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Re: Bloodstained: Ritual of the Night +6 (table Update3.2)

Posted: Wed Jun 19, 2019 4:29 pm
by Rysefox
To much tables :!: :?: :|

Re: Bloodstained: Ritual of the Night +6 (table Update3.2)

Posted: Wed Jun 19, 2019 5:05 pm
by bloodaxis
ign1z wrote:
Wed Jun 19, 2019 4:28 pm
here a small simple script to allow 1 time shard upgdare directly to lvl 9.

please only activate on the shop, at least that what i was doing to raise level... and turn off after upgrading.
sorry for bad english
Sweet, just want to know if you've tested it out properly, as in it'll actually count as a rank up and not just changing the numbers.
Great work regardless.

Re: Bloodstained: Ritual of the Night +6 (table Update3.2)

Posted: Wed Jun 19, 2019 5:45 pm
by STN
Rysefox wrote:
Wed Jun 19, 2019 4:29 pm
To much tables :!: :?: :|
People seem to love this game :ph34r:

Re: Bloodstained: Ritual of the Night +6 (table Update3.2)

Posted: Wed Jun 19, 2019 5:56 pm
by Rysefox
STN wrote:
Wed Jun 19, 2019 5:45 pm
Rysefox wrote:
Wed Jun 19, 2019 4:29 pm
To much tables :!: :?: :|
People seem to love this game :ph34r:
Definitely

Re: Bloodstained: Ritual of the Night +6 (table Update3.2)

Posted: Wed Jun 19, 2019 7:20 pm
by NumberXer0
+1 for the droprate multiplier. Editing luck makes it too easy =/

Edit: I'd also like to request a cheat for technique mastery as well, they have their own exp bars.
Oh and is it possible to unlock all of the password items in one save using CE? There are special cosmetic accessories you unlock if you set your name to a specific thing when starting a new game. Only seems to work on a new game too, so just one per file.

Edit2: These are the items I'm talking about
[Link]

Re: Bloodstained: Ritual of the Night +6 (table Update3.2)

Posted: Wed Jun 19, 2019 9:38 pm
by Hylician Legend
How come the changes to stats don't stick? Even if I save, the next time I load the game, the stats are reset back to normal. Why is that? I don't suppose there is any way to change and set them permanently?

Also, any chance we can get an exp multiplier for those of us who don't want to merely set our exp to level up?
STN wrote:
Wed Jun 19, 2019 5:45 pm
Rysefox wrote:
Wed Jun 19, 2019 4:29 pm
To much tables :!: :?: :|
People seem to love this game :ph34r:
Of course! It's a spiritual successor to the wildly popular and beloved Castlevania: Symphony of the Night on PS1.

Re: Bloodstained: Ritual of the Night +6 (table Update3.2)

Posted: Wed Jun 19, 2019 10:58 pm
by Gaawachan
NumberXer0 wrote:
Wed Jun 19, 2019 7:20 pm
Edit: I'd also like to request a cheat for technique mastery as well, they have their own exp bars.
Oh and is it possible to unlock all of the password items in one save using CE? There are special cosmetic accessories you unlock if you set your name to a specific thing when starting a new game. Only seems to work on a new game too, so just one per file.
Edit2: These are the items I'm talking about
[Link]
These would be great. The only other thing I can think of that would be good to add is a jump code.

Re: Bloodstained: Ritual of the Night +6 (table Update3.2)

Posted: Wed Jun 19, 2019 11:34 pm
by kaede
Technique exp seems to increase by 100 per active use. The max needed for mastery varies for each technique. I made a simple table for a technique exp multiplier to make it a bit less grindy. Only tested on the Steam version.

Edit: Added familiar exp multiplier with the help of Cake-san's table.

Re: Bloodstained: Ritual of the Night +4 (table Update1.1)

Posted: Wed Jun 19, 2019 11:44 pm
by KS212
Disillusioned wrote:
Wed Jun 19, 2019 3:32 pm


I'm not sure if changing the quantity actually works -- it shows the higher grade in the stat sheet, but so far from testing with a few different passives and actives, it didn't actually seem to affect their effectiveness in any way.

Edit: Yup, just manually grinded a level for a passive and an active, and the difference is there, but not by just increasing the quantity, sadly. So still need a drop rate increase or another way to improve shards!
Changing the Grade only ups 'damage' and increases the effectiveness of passives. The bigger increases are all via Rank. So yeah, its working as intended. Grade ups are tiny.

Re: Bloodstained: Ritual of the Night +6 (table Update3.2)

Posted: Thu Jun 20, 2019 1:21 am
by KS212
kaede wrote:
Wed Jun 19, 2019 11:34 pm
Technique exp seems to increase by 100 per active use. The max needed for mastery varies for each technique. I made a simple table for a technique exp multiplier to make it a bit less grindy. Only tested on the Steam version.
Nice work. This one's pretty big gameplay wise. A lot of ppl have no idea what mastering a technique actually does (lets you freely use the move w/ any weapon of that type).

Re: Bloodstained: Ritual of the Night +6 (table Update3.2)

Posted: Thu Jun 20, 2019 1:51 am
by mrfatso
I took everyone 's table from Cielos, enpoping. anjinggila, ign1z, kaede and toss them together

edit1: updated as of 23th June 2019, updated with Cielos & Kaede's updated table.

Re: Bloodstained: Ritual of the Night +6 (table Update3.2)

Posted: Thu Jun 20, 2019 2:32 am
by shadowfang82
can any add a option to edit how high you can jump thanks

Re: Bloodstained: Ritual of the Night +6 (table Update3.2)

Posted: Thu Jun 20, 2019 2:34 am
by Luke76bg
Amaxing table thank you Cielos! It would be possible to change difficulty in game, i mean, i'm playing with normal and it's a bit easy for me, so an option to switch to hard or nightmare in game would be nice (if possible)

Re: Bloodstained: Ritual of the Night +6 (table Update3.2)

Posted: Thu Jun 20, 2019 2:50 am
by LunarFreya
Start a new game with "NIGHTMARE" as your name will unlock hard and nightmare mode right away!
Also, i did some test with 999 luck and turn out it didn't affect critical hit rate like it did with symphony of the night, so edit luck to 999 to get max drop rate and the game still fine ! (Recommended playing the game with 999 luck with nightmare level 1, the game is awesome :D)

Re: Bloodstained: Ritual of the Night +6 (table Update3.2)

Posted: Thu Jun 20, 2019 2:57 am
by smashbro596
game updated. table likely broke.