kyoski wrote: ↑
Tue Jun 25, 2019 8:24 am
I have put a link at the first post to yours for those who have the DLC installed...
(maybe I should just buy the DLC too and be done with it.....)
rapierx wrote: ↑
Tue Jun 25, 2019 11:38 am
You can add my table to yours and adjust/change anything. I think it's better to have everything in just one table. [[pPlayer+8]+d40] as a base pointer probably will increase their stability.
ok. I'll add them in on next update.
- added fetch id to enemy drop mod. read script description below for details.
spent some time to write a simple lua to fetch both the id and the name and put them in the correct dropdownlist format.
before I change the script to build the item list, I realized the info I found is for the item I've DISCOVERED. not yet discovered won't be shown in the list............
(in case you're interested, the lua script is [drop shard] in the second blank entry at the bottom of the table, it would just print the id and name of the conjure shards you have collected for your current savegame.)
there are still at least another 2 id list I can investigate, but they have no immediate relation to the names, and I'm getting bored...
so, for now, I wrote another simple script instead, to fetch the ID of the highlighted entry in the "Archives > Item". and make some hot-keys that allow me to set the drop shard/item id easily in-game.
the down side is that you can't fetch the id of the boss medals that you haven't obtained yet, the toggle-able shards, and the password-unlock items.
these will have to rely on the id shared here and/or you find them yourself first for your next gameplay.
but all other items, including the ?????? in your archives, can be fetched and add to the enemy drop items or shard id.
so, about the different ids for different version.
I have the vanilla steam (without any DLC or backid). @kyoski list doesn't work for me.
is there a list here for vanilla steam so that I can test?