Bloodstained: Ritual of the Night +11+1 (table Update7.2)

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kamshuikam
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bloodstained RoN

Post by kamshuikam » Wed Jun 26, 2019 4:36 am

NEW ULTRA ULTIMATE FINAL TABLE (compilation of all you can find and remastered more easy to use !!)

ENJOY !!!!
CODEX VERSION OF POOR PEOPLE ONLY.
BloodstainedRotN-Win64-Shipping.CT
(1.55 MiB) Downloaded 81 times
thumb up .

table feature :

--Item replacer--
exchange any item with another.
(with drop down list of all items in game)

--ennemy drop garantied
shard, item.

--enemy drop selector
choose what drop enemy (1 shard and 4 items)
(with drop-down list of all item in game)

--Easy xp--
player, familiars, techniques.

--player stats
all can be changed
added coordinate of player.

--infinite features--
hp(still hurt no die), hp (untouchable),
mp, ingredients, ammoBullet, gold.

--playerSpeed--
walk, attack, slide and backstep.
(distance too).

--gameSpeed--
choose overall speed of the game.

---How it was done ?

-Grabbed what was on forum, tested all their stuff line by line , deleted what was not useful for common people.
-tested again
-imrpoved the table with complete id drop down list (some effort and time in this part).
-tested each entry of id list in game.
-compiled what was useful to keep among all cheat, rearranged, renamed what needed to be.
-tested again all the table
-spreaded through this wonderful site the best table for the codex initial version of bloodstained RoN.

how to use ?

--Item replacer info--
check the box , go to equip menu and equip what item you want to replace.
now switch to Cheat Engine and check if your item appear on the right.
Choose a new item with drop down list of all item.
**warning ! : replace only with item of same category, example a red shard for a red shard,
or a weapon for a weapon.

--ennemy drop garantied info
check the box, enjoy !

--enemy drop selector info
choose what drop enemy (1 shard and 4 items)
check the box and choose a shard, 4 items with drop down list, edit quantity to 1 !!
warning : do not forget to edit quantity to 1 at least.
some enemy have empty drop slot, check in game : archive/demon
thus, some item might not appear in this case.

--Easy xp info
*for player double click and change the xp to a big value (for example 100 000), then level up one time.
you should level up multiple time in a row !!

*for familiars and techniques, check the box and change the value to 3000 for example, then use
a techniques, you should have learned it in one time. for your familiar let him destroy something
and he will be at max level, depends on the value you put.

--player stats info
*for stats check the box, double click on any value and change what you desire.
*warning : if you reload, stats comes back to normal !

*for coordinate of player X and Y , the best is to set a hotkey for this cheat.
example, you set coordinate Y a hotkey, numpad 8 does increase value with 800.
now in game you jump and press numpad 8 you should be telport far up and reach any height.

--infinite features info
just check the box, enjoy !
note : properly click on checkbox and wait 5-6 sec max, the script to finish.

--playerSpeed info
check the box, check again a box(es) among walk or attack or slide or backstep.
just double click on value, example 5, you should become the flash !
note : wait 5-6 sec max for the script to finish after clicking

--gameSpeed info
check the box and change the value, example 1.15 .
everything is speed up, enemy become faster too !


*-*made by kamshuikam*-*


credits:

The hours passed on it, all men who participate to brought new data, make scripts from scratch and the people !
and the founders of this site.

special thanks:

Metael , wh1t3y, A.Wiseman, SWAT-Squad, Psy
Kickclock, Recifense, geri, Emperor, Jgoemat,
mgr.inz.Player, justa_dude, Ser[g]ant, Atom0s


And...Eric Heijnen ("Dark Byte").


kam.




salam.
Last edited by kamshuikam on Mon Jul 01, 2019 7:25 am, edited 14 times in total.

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STN
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Re: bloodstained RoN

Post by STN » Wed Jun 26, 2019 7:01 am

kamshuikam wrote:
Wed Jun 26, 2019 4:36 am
ULTIMATE CHEAT TABLE



BloodstainedRotN-Win64-Shipping(madeByKam_deleteThis).CT


kam.

salam.
Dude stop. Use your brain, how is it a good idea to spam the fuck out of the forum like this?

Image

I mean just look at this, add the one topic i actually deleted of yours.

Take a deep breath, calm the fuck down then when you're all good and dandy, post one table either in the huge ass thread for this game or in ONE thread of yours. There is an EDIT button you can use.

Congratulations for being the first person i am warning for actually contributing to this forum.

I mean what the fuckity fuck, if you weren't actually posting tables you would make for an amazing spambot that's fucking up the forum in guise of contribution.
For site updates, follow FRF's official Twitter, Facebook

liambass
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Re: Bloodstained: Ritual of the Night +9 (table Update6.2)

Post by liambass » Wed Jun 26, 2019 8:31 am

Is there a way I can edit the Numpad shortcuts for "fetch ID"? I haven't got a Numpad on the PC I'm playing on.

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kyoski
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Re: Bloodstained: Ritual of the Night +9 (table Update6.2)

Post by kyoski » Wed Jun 26, 2019 8:44 am

right click > set/change hotkeys

liambass
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Re: Bloodstained: Ritual of the Night +9 (table Update6.2)

Post by liambass » Wed Jun 26, 2019 9:14 am

Nice one, thanks. I'm not quite as au fait with CE as I'd like to be yet.

KS212
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Re: Bloodstained: Ritual of the Night +9 (table Update6.2)

Post by KS212 » Wed Jun 26, 2019 11:06 am

Ok this shit is just weird, just sayin... it seems like if you have a backer ID attached to your save, the item ID's are totally different/unique JUST for you...

Looks like Cielos' fetch ID is the only way to actually get an item list that works for each individual if they're using backer codes/ID's.

liambass
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Re: Bloodstained: Ritual of the Night +9 (table Update6.2)

Post by liambass » Wed Jun 26, 2019 12:16 pm

kyoski wrote:
Wed Jun 26, 2019 8:44 am
right click > set/change hotkeys
I can't seem to find it, do you know what entry the hotkeys are currently set up on?

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Re: Bloodstained: Ritual of the Night +9 (table Update6.2)

Post by Cielos » Wed Jun 26, 2019 2:46 pm

@all
another quick update:
Update7
- added inf. double jump.
- added modifiers mod. it contains 7 child scripts, attack speed mod, move speed mod, slide speed mod, backstep speed mod, 100% crit hit, guard all attack, and guard all trap. these can all be done by editing the [modifiers] via the [pointers], these scripts are for quicker manipulation without editing the values again on every game session. read the description for details.
- added some more pointers to "[pointers]>[stats]>[modifiers]", which, again, are all found by rapierx.
///************************************///
liambass wrote:
Wed Jun 26, 2019 12:16 pm
kyoski wrote:
Wed Jun 26, 2019 8:44 am
right click > set/change hotkeys
I can't seem to find it, do you know what entry the hotkeys are currently set up on?
there are 5 entries' hotkeys you need to modifier.
shard id, id 1, id 2, id 3 and id 4.
the interface should be self-expeditionary.

have fun~

liambass
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Re: Bloodstained: Ritual of the Night +9 (table Update6.2)

Post by liambass » Wed Jun 26, 2019 3:11 pm

Cielos wrote:
Wed Jun 26, 2019 2:46 pm
liambass wrote:
Wed Jun 26, 2019 12:16 pm
kyoski wrote:
Wed Jun 26, 2019 8:44 am
right click > set/change hotkeys
I can't seem to find it, do you know what entry the hotkeys are currently set up on?
there are 5 entries' hotkeys you need to modifier.
shard id, id 1, id 2, id 3 and id 4.
the interface should be self-expeditionary.

have fun~

Perfect, thanks.

Vortaka
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Re: Bloodstained: Ritual of the Night +11 (table Update7)

Post by Vortaka » Wed Jun 26, 2019 4:53 pm

Thanks Cielos for another great table with lots of options!!! And a lot of quick updates too! Great work!

Vortaka

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Re: Bloodstained: Ritual of the Night +9 (table Update6.2)

Post by bloodaxis » Wed Jun 26, 2019 5:12 pm

KS212 wrote:
Wed Jun 26, 2019 11:06 am
Ok this shit is just weird, just sayin... it seems like if you have a backer ID attached to your save, the item ID's are totally different/unique JUST for you...

Looks like Cielos' fetch ID is the only way to actually get an item list that works for each individual if they're using backer codes/ID's.
Yeah I used a backer id eventhough I don't think I actually get anything from it and now I can't add those "jokey" backer items. :D

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Re: Bloodstained: Ritual of the Night +11 (table Update7)

Post by pox911 » Wed Jun 26, 2019 5:42 pm

looks like i should try building a basic item id dump script. If the game is storing this the way i hope it is, it should be doable. Hopefully something like that wont break so easy ids can be dumped on dlc release.

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Re: Bloodstained: Ritual of the Night +11 (table Update7)

Post by chaos915 » Wed Jun 26, 2019 6:03 pm

I don't think the DLC is actually the cause of different IDs. I think it's a random seed assigned to you the moment you start the game for the first time, most likely as an anti-cheat. You could possibly delete all your files including System_Slot.sav and restart the game to have completely different ID offsets.

I wonder what would happen if you downloaded someone else's System_Slot.sav
Would the ID offset match the other players game?
Would the item IDs get messed up for your other saves, or just not load?

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Re: Bloodstained: Ritual of the Night +11 (table Update7)

Post by Cielos » Wed Jun 26, 2019 6:20 pm

pox911 wrote:
Wed Jun 26, 2019 5:42 pm
looks like i should try building a basic item id dump script. If the game is storing this the way i hope it is, it should be doable. Hopefully something like that wont break so easy ids can be dumped on dlc release.
a proper lua script would be great. hope it is the way you hope it is.....

tried to made one, once I printed the id+name for conjure shard then I realise I dug in the wrong place and fetched from my inventory instead of the actual item table....

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Re: Bloodstained: Ritual of the Night +11 (table Update7)

Post by pox911 » Wed Jun 26, 2019 6:55 pm

yeah, that's half the battle, getting it to be the actual item list instead of the inventory or something. The first test i had was pulling random strings instead of inventory :P

On an unrelated note, i managed to summon a butt load of dalahan familiars. it lagged the game hard
chaos915 wrote:
Wed Jun 26, 2019 6:03 pm
I don't think the DLC is actually the cause of different IDs. I think it's a random seed assigned to you the moment you start the game for the first time, most likely as an anti-cheat. You could possibly delete all your files including System_Slot.sav and restart the game to have completely different ID offsets.

I wonder what would happen if you downloaded someone else's System_Slot.sav
Would the ID offset match the other players game?
Would the item IDs get messed up for your other saves, or just not load?
after doing a quick search, the "ID" is just a standard unreal string index pointer. So yeah, a basic lua script to dump the list and their string would work once a base table is found

edit: Found a table named PB_DT_ConsumableMaster that holds the base internal name of consumables only and a PB_DT_ItemMaster that might hold all items as a whole. I kinda want to see if i can find a seperate list for the consumables and what not for the sake of easy sorting down the road. Just need a good way to find all these darn things.

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