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Re: Bloodstained: Ritual of the Night +11+1 (table Update7.1)

Posted: Tue Jul 09, 2019 2:07 am
by nuocda
Gaawachan wrote:
Tue Jul 09, 2019 12:55 am
smashbro596 wrote:
Sun Jul 07, 2019 4:56 pm
you have to
I already know this, have already killed OD TEN TIMES and I already posted that in this topic TWICE.

Since you are apparently incapable of reading what I wrote, I will write it AGAIN. Here, I'll even use numbered order so you can keep track of what I've said since you apparently are physically incapable of doing that otherwise.

1. I have beaten OD and 100%ed this game NINE TIMES on a single save file. THAT IS NOT THE PROBLEM.
2. The problem is that my game's book carrying capacity is locked at TWO until I beat OD at the end of the game.
3. THAT IS NOT SUPPOSED TO HAPPEN. EVERYONE I've talked to says that you can get AT LEAST 3 slots BEFORE needing to beat OD, and I CAN'T. NO, I am not doing something wrong. NO, I cannot fix it; I've been trying to fix it for over FIFTY HOURS OF PLAY when I first found out about this, which is why I asked for help.

For some reason, when I did a fresh, tenth run of the game, I did not experience this bug and DID get the 3rd slot. It's a BUG. I'm asking for a cheat engine FIX so that I don't have to trash my 9/9 soul completion file because of a stupid-*** bug.

Get it? Understand?

For the record, I know for a fact that I'm not the only person who has run into this problem, since apparently that's the only way to not get blown off like this.
i have 3 slot book on first time run too, i think 3 slot only for first time(no clear save, no new game+), when you beat final boss without fight him, he increase 3 slot book for carry tome of conquest book

Re: Bloodstained: Ritual of the Night +11+1 (table Update7.1)

Posted: Tue Jul 09, 2019 9:46 am
by mrfatso
teinousi wrote:
Sun Jul 07, 2019 12:45 pm
what i know is some staff inside this game call himself named fuckonami :)
my guess is that one of them is probably a fan of jim sterling, since jim sterling himself did mentioned that he had backed this campaign out of spite.

Re: Bloodstained: Ritual of the Night +11+1 (table Update7.1)

Posted: Sun Jul 14, 2019 3:09 am
by Fygee
I'm unable to get the script to enable running the Steam version. Have the game loaded, ran CE, opened the table, no luck. Tried it multiple times in various patterns, no change.

Any advice?

Re: Bloodstained: Ritual of the Night +11+1 (table Update7.1)

Posted: Wed Jul 17, 2019 2:20 am
by Raijinken
Which script are you having problems with? The only one that crashed for me was the regular exp multiplier.

Re: Bloodstained: Ritual of the Night +11+1 (table Update7.1)

Posted: Thu Jul 25, 2019 9:18 am
by Nthanhdat
I playing this game and one happen appear
when i enable familiar 5 head and disable sword so then sword and 5 head both exist
This happen disappear when load again game

*can u script to all Familiar both enable?

Re: Bloodstained: Ritual of the Night +11 (table Update7)

Posted: Fri Jul 26, 2019 12:13 am
by NewMember
pox911 wrote:
Wed Jun 26, 2019 9:40 pm
Image
Can you give a better explanation about when should I click "Pull IDs". I tried everything and nothing happens. :x
1. The game is paused
2. I check my equipped weapon
3. I check my equipped shard

It keeps saying:

"Pointer to item table not found. Please make sure you reopen the Main Menu to pull the pointer."

What do actually mean by "Main Menu"??? :|

Re: Bloodstained: Ritual of the Night +11+1 (table Update7.1)

Posted: Sat Jul 27, 2019 3:40 pm
by Nthanhdat
Nthanhdat wrote:
Thu Jul 25, 2019 9:18 am
I playing this game and one happen appear
when i enable familiar 5 head and disable sword so then sword and 5 head both exist
This happen disappear when load again game

*can u script to all Familiar both enable?
Cielos, can u code enable all familiar same time

And code can modify effect shard Alchemic Bounty rate [the number of items obtained from crafting increases]

Re: Bloodstained: Ritual of the Night +11+1 (table Update7.1)

Posted: Mon Aug 05, 2019 6:31 pm
by silverd
New update (GOG 1.0.9) broke the Highlighted Item/Shard. Shard stats are working fine but not the first menu. =(
Enemy Drop mod works fine, too!

Re: Bloodstained: Ritual of the Night +11+1 (table Update7.1)

Posted: Wed Aug 07, 2019 2:54 am
by raferaud84
Sme happened to steam version.

Table partially broke (item parts).

Re: Bloodstained: Ritual of the Night +11+1 (table Update7.2)

Posted: Tue Aug 13, 2019 3:33 pm
by Cielos
silverd wrote:
Mon Aug 05, 2019 6:31 pm
New update (GOG 1.0.9) broke the Highlighted Item/Shard. Shard stats are working fine but not the first menu. =(
Enemy Drop mod works fine, too!
raferaud84 wrote:
Wed Aug 07, 2019 2:54 am
Sme happened to steam version.

Table partially broke (item parts).
thanks for the report.
table updated. re-download~

Re: Bloodstained: Ritual of the Night +11+1 (table Update7.2)

Posted: Fri Aug 16, 2019 6:11 am
by Theo75
Hi! Are we getting an updated table for 1.04?

Re: Bloodstained: Ritual of the Night +11+1 (table Update7.2)

Posted: Sun Aug 25, 2019 8:15 am
by Kira
I can't seems to get the force enemy drop cheat to work. I just want to obtain all the save data cheat equipment in a single save. Anyone can guide a fellow gamer please? Btw, I'm running the latest steam version with Iga backpack DLC installed

Also, are there anyway to enable all techniques within the same weapon class? Not quite the same thing, but this awesome table by Kaede can boost techniques/familiar exp gain for the steam version. Mastering a technique will enable any weapon of the same class to utilize the technique. Thanks Kaede! :D

Re: Bloodstained: Ritual of the Night +11+1 (table Update7.2)

Posted: Wed Sep 18, 2019 7:41 am
by Gaawachan
Kira wrote:
Sun Aug 25, 2019 8:15 am
I just want to obtain all the save data cheat equipment in a single save.
Someone made a mod for this on Nexusmods:
https://www.nexusmods.com/bloodstainedr ... ht/mods/44
... This will give you the stuff you want. I tested it to make sure the mod works and it does.

Re: Bloodstained: Ritual of the Night +6 (table Update3.2)

Posted: Wed Oct 02, 2019 7:42 am
by GuyInDogSuit
kaede wrote:
Wed Jun 19, 2019 11:34 pm
Technique exp seems to increase by 100 per active use. The max needed for mastery varies for each technique. I made a simple table for a technique exp multiplier to make it a bit less grindy. Only tested on the Steam version.

Edit: Added familiar exp multiplier with the help of Cake-san's table.
Works, though I must mention you have to actually HIT an enemy for the technique one to work. Took me a second to realize this.