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Steel Division 2

Posted: Fri Jun 21, 2019 12:02 am
by Fenix
Here's a table for Steel Division 2.
It has Requisition Points and Unlimited Units.
As always let me know if it works.

Enjoy <3

Edit: I just noticed that the AI gets the same "buffs" which lead to the most amazing total war fight ever hahaha, Im gonna try to remedy this but I had so much fun so I'll still leave the options in for ppl. in the future tables.

Edit 2: Added Played Only Req. Points and Unl. Units Option (hopefully it works, dont really have a consistent way of testing it for sure so give me your feedback)

Re: Steel Division 2

Posted: Fri Jun 21, 2019 12:46 am
by Sakuranomiya
AI will also work

Re: Steel Division 2

Posted: Fri Jun 21, 2019 1:07 am
by Afghanicus
Thank you for that. Any luck with Campaign requisition(reinforcement) points?

Re: Steel Division 2

Posted: Fri Jun 21, 2019 1:16 am
by Fenix
Afghanicus wrote:
Fri Jun 21, 2019 1:07 am
Thank you for that. Any luck with Campaign requisition(reinforcement) points?
Ill have a look at it in the morning ^^

Re: Steel Division 2

Posted: Fri Jun 21, 2019 1:27 am
by Afghanicus
[/quote]

Ill have a look at it in the morning ^^
[/quote]

Thanks!!!

Re: Steel Division 2

Posted: Fri Jun 21, 2019 3:02 am
by karkas132
think it still works with AI even with player only on

Re: Steel Division 2

Posted: Fri Jun 21, 2019 5:48 am
by Emeraldo
Can you add unlimited units option on division creation screen? I mean you'll have 999 units in each of the selected cards.
This will be true 'player only' :)

Re: Steel Division 2

Posted: Fri Jun 21, 2019 6:16 am
by Just Seb
Thanks for sharing.

Re: Steel Division 2

Posted: Fri Jun 21, 2019 2:08 pm
by CaesarCzech
Im Afraid its broken And works for AI regardless of which one you turn on.

Tested in Historical battles and Army General.

Re: Steel Division 2

Posted: Fri Jun 21, 2019 2:09 pm
by Just Seb
It does work for both, but its better then nothing i guess.

Re: Steel Division 2

Posted: Fri Jun 21, 2019 3:57 pm
by f34rY
Thank you for this!
Most annoying part of the game is when you run out of units and just watch yourself get stomped.

If you can figure it out to make it player/player's team only that would be awesome!

Re: Steel Division 2

Posted: Fri Jun 21, 2019 5:53 pm
by CaesarCzech
Just Seb wrote:
Fri Jun 21, 2019 2:09 pm
It does work for both, but its better then nothing i guess.
I honestly dont know how reciference did it to be honest.

Re: Steel Division 2

Posted: Fri Jun 21, 2019 5:57 pm
by Just Seb
CaesarCzech wrote:
Fri Jun 21, 2019 5:53 pm
Just Seb wrote:
Fri Jun 21, 2019 2:09 pm
It does work for both, but its better then nothing i guess.
I honestly dont know how reciference did it to be honest.
What? I understood exactly nothing in your sentence?

hahahaahah

You dont understand what?

Re: Steel Division 2

Posted: Fri Jun 21, 2019 6:37 pm
by Fenix
Ok, so sorry to keep you guys waiting and stuff but I'm at the end of my wits ^^
Ive tried everything I knew, pointer scans, picking out parts of the memory to inject stuff but I can never get a proper pointer for the requisition, it always changes and I know far too little about cheat tables to understand why exactly.
The way I "guess" someone else did it is through a script that scans for the address every time the game starts. I have nooooo idea how to do that.
I also tried the campaign reinforcement points but NOPE they change on screen but they don't take effect, you just can't spawn in the units.
I saw that fearlessrevolution have a trainer out and would be curious how they solved the issue with the requisition or if it still gives the IA the same buffs...

I'm honestly hoping someone smarter than me will make a better table cause I just can't ^^

Re: Steel Division 2

Posted: Fri Jun 21, 2019 6:41 pm
by Just Seb
It is weird, but thanks for trying nonetheless.

mr anti fun seems to be working on a trainer, so it will be fun to see how he managed to do it, if he manages to do it :P