Diablo 1 The Hell 2

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delion
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Re: Diablo 1 The Hell 2

Post by delion » Sat Aug 31, 2019 5:54 am

atleast with this you can reset your perks with the same amount of points)

centuryfile
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Re: Diablo 1 The Hell 2

Post by centuryfile » Sun Sep 01, 2019 4:04 am

Tivrusky wrote:
Fri Aug 30, 2019 4:42 pm
Hi again guys,

I have added to the table abit, take care messing with class not sure how it works yet.

Each perk gets 1 Byte and they are in a list one after another. Again take care, there seems to be some kind of cheat checking going on.

Health and Mana are stored in a strange way but if you lock their values = god mode.

Have fun!
Nice! That's what I'm talking about. Great job.
Now I wonder if it's possible to take Belzebub's table and edit its scripts to work with TH2?

Tivrusky
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Re: Diablo 1 The Hell 2

Post by Tivrusky » Sun Sep 01, 2019 12:36 pm

Thanks!

I have something even better you will like more me thinks,

I have found how to get every mob to drop loot like they were a named monster, and how to stop named monsters from dropping gold, mana pots and healing pots. So the floor doesn't get too cluttered. (there seems to be a limit on how many items that can be on the floor)

This cheat does not effect your magic find so having more will effect the quality of the drops still.

I had one crash with this so far so take care, I will keep testing, let me know if it happens with you guys.

I had a look at Belzebub's table but this mod changes too much to make it easy, I will see if I can copy some of whats on there.

Enjoy!
Attachments
TH2v1.0026.CT
now with more loot!
(14.08 KiB) Downloaded 15 times

SL88
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Re: Diablo 1 The Hell 2

Post by SL88 » Sun Sep 01, 2019 1:10 pm

Hello,

Thanks so much for your additions to this - very helpful!

Every time the item lands on the ground, I get a ctd unfortunately...
Very much looking forward to more updates!

Cheers

delion
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Re: Diablo 1 The Hell 2

Post by delion » Sun Sep 01, 2019 4:34 pm

Tivrusky wrote:
Sun Sep 01, 2019 12:36 pm
I have something even better you will like more me thinks
Enjoy!
for the power of Abyss...!! that's just fantastic new feature)
can you share, how you find it?

Tivrusky
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Re: Diablo 1 The Hell 2

Post by Tivrusky » Sun Sep 01, 2019 5:16 pm

^_^

It was mostly just hard work, and trial and error.

I tracked what was accessing Magic Find, when killing a normal monster and the butcher (for the named monster)
and then read through the assembly code to see what was different.

I found what to change to make the game think a normal monster was a named monster, but it would crash when I changed that.
So I found where the game would finishes with dropping loot and I changed the monster back into a normal one, that stopped those crashes.

Hope that makes some sense.

ps.
As for the CTD it has only happened to me once with how its set up right now. I will test some more.
Could you give me some info when a crash happens, like: single or multi player, difficulty setting, floor you were on... i dont know what it could be.

delion
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Re: Diablo 1 The Hell 2

Post by delion » Sun Sep 01, 2019 5:57 pm

yeah, got your info, need time to think about it ^)
...
got a crash only twice^ one was on 1.0025 (was at the moment when i moved mouse at newly dropped magic item)
second one was when i walked to a town portal, (your More Loot was on) but couldn't repeat it. (1.0026)
btw, is there some way to git rid of dropped items (on the ground)? as you mentioned above - there's a limit to the dropped items after reaching it nothing will drop :( /or maybe change this limit/remove it

SL88
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Re: Diablo 1 The Hell 2

Post by SL88 » Sun Sep 01, 2019 7:37 pm

Playing 1.26.0.0, difficulty is normal, both characters I tried are level 50 with maxed stats, single player in the catacombs. I keep getting ctds the second the item hits the ground Y_Y

No idea why! =/

Tivrusky
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Re: Diablo 1 The Hell 2

Post by Tivrusky » Sun Sep 01, 2019 8:41 pm

Im sorry guys, Im not getting any crashes. Im so confused.

I have split the cheat back into its two parts, will work just the same but might help someone else work on it.

My next guess is what operating system, x84 or x64. Im Windows 10 x64.

Its hard to fix something when its not broken for me -_-


I found Cast Speed and Hit Recovery cheats, and spell levels.

Spell levels are similar to how perks work, one after another.
You can not use this to learn the spell so take care.(I will look for this next)
"Selected Spell" is which spell you have on your right click, use this to count to witch number to change if you want.
Spell levels have a cap based off your level, but do not worry if you set it too high the game puts it down to the max you can have.

I will keep working on the loot cheat problem

Have fun and take care!
Attachments
TH2v1.0026.CT
now with spell levels!
(16.85 KiB) Downloaded 12 times

SL88
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Re: Diablo 1 The Hell 2

Post by SL88 » Sun Sep 01, 2019 8:57 pm

Your work is much appreciated!

I'm also on windows 10 x64, and am just baffled by this. No idea why it's happening. I can successfully use the 50,000 gold cheat, infinite health/mana, stats etc.

I'll keep trying.

Tivrusky
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Re: Diablo 1 The Hell 2

Post by Tivrusky » Sun Sep 01, 2019 9:34 pm

OK!

Made a version 2 of the loot cheat, they both do the same thing Im just hoping this one helps the people with CTD.
Version 2 does a search for where to add the cheat so might help.
If it does not turn on that means it can not find the spot, tell me if this happens might help me find out whats wrong.
Only turn one on at a time.
Remember these cheats are for game version 1.0026

Also added some stat boost cheats for str, mag, dex and vit.

Plus one for Magic Find which I do not know if will have any effect or not.

As always Enjoy!
Attachments
TH2v1.0026.CT
v2 loot cheat (fingers crossed)
(24.06 KiB) Downloaded 20 times

Tivrusky
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Re: Diablo 1 The Hell 2

Post by Tivrusky » Sun Sep 01, 2019 10:23 pm

AHH they have release v1.0037

Should I update and make the cheats for that version?

ps
Well I need to sleep now, will have to wait till tomorrow. nn

centuryfile
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Re: Diablo 1 The Hell 2

Post by centuryfile » Sun Sep 01, 2019 10:26 pm

Nice. One of the things it really it needs is autoadjustment for the pointers so that the table could work with any new version of the game without updating it manually all the time. Also we can use lua scripts to automatically attach the table to the game process, for example adding it at the very bottom of the table:

Code: Select all

<LuaScript>
errorOnLookupFailure(false)
DefaultProccessName = "TH2.exe"
strings_add(getAutoAttachList(), DefaultProccessName)
</LuaScript>
Also in the first table you posted with perks (linked in op), you could cheat the amount of perk points by setting the very last value between AA and FF to get about 80 to 96 perk points for free. You think that can be exploited?

And how about permanent Fury/Infravision (from Seeing spell/relict) effect?

Tivrusky
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Re: Diablo 1 The Hell 2

Post by Tivrusky » Sun Sep 01, 2019 10:37 pm

Good Ideas!

Tomorrow Ill update my game and try adding those features.

Ill also have another look for perk points.

centuryfile
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Re: Diablo 1 The Hell 2

Post by centuryfile » Sun Sep 01, 2019 10:47 pm

Can confirm crash with the loot thingy though, no idea why. The moment I press alt or try to pick it up ctd happens. Also on summoner, when his minions die they're expected to drop items or something too? So that crashes as well. That might affect golems too.

As for magic find, the way it works is that there are predetermined drops for enemies the moment you enter the level/seed of the game (confirmation needed) per each mf% value. So for example a boss pack is expected to drop blue at 100% mf, but can drop a unique at 150% and etc. A strategy many people use is to save before the boss and keep killing it with different mf value every time, trying to find that sweet spot with the unique drop.

Speaking of Summoner, is it possible to change the minions he's summoning? For example, what if he could summon a succubus instead of the goat guy?

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