 4:23 pm

centuryfile wrote:
Wed Jul 03, 2019 12:29 pm
Original table

For release version v 1.0000

Basically I just took the table and modified the pointer and added current weapon durability address as well (in the main hand). This mod updates pretty frequently and this table might as well be outdated by the time you check this topic. I may try to keep it updated for a while. Check the original thread for details.

I'm not very satisfied with this table overall and I'd appreciate if following things were added from someone more knowledgeable (pm me if you want the link to the mod all-on-one, not sure if I can post it here):
  • Perk points, I couldn't even find it normally, definitively some shenanigans going on
  • Everything perk related, maybe they can be increased past their limit and still give bonuses, who knows
  • Amount of received ability points/perks per level (since there's a perk that increases amount of received points per level, I'd recon this is possible)
  • Tracking of the "in battle" switch, to make saving and equipment change available at all times, including in special quest locations
  • Edits to the magic find/gold find/exp multiplier stats
  • Various scripts and pointers from other d1 tables, like this one
Some thoughtsShow
  • Money is hard to come by. And not in a good sense either, like every piece of equipment sells like hot garbage and identifying them will quickly run you dry. It just adds unnecessary tedium where you have to make dedicated "money runs" just to fund your new equipment. Sure it's generally enough to keep your stuff repaired (unless it's full set of super gear and staffs, then it's gonna cost a fortune). This is probably the main reason to cheat.
  • Lots of perks with no real substance, yet you only gain one perk point per level (and maybe some from quests?). They even implemented that godawful perk from Fallout that levels you up when you take it, which was always dumb because the whole purpose of leveling up is to get a perk point.
  • Mag requirement for basic necessities such as tp and identify is simply retarded.
  • Stash is not shared, yet there's thousands of unique items and lots of classes, and almost each of them can be played differently, and that requires different gear. This is just dumb.
  • Bullshit saving restriction in battle. Same with clothing change. Sure it was like that in Baldur's Gate for example, but it would reset as soon as you disengage, but here unique enemies will track you forever until they or you die, and they might be all the way in the different corner of the level (what some ranged enemies like to do). As for equipment change, makes sense for armor pieces, but not for jewelry.
    And don't get me started on notorious saving restriction in quest areas, the most ass-backward feature of this mod. I guess that's the remains of mod creator's juvenile hardcore phase he went through back when this mod was being made.
    Quest areas are already hard as is, but if you die there, that's it, it's game over. It's forced on you even if you play on normal mode. There's no failsafe, you can't tp out, you can't disengage in any way, no second chances, nothing will help you, unless you quit and start again, as does every hardcore player with scripts that kicks him out whenever his health is dangerously low.
    Imagine clearing the entire dungeon which may as well take a good chunk of an hour and then die on some trash mob because anything can go wrong very quickly in diablo. It's not even a test of your skills, it's just a pointless artificial limitation.
    In Diablo 1 you are given a right to save whenever you want. Unlike Diablo 2, where game saves automatically and when you exit and also respawns you on death, here if you die, that's a game over. Introducing changes to this mechanic so suddenly for no real reason just because "hurr I want players to suffer" when you didn't consent by playing on ironman or hardcore is the definition of bad design. And the worst thing? It can't be toggled. Even though the mod claims that you can tweak things you don't like.
Hello centuryfile,

The trainer seems broken by the latest version 1.0011, can you make a working update?

This mod is very nice and brights a lot of new content, but it laughably unbalanced, the money scarcity and the option to not allow save in normal mode is also bad implemented IMO.

Thanks for your work!

centuryfile
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Re: Diablo 1 The Hell 2

Post by centuryfile » Wed Aug 07, 2019 1:46 pm

Yeah I was about to update it, so there it goes. No major changes to the table still. I agree about gold, but I'm actually getting used to the lack of saving, might be just my Stockholm syndrome at this point.

cmite
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Re: Diablo 1 The Hell 2

Post by cmite » Wed Aug 07, 2019 4:41 pm

centuryfile wrote:
Wed Aug 07, 2019 1:46 pm
Yeah I was about to update it, so there it goes. No major changes to the table still. I agree about gold, but I'm actually getting used to the lack of saving, might be just my Stockholm syndrome at this point.
Thank you very much bro, I will try it out!.

I also agree with you. You kind of get used to the challenge of not saving during battle, it changes the general gameplay strategy, but it should at least let you get out the the dungeon any time you want, i'ts unfair to lose all the progress due a simple mistake. I did the water supply dungeon and had to kill all the 70 enemies to able to get out of it and save.

Edit - It worked well giving skills points!! the only issue is the gold that reverts back to original amount after your edit it's value.

centuryfile
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Re: Diablo 1 The Hell 2

Post by centuryfile » Wed Aug 07, 2019 6:38 pm

Yeah, just freeze it and shift-click on items you want to buy repeatedly. Mind the attribute sum limit too, if you go too high at low levels game will know you're cheating and start resetting them.

cmite
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Re: Diablo 1 The Hell 2

Post by cmite » Wed Aug 07, 2019 8:12 pm

I did and it worked too. I bought a sword for 2000 and sold it for 78. A legit Jewish blacksmith .

mloloya1
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Re: Diablo 1 The Hell 2

Post by mloloya1 » Thu Aug 15, 2019 8:03 pm

Any luck with the magic find modifier? Tried playing around with it, found 3 or 4 addresses that were similar to the ones already in the the cheat engine (begin with 00E I believe), but then changing the btyes or whatnot yielded no results.

The game honestly is meant to be played with a cheat engine and getting yourself max stats and level and then it actually is fun to play. However, the issue comes with the abysmal drop rates and you cannot afford to put on MF equipment at the higher difficulties. The mod wiki says how the isle quest with a million archers shooting at you more or less guarantee a unique (though I did it at the second hardest difficulty), but this is not the case.

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