Final Fantasy IX (Steam + Moguri Mod Installed)

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DrummerIX
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Re: Final Fantasy IX (Steam + Moguri Mod Installed)

Post by DrummerIX » Fri Jul 12, 2019 11:35 pm

Yes, I was using CE 6.8.3 and the Steam copy of the game and the Moguri installer of 7.0.1. You sure you have the right cheat file? It didn't work at first, but I fixed it.

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IFireflyl
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Re: Final Fantasy IX (Steam + Moguri Mod Installed)

Post by IFireflyl » Sat Jul 13, 2019 12:13 am

DrummerIX wrote:
Fri Jul 12, 2019 11:35 pm
Yes, I was using CE 6.8.3 and the Steam copy of the game and the Moguri installer of 7.0.1. You sure you have the right cheat file? It didn't work at first, but I fixed it.
Oh, man. I was using version 1.5. I never even saw 1.6. I'm going to say having the wrong file was my issue. As well as reading comprehension. :mellow:

edale
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Re: Final Fantasy IX (Steam + Moguri Mod Installed)

Post by edale » Sat Jul 13, 2019 5:09 pm

I just did some testing with the ABP multiplier. It does 'kinda' work, but definitely not as intended.

OK, full list of the steps I took testing:

Loaded up the cheat db.
Started FFIX.
Opened the FFIX process in cheat engine, and kept the address list from the db.
Got to main menu; activated "Final Fantasy IX (Steam)" in the db.
Loaded up my save.
Opened/closed the menu.
Activated "Enable" in the db.
Activated "Scripts" in the db.
Put on equipment with an unlearned skill (40 AP to learn).
Got into a battle, won battle, got 2 AP (38 AP left to learn).
Activated "ABP Multiplier (Fight One Battle To Enable)". (did NOT activate the suboption)
Got into a battle, won battle, displayed 2 AP gained.
Checked equip screen, gained 15 AP (23 AP left to learn).
Checked db, noticed the multiplier was set to 15.
Activated the multiplier suboption, and set it to 5.
Got into a battle, won battle, displayed 2 AP gained.
Checked equip screen, gained 5 AP (18 AP left to learn).
Without activating the multiplier suboption, I changed it's value to 3.
Got into a battle, won battle, displayed 2 AP gained.
Checked equip screen, gained 3 AP (15 AP left to learn).
Deactivated "ABP Multiplier (Fight One Battle To Enable)".
Got into a battle, won battle, got 2 AP (13 AP left to learn).
Activated "ABP Multiplier (Fight One Battle To Enable)".
Noticed suboption reset itself to 15.
Without activating the multiplier suboption, I changed it's value to 1.
Got into a battle, won battle, displayed 2 AP gained.
Checked equip screen, gained 2 AP (11 AP left to learn).
Activated multiplier suboption, keeping it set at 1.
Checked equip screen, gained 2 AP (9 AP left to learn).

So it looks like you flat out gain whatever the multiplier suboption is set to unless it's set to 1 (or possibly just less than you'd gain normally, didn't have any higher AP enemies near to test with), regardless of if the suboption is active or not.

Oh, and FFIX seems to freeze on exiting if db is enabled, and you need to close cheat engine before FFIX will finish exiting.

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trust990
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Re: Final Fantasy IX (Steam + Moguri Mod Installed)

Post by trust990 » Tue Jul 16, 2019 9:34 am

DrummerIX wrote:
Fri Jul 12, 2019 11:35 pm
Yes, I was using CE 6.8.3 and the Steam copy of the game and the Moguri installer of 7.0.1. You sure you have the right cheat file? It didn't work at first, but I fixed it.
Nice work DrummerIX, like always :wink: I have a question, which option or is there an option that makes the magic stones uses stay, because ever time i restart the game, I must put the magic stone again in the abilities slot.

DrummerIX
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Re: Final Fantasy IX (Steam + Moguri Mod Installed)

Post by DrummerIX » Tue Jul 16, 2019 12:02 pm

You have to not use the Infinite Magic Stones for the game to keep the stones in the slot. It does some check and if you have more than what's available, it doesn't keep them activated.

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trust990
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Re: Final Fantasy IX (Steam + Moguri Mod Installed)

Post by trust990 » Tue Jul 16, 2019 12:53 pm

DrummerIX wrote:
Tue Jul 16, 2019 12:02 pm
You have to not use the Infinite Magic Stones for the game to keep the stones in the slot. It does some check and if you have more than what's available, it doesn't keep them activated.
Is there a way to bypass that?

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Re: Final Fantasy IX (Steam + Moguri Mod Installed)

Post by DrummerIX » Tue Jul 16, 2019 1:03 pm

Possibly, but I'm not looking for more options at the moment in this game.

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trust990
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Re: Final Fantasy IX (Steam + Moguri Mod Installed)

Post by trust990 » Tue Jul 16, 2019 1:12 pm

DrummerIX wrote:
Tue Jul 16, 2019 1:03 pm
Possibly, but I'm not looking for more options at the moment in this game.
No. I thought that there were already an option on the Cheat table, But no problem. Keep up the good work.

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Re: Final Fantasy IX (Steam + Moguri Mod Installed)

Post by Roxat » Mon Jul 29, 2019 8:02 pm

At first thank you DrummerIX for the table, that's exactly what I was looking for. However, I have a small problem: I started a new game (Until the crash of the airship) and tried to modify the stats of the characters. It was possible to modify the HP and MP (current and max) without any problems. Other values like STR could not be changed. Am I possibly doing something wrong or is this a bug?

I am grateful for any help!

Fenixdown
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Re: Final Fantasy IX (Steam + Moguri Mod Installed)

Post by Fenixdown » Sat Sep 21, 2019 4:34 pm

I'm having an issue that's confusing me, maybe someone can help. I was messing around with this table and it was working just fine, but now when I try to use the item editor, or exp multipliers, I can't edit the number, it only show 4 bytes under type. I didn't change any settings since it was working so I'm not sure how to fix it. I'm using the most up to date version of the table and CE version 6.8.3.

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Re: Final Fantasy IX (Steam + Moguri Mod Installed)

Post by DrummerIX » Sat Sep 21, 2019 4:47 pm

Fenixdown wrote:
Sat Sep 21, 2019 4:34 pm
I'm having an issue that's confusing me, maybe someone can help. I was messing around with this table and it was working just fine, but now when I try to use the item editor, or exp multipliers, I can't edit the number, it only show 4 bytes under type. I didn't change any settings since it was working so I'm not sure how to fix it. I'm using the most up to date version of the table and CE version 6.8.3.
Not sure what the issue is. Try redownloading the table or upgrading to CE 7.0 to see if that helps.

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Re: Final Fantasy IX (Steam + Moguri Mod Installed)

Post by edale » Sun Sep 22, 2019 7:14 am

OK, so I've spent the last week trying to figure out how to find the Friendly Monsters flags in the save file, and I've essentially given up (I've managed to get the save file decrypted, but it should be a JSON and it's not, so it's probably still compressed in some way, and I have no clue how to uncompress it...), BUT... During my research, I did find this post by Tirlititi on the Steam forums:
https://steamcommunity.com/app/377840/d ... 0483237808
The data is stored in your save files, which is usually in your "Documents/Square Enix/Final Fantasy IX" folder (it's not the game's folder). It's a .sav file.

But it's not very easy to grasp that information...
The file is compressed. Once uncompressed, it's a Json file with different fields. The field "gEventGlobal" is a snapshot of the different important variables (those that are saved in save files at least). "gEventGlobal" consists of 2048 bytes. The Friendly Monster flags are the 194th byte.

The Summon flags are the 207th byte, so if you know where it is (through "on the fly" RAM viewer, like CheatEngine), the Friendly Monster flags are a bit before that.
I don't know the inner-workings of CheatEngine enough to make use of this (and I've failed utterly at making use if the info for the save files), but I'm hoping this info is enough for @DrummerIX to hopefully add some Friendly Monster encounter flags to the cheat table.

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Re: Final Fantasy IX (Steam + Moguri Mod Installed)

Post by kurok » Mon Dec 09, 2019 1:13 am

Hello! I made an account only to say this:

Thank you!

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