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Re: Sword Art Online: Fatal Bullet v1.70 +18 (table Update8)

Posted: Sat Aug 24, 2019 9:16 pm
by FranXX
Hi guys, i have a quation. You know how to get a Lievre accessory ? he looks like a decoration in her hair. or rather, it looks like two ribbons hanging from her head.

Re: Sword Art Online: Fatal Bullet v1.70 +18 (table Update8)

Posted: Sun Aug 25, 2019 1:14 am
by gahqm
FranXX wrote:
Sat Aug 24, 2019 9:16 pm
Hi guys, i have a quation. You know how to get a Lievre accessory ? he looks like a decoration in her hair. or rather, it looks like two ribbons hanging from her head.
I think those ribbons is for Lievre only, not related to accessory, because other guy - Clarence has same accessories but she don't have ribbon

Re: Sword Art Online: Fatal Bullet v1.70 +18 (table Update8)

Posted: Tue Sep 03, 2019 3:07 pm
by ange
excuse me. sorry for my poor English.
I took mistakes on using highlighted item.7
(I moved cursor while I'm editing accessory and I saved)
As a result, Clarence's second accessory disappeared.
I'd like you to show me screen capture that editing Clarence's secondary accessory in cheat engine.

Re: Sword Art Online: Fatal Bullet v1.70 +18 (table Update8)

Posted: Mon Sep 09, 2019 9:42 pm
by shinobuped
To everyone who can't enable the script. This what helped me (steam version btw). Uninstall EAC through installer which is located in game folder. Renamed SAOFB_Launcher.exe and instead renamed SOAFB to SAOFB_Launcher.exe so steam will start the game instead of launcher. now it works but online isn't accessible because i disabled EAC

Re: Sword Art Online: Fatal Bullet v1.70 +18 (table Update8)

Posted: Tue Sep 10, 2019 5:09 pm
by Skronos
this table work on 1.8?

Re: Sword Art Online: Fatal Bullet v1.70 +18 (table Update8)

Posted: Wed Sep 11, 2019 11:45 am
by shinobuped
Yeah, at least on steam version, without EAC.

Re: Sword Art Online: Fatal Bullet v1.70 +18 (table Update8)

Posted: Tue Oct 15, 2019 12:41 pm
by Re=L
is anyone making a table for v1.80?

Re: Sword Art Online: Fatal Bullet v1.70 +18 (table Update8)

Posted: Mon Nov 11, 2019 11:54 am
by MarcoJohn
Someone can add max bounty point ?

Re: Sword Art Online: Fatal Bullet v1.70 +18 (table Update8)

Posted: Sat Dec 28, 2019 8:28 am
by slyphii
I couldn't enable script in the game v.1.8 Is there anything to fix, please?

Re: Sword Art Online: Fatal Bullet v1.70 +18 (table Update8)

Posted: Tue Jan 07, 2020 9:16 am
by OmegaX123
I'm having an issue where Cheat Engine won't even detect my game (it shows up in the Applications list and the Processes list, I've tried hooking to all of them, they appear to work, but when I use the tables provided and make the edits mentioned upthread it says "module not found:SAOFB-Win64-Shipping.exe", and if I don't make the edits it doesn't say that but it still doesn't work). And it's not just the table, when I scan for codes manually it comes back with either no results on initial scan (even if I use "All" and "Unknown initial value"), or millions of results on initial scan and none on Next Scan.
EDIT to add: I'm using Cheat Engine 7.0, not sure if that matters/makes a difference.
EDIT 2: Tried it on CE 6.6 and 6.7, it doesn't give that message in those versions (maybe that message didn't exist in CE at the time?), but I get "Access violation" when I try to hook to the game, any of the three places it shows up in the list (Applications or either of the two in Processes).

Re: Sword Art Online: Fatal Bullet v1.70 +18 (table Update8)

Posted: Sat Jan 11, 2020 9:43 pm
by tyran285
OmegaX123 wrote:
Tue Jan 07, 2020 9:16 am
I'm having an issue where Cheat Engine won't even detect my game (it shows up in the Applications list and the Processes list, I've tried hooking to all of them, they appear to work, but when I use the tables provided and make the edits mentioned upthread it says "module not found:SAOFB-Win64-Shipping.exe", and if I don't make the edits it doesn't say that but it still doesn't work). And it's not just the table, when I scan for codes manually it comes back with either no results on initial scan (even if I use "All" and "Unknown initial value"), or millions of results on initial scan and none on Next Scan.
EDIT to add: I'm using Cheat Engine 7.0, not sure if that matters/makes a difference.
EDIT 2: Tried it on CE 6.6 and 6.7, it doesn't give that message in those versions (maybe that message didn't exist in CE at the time?), but I get "Access violation" when I try to hook to the game, any of the three places it shows up in the list (Applications or either of the two in Processes).
I have no errors with CE6.7 at all, and the table works fine.
Have you uninstalled EAC? and do you actually hook saofb-win64-shipping.exe instead of saofb.exe in the process list?

Re: Sword Art Online: Fatal Bullet v1.70 +18 (table Update8)

Posted: Sat Jan 18, 2020 8:50 am
by OmegaX123
I managed to get it working (except now it crashes when I try to leave my room with it on, which may possibly be because of CE or may be because of the executable I downloaded from the other thread to get it to work, and - which I don't have a huge problem with, since I understand that it's a partly-online game so cheating is an issue, but it's still annoying - when I switch back to the original exe everything I got from the cheats, including stuff I bought using the funds, is gone). I did try hooking to literally everything related to SAOFB in both the processes and applications lists, rolling back to CE 6.7 and using the custom exe seemed to be what fixed it for me.

Re: Sword Art Online: Fatal Bullet v1.70 +18 (table Update8)

Posted: Wed Feb 05, 2020 6:49 am
by Divinehero
edit: nvm i'm stupid i figured it out but i can't seem to get the enable dual wield thing working right

Re: Sword Art Online: Fatal Bullet v1.70 +18 (table Update8)

Posted: Wed Feb 05, 2020 9:23 am
by anonymousman
Hello everyone, newbie here. I've stopped playing this Fatal Bullet game after endless hours of grinding [for exp, progress, skills, weapons, accessories, etc]...

I have successfully farmed most of rank 11 weapons except for some and all of type z weapons, and maxed out some of them using chip editors. I have bunch of garbage in my inventory. :P

I have completed all DLCs and obtained most skills except skill freeze.

I have completed the main story once and the current progress has been rewinded back to just before the SBC Fluegel quest. If you want the true ending but lazy, I have grinded everything necessary for you, you are looking at the right place. Just proceed as usual and you will definitely obtain true ending.

Warning: this save contain cheat, use it at your own risk, im not liable.

edit: on hindsight, i think my save makes for a almost godmode save🤣. Any good samaritan here wants to continue polishing my save to complete the rest of items (weapons, outfits, accessories) that im yet to obtain? Make Fatal Bullet godmode save great again!



Anyway, have fun, explore it yourself, thanks :ph34r: :wub: :D

Re: Sword Art Online: Fatal Bullet v1.70 +18 (table Update8)

Posted: Wed Feb 05, 2020 9:27 am
by anonymousman
FranXX wrote:
Sat Aug 24, 2019 9:16 pm
Hi guys, i have a quation. You know how to get a Lievre accessory ? he looks like a decoration in her hair. or rather, it looks like two ribbons hanging from her head.
nope, that is considered a part of outfit. find the steam guide by a vietnam username Anh Hoang(iianm) to learn more about outfit specific to NPCs. For example, there are 2 variants of Zeliska's Queen's dress and Leafa's as posted by another forumer :ph34r: