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The Universim (Early Access) +21

Posted: Tue Jul 02, 2019 8:23 pm
by Rysefox
I make a quick table for The Universim v.Early Access

Table Preview:
Image

Have fun.

Do not use the ResearchController below, it is in the main script and I forgot to remove it

Re: The Universim (Early Access) +21

Posted: Mon Sep 16, 2019 12:49 pm
by Sylvtreeya
could you please update it to v0.0.36?

Re: The Universim (Early Access) +21

Posted: Tue Dec 28, 2021 12:46 am
by CerebralGolem
I just got the game, and we're now on V0.1.53. Any chance of an update?

Re: The Universim (Early Access) +21

Posted: Thu Apr 28, 2022 12:08 pm
by lemaun
+1 update please ;)

Re: The Universim (Early Access) +21

Posted: Tue Jan 23, 2024 3:44 pm
by gmax17
I have a shortened version

Re: The Universim (Early Access) +21

Posted: Tue Jan 23, 2024 7:17 pm
by DEJG
gmax17 wrote:
Tue Jan 23, 2024 3:44 pm
I have a shortened version
Not really working. It activates, Nugget stats shows some data but every other option gives this:
Image
After 2 windows like that game crashes. God power for example finds address but counts backwards and at about -4000 crashes.

Re: The Universim (Early Access) +21

Posted: Wed Jan 24, 2024 2:15 am
by gmax17
Thanks, I'll have to look into it again then

Re: The Universim (Early Access) +21

Posted: Wed Jan 24, 2024 5:13 am
by Rusticanon
For anyone using [instant building new test] change the float to more than 9999
later ingame the values increased beyond that and activating this script would freeze the buildings.

About the warehouses script, is it possible to make it to [add] resources instead of [Set] ?

Re: The Universim (Early Access) +21

Posted: Wed Jan 24, 2024 5:39 am
by gmax17
Rusticanon wrote:
Wed Jan 24, 2024 5:13 am
For anyone using [instant building new test] change the float to more than 9999
later ingame the values increased beyond that and activating this script would freeze the buildings.

About the warehouses script, is it possible to make it to [add] resources instead of [Set] ?
can you try this one for me please, i have tested it now and there is no problem for me

i went back to the instant building which should actually work now please test this one

Re: The Universim (Early Access) +21

Posted: Wed Jan 24, 2024 6:18 pm
by gmax17
DEJG wrote:
Tue Jan 23, 2024 7:17 pm
gmax17 wrote:
Tue Jan 23, 2024 3:44 pm
I have a shortened version
Not really working. It activates, Nugget stats shows some data but every other option gives this:
Image
After 2 windows like that game crashes. God power for example finds address but counts backwards and at about -4000 crashes.
i have no idea why the error appears, i have tried everything so far

Re: The Universim (Early Access) +21

Posted: Wed Jan 24, 2024 7:11 pm
by Rusticanon
gmax17 wrote:
Wed Jan 24, 2024 5:39 am

can you try this one for me please, i have tested it now and there is no problem for me

i went back to the instant building which should actually work now please test this one
it does work for most buildings but some building have progress over 9999 like clone tower. it has 12000 progress.

I just changed the line in your script to
originalcode:
mov [rax+00000218],(float)999999

instead of (float)9999
and it worked fine.

Thanks for the update.

Re: The Universim (Early Access) +21

Posted: Wed Jan 24, 2024 7:42 pm
by gmax17
Rusticanon wrote:
Wed Jan 24, 2024 7:11 pm
gmax17 wrote:
Wed Jan 24, 2024 5:39 am

can you try this one for me please, i have tested it now and there is no problem for me

i went back to the instant building which should actually work now please test this one
it does work for most buildings but some building have progress over 9999 like clone tower. it has 12000 progress.

I just changed the line in your script to
originalcode:
mov [rax+00000218],(float)999999

instead of (float)9999
and it worked fine.

Thanks for the update.

yes that should not be a problem, i have set the age for all to 20 in this one which works so far additionally i have set the fast building construction to 999999 which should fix the problem with the remaining buildings


unfortunately i noticed that it overloads the memory during the fast build so that at some point there is too high a ram utilization, because it permanently loads the values 999999 into the memory but does not delete them

Re: The Universim (Early Access) +21

Posted: Thu Jan 25, 2024 1:19 am
by gmax17
so this should usually solve all problems and this table should work without problems red is not working it should solve the memory problem since the thing with 2gb but also that it fills up the memory unnecessarily

this should also work with the latest update, i.e. with v. 1.0.00.46132

It seems that there is an issue with the age modification, and it is not being applied as intended.

Re: The Universim (Early Access) +21

Posted: Thu Jan 25, 2024 9:53 pm
by gmax17
Hunger, thirst and stamina added

Re: The Universim (Early Access) +21

Posted: Fri Jan 26, 2024 3:53 pm
by gmax17
Additionally, I have added automatic injection of the executable so that you no longer need to select it.

If you like it, feel free to leave a like. Thank you to all of you for your support, and also thanks to the table creators.

So far, what has been changed and improved:

Hunger
Thirst
No water usage (improved)
No electricity usage (improved)
No building damage (improved through adjustment of scripts and codes)
God Power (improved, code changed)
MAX Warehouse resources
Discovery Points
Instant Perk Research (improved code to eliminate negative numbers and revert to the official time)
Instant Building (improved, optimized code to conserve memory and build anything requested without using resources)
Unlimited Underground resource [Experiment]