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Re: Bloodstained: Ritual of the Night +7 (table Update4.2)

Posted: Thu Jun 20, 2019 5:37 pm
by sage3k
Thank you.

Re: Bloodstained: Ritual of the Night +7 (table Update4)

Posted: Thu Jun 20, 2019 6:46 pm
by Hylician Legend
Cielos wrote:
Thu Jun 20, 2019 11:16 am
in case anyone is interesting in the shard stats pointer.
modifier 2 can be the attack speed modifier for the passive shards. e.g., Sword Expertise, Dagger Expertise, etc.
remember to re-equip, or equip another shard, then re-equip the shard that you just edited, for the changes to take effect.
Any chance you can explain why the stat changes aren't permanent and reset every time you start-up and load the game anew? Is there a way to make the changes permanent?

I know with save editing you can do exactly that, but sadly no one ever wants to make save editors for PC, just trainers. ¯\_(ツ)_/¯

Thank you for the table, by the way! It's much appreciated.

Re: Bloodstained: Ritual of the Night +7 (table Update4)

Posted: Thu Jun 20, 2019 6:55 pm
by Algester
chaosjr7 wrote:
Thu Jun 20, 2019 1:01 pm
Yes, I have tried selling all not important shards, but the Completion LVL Remains so, that Ending always plays at the end of the save.
game spoiler
remember STRIKE THE MOON WITH THE ZANGETSUTO when it shines red when fighting Gabel you need the weapon there are no shard flags in the game its MAP as is most IGAVANIA games get 80% of the map you are clear

just as Aria of Sorrow needs you to equip a certain accessory to prevent the bad end

unless you want to 100% your shard collection from the get go then its nigh impossible as you need to beat the game first and borrow the Tome of Conquest from Dracula who is probably not Alucard and certainly not DIO and beat him in the glacial cave to get his ZA WARUDO shard

Re: Bloodstained: Ritual of the Night +7 (table Update4.2)

Posted: Thu Jun 20, 2019 7:31 pm
by bloodaxis
Anyone figured out an exp multiplier that only works on familiars? I know there are exp multipliers out there but I don't really want to level up to max level.

Re: Bloodstained: Ritual of the Night +7 (table Update4.2)

Posted: Thu Jun 20, 2019 7:38 pm
by NumberXer0
Hmm..so how do we get max grade for boss shards? Like the Thrashing Tentacle from the first boss. You can't set it to 10 sell it and it doesn't seem to drop anywhere else so you can't set to 8 and get another. So is there no way to get a grade up legitimately or with the table?

Re: Bloodstained: Ritual of the Night +7 (table Update4.2)

Posted: Thu Jun 20, 2019 7:39 pm
by bloodaxis
NumberXer0 wrote:
Thu Jun 20, 2019 7:38 pm
Hmm..so how do we get max grade for boss shards? Like the Thrashing Tentacle from the first boss. You can't set it to 10 sell it and it doesn't seem to drop anywhere else so you can't set to 8 and get another. So is there no way to get a grade up legitimately or with the table?
NG+ seems to be the only way at the moment.

Re: Bloodstained: Ritual of the Night +7 (table Update4.2)

Posted: Thu Jun 20, 2019 7:48 pm
by Cake-san
NumberXer0 wrote:
Thu Jun 20, 2019 7:38 pm
Hmm..so how do we get max grade for boss shards? Like the Thrashing Tentacle from the first boss. You can't set it to 10 sell it and it doesn't seem to drop anywhere else so you can't set to 8 and get another. So is there no way to get a grade up legitimately or with the table?
I set it to 100 ,then, I save & reload the game...
bloodaxis wrote:
Thu Jun 20, 2019 7:31 pm
Anyone figured out an exp multiplier that only works on familiars? I know there are exp multipliers out there but I don't really want to level up to max level.
Shard grade/rank?
Solid Wolf wrote:
Thu Jun 20, 2019 6:46 pm
Any chance you can explain why the stat changes aren't permanent and reset every time you start-up and load the game anew? Is there a way to make the changes permanent?

I know with save editing you can do exactly that, but sadly no one ever wants to make save editors for PC, just trainers. ¯\_(ツ)_/¯
Stats is pre-calculated when loading save , so , it's not in the save. If you want to have high stat permanently you can try max out your level, maxed out shard that increase stat, equip item that increase stat and if you want more, you can edit the game file...

Re: Bloodstained: Ritual of the Night +7 (table Update4.2)

Posted: Thu Jun 20, 2019 7:54 pm
by juandeagle2222
Is there any possibility to play on Nightmare Mode with leveling up unlocked?

Re: Bloodstained: Ritual of the Night +7 (table Update4.2)

Posted: Thu Jun 20, 2019 7:56 pm
by bloodaxis
Cake-san wrote:
Thu Jun 20, 2019 7:48 pm
Shard grade/rank?
This level, [Link] it seems they have an exp bar of their own.

Re: Bloodstained: Ritual of the Night +7 (table Update4.2)

Posted: Thu Jun 20, 2019 8:22 pm
by Azure
has anyone been able to find what the last sword and head gear are supposed to be called? cant find them ingame anywhere

Re: Bloodstained: Ritual of the Night +7 (table Update4.2)

Posted: Thu Jun 20, 2019 8:50 pm
by NumberXer0
Cake-san wrote:
Thu Jun 20, 2019 7:48 pm
NumberXer0 wrote:
Thu Jun 20, 2019 7:38 pm
Hmm..so how do we get max grade for boss shards? Like the Thrashing Tentacle from the first boss. You can't set it to 10 sell it and it doesn't seem to drop anywhere else so you can't set to 8 and get another. So is there no way to get a grade up legitimately or with the table?
I set it to 100 ,then, I save & reload the game...
I don't think that works. I'm pretty sure its been confirmed that you have to trigger a "get" event for it to update properly. You can change the visual number, but it won't get any stronger unless you legitimately change the number ingame. Such as by selling or gaining one for real.

Also, Familiar level is its own thing. They have a Grade/Rank/Level. Its a different stat.

Re: Bloodstained: Ritual of the Night +7 (table Update4.2)

Posted: Thu Jun 20, 2019 9:19 pm
by Cake-san



familiar exp base address locate below player exp address (+8).

This code is for my table. Can be used for Cielos's table if you edit the pointer a bit...

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>139</ID>
      <Description>"familiar_exp"</Description>
      <Options moHideChildren="1"/>
      <LastState Value="" Activated="1" RealAddress="216B5AB8FE0"/>
      <VariableType>Array of byte</VariableType>
      <ByteLength>0</ByteLength>
      <Address>player</Address>
      <Offsets>
        <Offset>0</Offset>
        <Offset>48</Offset>
        <Offset>d30</Offset>
      </Offsets>
      <CheatEntries>
        <CheatEntry>
          <ID>140</ID>
          <Description>"silver knight"</Description>
          <LastState Value="9999956" RealAddress="216B5AB8FE8"/>
          <VariableType>4 Bytes</VariableType>
          <Address>+8</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>141</ID>
          <Description>"bloodbringer"</Description>
          <LastState Value="10001320" RealAddress="216B5AB9000"/>
          <VariableType>4 Bytes</VariableType>
          <Address>+20</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>


Re: Bloodstained: Ritual of the Night +6 (table Update3.2)

Posted: Thu Jun 20, 2019 9:52 pm
by Luke76bg
LunarFreya wrote:
Thu Jun 20, 2019 2:50 am
Start a new game with "NIGHTMARE" as your name will unlock hard and nightmare mode right away!
Also, i did some test with 999 luck and turn out it didn't affect critical hit rate like it did with symphony of the night, so edit luck to 999 to get max drop rate and the game still fine ! (Recommended playing the game with 999 luck with nightmare level 1, the game is awesome :D)
I know that, but i want to change the difficulty of my actual playthrough without starting again! The normal difficulty it's too easy!

Re: Bloodstained: Ritual of the Night +7 (table Update4.2)

Posted: Thu Jun 20, 2019 11:18 pm
by Azure
Cake-san wrote:
Thu Jun 20, 2019 9:19 pm
I know its probably a dumb question but how do we merge that new script to your table?

Re: Bloodstained: Ritual of the Night +7 (table Update4.2)

Posted: Fri Jun 21, 2019 1:04 am
by smashbro596
anyone wanna make a script for max 999 stats?
gets annoying every time editing each individual pointer to 999