Sword Art Online: Fatal Bullet v1.70 +18 (table Update8)

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miosid_03
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Re: Sword Art Online: Fatal Bullet v1.70 +18 (table Update8)

Post by miosid_03 »

Just the latest. But no no, when I say unlocking with FLiNG's trainer, I mean with medals, infinite creds or ignoring craft requirements. Sadly JP costumes cant be unlocked this way.

Wonder if this CE table will ever get updated or no?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by miosid_03 on Fri Apr 10, 2020 7:14 am, edited 4 times in total.

mamorukaiyo
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Re: Sword Art Online: Fatal Bullet v1.70 +18 (table Update8)

Post by mamorukaiyo »

miosid_03 wrote:
Mon Feb 17, 2020 9:52 pm
Just the latest. But no no, when I say unlocking with FLiNG's trainer, I mean with medals, infinite creds or ignoring craft requirements. Sadly JP costumes cant be unlocked this way.

Wonder if this CE table will ever get updated or no?
ah okay. and yeah hear you there. sadly i don't have the know how to even fix the pointer missing issue of the codes that aren't working t.t tho am glad that what equips i had mainly wanted editted i had done so back on the 1.70 update xD()

edit: if helps the highlight item pointer still works. don't think anyone figured out ids for outfits, but if got time and patience then you could just try to search for the outfits that way of just changing the id of current outfit
Attachments
saofb_win64_shipping0919.ct
(1.13 MiB) Downloaded 428 times

miosid_03
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Re: Sword Art Online: Fatal Bullet v1.70 +18 (table Update8)

Post by miosid_03 »

mamorukaiyo wrote:
Wed Feb 19, 2020 2:17 am
miosid_03 wrote:
Mon Feb 17, 2020 9:52 pm
Just the latest. But no no, when I say unlocking with FLiNG's trainer, I mean with medals, infinite creds or ignoring craft requirements. Sadly JP costumes cant be unlocked this way.

Wonder if this CE table will ever get updated or no?
ah okay. and yeah hear you there. sadly i don't have the know how to even fix the pointer missing issue of the codes that aren't working t.t tho am glad that what equips i had mainly wanted editted i had done so back on the 1.70 update xD()

edit: if helps the highlight item pointer still works. don't think anyone figured out ids for outfits, but if got time and patience then you could just try to search for the outfits that way of just changing the id of current outfit
I tried the table you attached but I can't figure out how to execute the "highlighted item" option. The parent option "enable" cant be enabled to begin with.

Am I doing something wrong?

miosid_03
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Re: Sword Art Online: Fatal Bullet v1.70 +18 (table Update8)

Post by miosid_03 »

Never mind, I figured it out. :D

mamorukaiyo
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Re: Sword Art Online: Fatal Bullet v1.70 +18 (table Update8)

Post by mamorukaiyo »

miosid_03 wrote:
Sat Feb 22, 2020 1:26 pm
Never mind, I figured it out. :D
*thumps up* like said hopefully that will work for you if got the time and patience for going that route :D

shadowonion
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Re: Sword Art Online: Fatal Bullet v1.70 +18 (table Update8)

Post by shadowonion »

How does the ignore stat requirements on weapons work I can't figure it out. I want to play a run through which doesn't prevent you from using weapons you haven't got the stats for. I always thought the only restrictions stats should player were on skills (though preferably this could be optional) and on base player characteristics like carry weight and hp. Of course if your carry weight cant support the weapon then you'd be a turtle. I just want more freedom in the game.

mamorukaiyo
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Re: Sword Art Online: Fatal Bullet v1.70 +18 (table Update8)

Post by mamorukaiyo »

shadowonion wrote:
Thu Mar 05, 2020 9:57 am
How does the ignore stat requirements on weapons work I can't figure it out. I want to play a run through which doesn't prevent you from using weapons you haven't got the stats for. I always thought the only restrictions stats should player were on skills (though preferably this could be optional) and on base player characteristics like carry weight and hp. Of course if your carry weight cant support the weapon then you'd be a turtle. I just want more freedom in the game.
some equips have a str, dex, agi, etc requirement as well. it's supposed to allow your chara to ignore those stat requirements so can equip pretty much whatever weapon/item you want

shadowonion
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Re: Sword Art Online: Fatal Bullet v1.70 +18 (table Update8)

Post by shadowonion »

Sorry, I guess I could have worded that better, I mean I can't get it to activate.

mamorukaiyo
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Re: Sword Art Online: Fatal Bullet v1.70 +18 (table Update8)

Post by mamorukaiyo »

might be one on the ones that became broken when 1.9.0 update came out would be my only guess. i know roughly 5 or 6 of the cheats don't work sadly :(

TheByteSize
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Re: Sword Art Online: Fatal Bullet v1.70 +18 (table Update8)

Post by TheByteSize »

Weapon edit still works. I just tried with version 1.9
Image

shadowonion
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Re: Sword Art Online: Fatal Bullet v1.70 +18 (table Update8)

Post by shadowonion »

TheByteSize wrote:
Tue Mar 10, 2020 1:48 am
Weapon edit still works. I just tried with version 1.9
Image
Can you use this to reduce it's stat requirements?

BalrogDeMorgoth
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Re: Sword Art Online: Fatal Bullet v1.70 +18 (table Update8)

Post by BalrogDeMorgoth »

Anyone know the 'Type Z' weapon Id or how to find their Id ?

mamorukaiyo
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Re: Sword Art Online: Fatal Bullet v1.70 +18 (table Update8)

Post by mamorukaiyo »

BalrogDeMorgoth wrote:
Tue Mar 10, 2020 11:26 pm
Anyone know the 'Type Z' weapon Id or how to find their Id ?
from what i remember id's are static from player to player for some odd for reason in this game :/ also id's for weapons only seem to change appearance not the stats to match sadly T.T unless that has been changed in 1.9.0 >.>()

valfeu
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Re: Sword Art Online: Fatal Bullet v1.70 +18 (table Update8)

Post by valfeu »

making a cheat table for cheat engine is good but I can't understand how it works :| :| :?: :?: . when i open the table, it is empty and there is a code window that opens but i don't understand what to do. to write a table of cheat which would be complete with just the cheats to activate to be able to play. I do not understand anything in programming so I would actually like a table already ready and finished. thank you in advance. here it is not possible tell me what to do with this cheat table and this code window. thank you in advance. :roll:

anonymousman
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Re: Sword Art Online: Fatal Bullet v1.70 +18 (table Update8)

Post by anonymousman »

BalrogDeMorgoth wrote:
Tue Mar 10, 2020 11:26 pm
Anyone know the 'Type Z' weapon Id or how to find their Id ?
easier to farm one from abyss dungeon, then edit the chip to your heart content

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