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Rogue's Tale v2.04(201031) +14 table (offline mode)

Posted: Sat Jun 22, 2019 6:23 pm
by dharmang1910
Here is simple table for the game "Rogue's Tale"
Use only in offline mode.

Options:
Image

Press Image button if you like the table.

Notes:
This game has AntiCheat Implementation, so most probably your game is getting crash. So don't make complaint for that.
Click atleast 2 times in Activate Checkbox if it not activate in first try.
Activate table on loading screen before clicking your player name or before creating new player.

Store Page :


Re: Rogue's Tale v2 beta 2 +14 table (offline mode)

Posted: Sat Jun 22, 2019 8:21 pm
by Dispel
Is there something that must be done in order to activate successfully? The activate box never get his X. Im in offline mode.

Re: Rogue's Tale v2 beta 2 +14 table (offline mode)

Posted: Sun Jun 23, 2019 3:52 am
by dharmang1910
Dispel wrote:
Sat Jun 22, 2019 8:21 pm
Is there something that must be done in order to activate successfully? The activate box never get his X. Im in offline mode.
If above table not activate then try this one

Re: Rogue's Tale v2 beta 2 +14 table (offline mode)

Posted: Mon Jun 24, 2019 4:55 pm
by Dispel
The table seems to work accordingly! Thank you very much!

Re: Rogue's Tale v2 beta 2 +14 table (offline mode)

Posted: Thu Jan 02, 2020 1:48 am
by Lord Blade
I can activate the main script, but not the player one.

Re: Rogue's Tale v2 beta 2 +14 table (offline mode)

Posted: Fri Jan 03, 2020 4:56 pm
by dharmang1910
Lord Blade wrote:
Thu Jan 02, 2020 1:48 am
I can activate the main script, but not the player one.
There is two updates already came for this game after this table, so there is most probability that table does not work.

Re: Rogue's Tale v2 beta 2 +14 table (offline mode)

Posted: Tue Jul 14, 2020 2:23 am
by HakariTenrai
Is it okay to ask if it is possible to get a new table update for the game's latest release here, or would we have to submit a request in the requests section?

Re: Rogue's Tale v2 beta 2 +14 table (offline mode)

Posted: Mon Nov 09, 2020 10:17 pm
by dan83m
Hi any new update for the new rogue tale version?

Re: Rogue's Tale v2.04(201031) +14 table (offline mode)

Posted: Wed Nov 18, 2020 5:13 am
by dharmang1910
Table is updated for the game v2.04.

Re: Rogue's Tale v2.04(201031) +14 table (offline mode)

Posted: Fri Apr 30, 2021 10:07 pm
by FosterWasTaken
Good day, can I ask for updates on v2.06? Activating the previous table just seems to crash the game.
Thanks

Re: Rogue's Tale v2.04(201031) +14 table (offline mode)

Posted: Sun Jul 04, 2021 1:00 am
by dumbox29
Can we make that an 2.08v update please

Re: Rogue's Tale v2.04(201031) +14 table (offline mode)

Posted: Fri Aug 06, 2021 4:41 pm
by chaosjr7
Hi guys/gals, I've noticed that Rogue's Tale v2.08 is likely now using Unity Anti-Cheat Toolkit's Cheat Detector Functions and now crashs to desktop everytime I attempt to modify any data of the game, does anyone know how to disable or bypass this function? Or have I, simply been using false Data via pointers?! Please, I need to understand this game's logic!. I do know my data worked previously on v2.05, so did they just change up the data on me or did they turn on the cheat detector functions of Anti-cheat toolkit, and cause instant crashes to modified game data. Either way I need at least a little help to disable or bypass this nasty protection and I wish to learn how to do it myself as well, someone please help..

Re: Rogue's Tale v2.04(201031) +14 table (offline mode)

Posted: Fri Aug 06, 2021 9:57 pm
by blastz007
2.08 update would be nice :D

Re: Rogue's Tale v2.04(201031) +14 table (offline mode)

Posted: Sat Aug 07, 2021 9:52 am
by dharmang1910
chaosjr7 wrote:
Fri Aug 06, 2021 4:41 pm
Hi guys/gals, I've noticed that Rogue's Tale v2.08 is likely now using Unity Anti-Cheat Toolkit's Cheat Detector Functions and now crashs to desktop everytime I attempt to modify any data of the game, does anyone know how to disable or bypass this function? Or have I, simply been using false Data via pointers?! Please, I need to understand this game's logic!. I do know my data worked previously on v2.05, so did they just change up the data on me or did they turn on the cheat detector functions of Anti-cheat toolkit, and cause instant crashes to modified game data. Either way I need at least a little help to disable or bypass this nasty protection and I wish to learn how to do it myself as well, someone please help..
If I have remembered correctly then this game has always anti cheat from I have made first table. But may be they have updated it for double check the value for modification so if you modify one value then it check that value with another value and if they are mismatched then close the game. I have implemented anti cheat bypass in my first table so may be it is helpful to you.

Re: Rogue's Tale v2.04(201031) +14 table (offline mode)

Posted: Sun Aug 08, 2021 3:53 am
by gideon25
dharmang1910 wrote:
Sat Aug 07, 2021 9:52 am

If I have remembered correctly then this game has always anti cheat from I have made first table. But may be they have updated it for double check the value for modification so if you modify one value then it check that value with another value and if they are mismatched then close the game. I have implemented anti cheat bypass in my first table so may be it is helpful to you.
Im working on an update. Do you care if i use your pointers? (I can find them all anyway, but its quicker :P). Also the game uses checksums now (If fail checksum after each movement=crash) - which is easy enough to RET all the checksum creator/validator functions.