Bloodstained: Ritual of the Night +11+1 (table Update7.2)

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NumberXer0
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Re: Bloodstained: Ritual of the Night +7 (table Update4.2)

Post by NumberXer0 » Sat Jun 22, 2019 7:19 pm

Cake-san wrote:
Sat Jun 22, 2019 3:50 pm
NumberXer0 wrote:
Sat Jun 22, 2019 3:08 pm
Cake-san wrote:
Sat Jun 22, 2019 2:49 pm
...
The Grade saves, sure, but its visual. I've tested it myself many times. Take the level one shard and it does say 36 damage to an enemy. Change it to 9, it still does 36 damage to the same enemy. Saving and loading doesn't matter. The number is visual when it comes to the Grade.
Not all shard if you increase the grade/rank, it will increase its damage. That thrashing tentacle shard will increase its tentacle when its rank is increase. the damage depend your stats.
But...thats wrong. Grade increases its power or effect. That is a direct quote from the game's compendium. Take Cerulean Splash for example: Increasing grade increases damage, increasing rank increases the amount of bounces. If I take a level 1 Grade shard, it hits the Dullahan for 22 damage. Every single time. If I then rank it up to Grade 9 legitimately, it does 33. Only Grade, no equipment changes, it ALWAYS does 33. Now if I simply set the grade to 9, save and reload like you said, it hits for 22 like it was Grade 1 even if it says 9. I've tested this on 4 different Shards. Simply setting the Grade doesn't work, period. We need a different method to level up one time shards.

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Re: Bloodstained: Ritual of the Night +8 (table Update5)

Post by Cake-san » Sat Jun 22, 2019 7:56 pm

NumberXer0 wrote:
Sat Jun 22, 2019 7:19 pm
But...thats wrong. Grade increases its power or effect. That is a direct quote from the game's compendium. Take Cerulean Splash for example: Increasing grade increases damage, increasing rank increases the amount of bounces. If I take a level 1 Grade shard, it hits the Dullahan for 22 damage. Every single time. If I then rank it up to Grade 9 legitimately, it does 33. Only Grade, no equipment changes, it ALWAYS does 33. Now if I simply set the grade to 9, save and reload like you said, it hits for 22 like it was Grade 1 even if it says 9. I've tested this on 4 different Shards. Simply setting the Grade doesn't work, period. We need a different method to level up one time shards.
rank is +8 while real grade is +C , you're welcome.

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Re: Bloodstained: Ritual of the Night +8 (table Update5)

Post by KS212 » Sat Jun 22, 2019 8:48 pm

Cielos wrote:
Tue Jun 18, 2019 3:28 pm

(protest on-going here, not staying home much. have some time to play some today, made another cheat instead in the end...)
- added game speed mod.
Wow, hope you're ok buddy... stay safe!

Just FYI in case you didn't know too, like every other Igavania on the DS there is a shard in game called Accelerator that basically lets you move at at a ridiculously fast speed. You can zoom the entire map with this in like 5 mins left to right. Most of us who are used to Igavania games consider getting this ability and the super high jump to be 'final endgame' as this shard basically shrinks the game world. Naturally you don't get this until the very end.

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Re: Bloodstained: Ritual of the Night +8 (table Update5)

Post by Unknown_User0 » Sun Jun 23, 2019 1:57 am

First time posting so unsure if this goes here...

Would it be possible to alter collected HP MAX UP / MP MAX UP / CAPACITY UP values? Each of those items grants you +20 HP Max, +10 MP Max, and +5 Capacity Max when collected. Looking at the stats table... it shows only the default values that you started the game with, such as 120 HP and 78 MP.

Would it also be possible to edit the Food Consumed Checks that boosts your stats? Like a checklist of some sorts where you can change if you ate that Food for the first time & such to gain it's First Time Bonus Stats Increase.

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Re: Bloodstained: Ritual of the Night +8 (table Update5)

Post by nuocda » Sun Jun 23, 2019 2:20 am

Unknown_User0 wrote:
Sun Jun 23, 2019 1:57 am
First time posting so unsure if this goes here...

Would it be possible to alter collected HP MAX UP / MP MAX UP / CAPACITY UP values? Each of those items grants you +20 HP Max, +10 MP Max, and +5 Capacity Max when collected. Looking at the stats table... it shows only the default values that you started the game with, such as 120 HP and 78 MP.

Would it also be possible to edit the Food Consumed Checks that boosts your stats? Like a checklist of some sorts where you can change if you ate that Food for the first time & such to gain it's First Time Bonus Stats Increase.
because bonus stats calculator by item, lvl, food, main stats always stand , that why you try cheat stats but it return normal when you lvl up v.v...

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Re: Bloodstained: Ritual of the Night +8 (table Update5)

Post by chaos915 » Sun Jun 23, 2019 2:37 am

Setting Detective Eye(see secret walls/auto-collect items) to grade 10(set to 11 and sell one) makes the green circle invisible, but both effects still work perfectly.

EDIT: The ring comes back if you use reflector ray

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Re: Bloodstained: Ritual of the Night +8 (table Update5)

Post by lsdlsdlsdlsd » Sun Jun 23, 2019 4:10 am

chaos915 wrote:
Sun Jun 23, 2019 2:37 am
Setting Detective Eye(see secret walls/auto-collect items) to grade 10(set to 11 and sell one) makes the green circle invisible, but both effects still work perfectly.

EDIT: The ring comes back if you use reflector ray
I think that's a bug in the game. Whenever I would return to town and buy items, I would notice it would disappear. Sometimes after fast traveling as well. Switching it on and off in shards seems to fix it.

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Re: Bloodstained: Ritual of the Night +8 (table Update5)

Post by NumberXer0 » Sun Jun 23, 2019 9:29 am

Cake-san wrote:
Sat Jun 22, 2019 7:56 pm
NumberXer0 wrote:
Sat Jun 22, 2019 7:19 pm
But...thats wrong. Grade increases its power or effect. That is a direct quote from the game's compendium. Take Cerulean Splash for example: Increasing grade increases damage, increasing rank increases the amount of bounces. If I take a level 1 Grade shard, it hits the Dullahan for 22 damage. Every single time. If I then rank it up to Grade 9 legitimately, it does 33. Only Grade, no equipment changes, it ALWAYS does 33. Now if I simply set the grade to 9, save and reload like you said, it hits for 22 like it was Grade 1 even if it says 9. I've tested this on 4 different Shards. Simply setting the Grade doesn't work, period. We need a different method to level up one time shards.
rank is +8 while real grade is +C , you're welcome.
I'm not sure what you're saying there. I thought it was that Grade was +C address from the Item Quantity option we were using, but changing that value doesn't do anything, while +8 from it isn't the Rank either. +C from what address?

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Re: Bloodstained: Ritual of the Night +8 (table Update5)

Post by Cake-san » Sun Jun 23, 2019 9:54 am

NumberXer0 wrote:
Sun Jun 23, 2019 9:29 am
Cake-san wrote:
Sat Jun 22, 2019 7:56 pm
rank is +8 while real grade is +C , you're welcome.
I'm not sure what you're saying there. I thought it was that Grade was +C address from the Item Quantity option we were using, but changing that value doesn't do anything, while +8 from it isn't the Rank either. +C from what address?
for [shard rank stats] obviously, not [item/shard]. (both has different address)

After edit, save-> reload the game and you should see the damage has increase...

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Re: Bloodstained: Ritual of the Night +8 (table Update5)

Post by NumberXer0 » Sun Jun 23, 2019 11:06 am

Cake-san wrote:
Sun Jun 23, 2019 9:54 am
NumberXer0 wrote:
Sun Jun 23, 2019 9:29 am
Cake-san wrote:
Sat Jun 22, 2019 7:56 pm
rank is +8 while real grade is +C , you're welcome.
I'm not sure what you're saying there. I thought it was that Grade was +C address from the Item Quantity option we were using, but changing that value doesn't do anything, while +8 from it isn't the Rank either. +C from what address?
for [shard rank stats] obviously, not [item/shard]. (both has different address)

After edit, save-> reload the game and you should see the damage has increase...
Ok, so it turns out you need 2 addresses to adjust the Grade properly. Yes, +C from the Shard Stats pointer does work, so thanks! But it only changes the Grade in the background and not the visual number. So you have to use the Item Quantity option to set it visually and then the new option to actually change it. I tested it a few times and it seems to work fine now. Thanks again.

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Re: Bloodstained: Ritual of the Night +8 (table Update5)

Post by Klootviooltje » Sun Jun 23, 2019 8:03 pm

Edit: Nvm I'm a moron.

Thanks for the table :3 and the address for real grade.

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Re: Bloodstained: Ritual of the Night +8 (table Update5)

Post by KS212 » Mon Jun 24, 2019 7:15 am

Cake-san wrote:
Sat Jun 22, 2019 7:56 pm

rank is +8 while real grade is +C , you're welcome.
Oh ho ho, thanks for this! May want to let Cielos know so he can add it to the table.

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Re: Bloodstained: Ritual of the Night +8 (table Update5)

Post by nyanmaruu182 » Mon Jun 24, 2019 9:06 am

so i use this table on GOG version, and not working

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Re: Bloodstained: Ritual of the Night +8 (table Update5)

Post by rapierx » Mon Jun 24, 2019 3:12 pm

I found the movement speed value (default value: 3F800000, 1.0f) but I can't create a pointer for it ... every pointer found using pointerscan fails when restarting the game. Using the data in these images below, is it possible for someone to find a pointer?

https://i.imgur.com/CCJzNhc.png https://i.imgur.com/aiUKWcG.png

This address+68 (1E7A19E8804) is attack speed, also a float value.

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Re: Bloodstained: Ritual of the Night +8 (table Update5)

Post by smashbro596 » Mon Jun 24, 2019 4:24 pm

can i ask for an invincible code? to help with boss medals?

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