Bloodstained: Ritual of the Night +11+1 (table Update8) (20200704)

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steerpike242
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Re: Bloodstained: Ritual of the Night +11+1 (table Update8) (20200704)

Post by steerpike242 »

Stupid updates ruined the awesome table. Those were so helpful running through the game on multiple playthroughs.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Mewsey85
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Re: Bloodstained: Ritual of the Night +11+1 (table Update8) (20200704)

Post by Mewsey85 »

Updated table is here

viewtopic.php?f=4&t=15193

Auristel
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Re: Bloodstained: Ritual of the Night +11+1 (table Update8) (20200704)

Post by Auristel »

Mewsey85 wrote:
Sun Feb 14, 2021 10:18 am
Updated table is here

viewtopic.php?f=4&t=15193
While it works it lacks shard grade/rank and item quantity.

Any chance someone can get this one updated?

Thanks.

anon9
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Re: Bloodstained: Ritual of the Night +11+1 (table Update8) (20200704)

Post by anon9 »

For Auristel, you can try this table:

v0.0.0.2
  • Classic Mode:
  • Time Finder
  • Score Finder + MP/Score to next life/Lives
  • No HP Loss (experimental)
  • No MP Cost
  • No Life Loss
  • Standard Mode:
  • Set Minimum HP (affects enemies)
  • No Bullet/Mat Use
  • Max Bullets/Mats on Shot/Craft/Sell (Will still decrease. Combine with No Bullet/Mat Use if you do not want decrease, ie. for single items. Will work on sold shards (will set sold shards to 8. 9 with no bullet/mat use.))
  • No MP Use
  • No Shop Gold Cost (Moved to redundant in v.0.0.0.2)
  • Exp Multiplier
  • Familar Exp Multiplier
  • Gold Gain Multiplier (Also negates costs in v.0.0.0.2)
  • Technique Exp Multiplier
  • Rate Multipliers:
  • Drop rates
  • Crits
  • AtkSpd (Set this to 4 or lower for non-ranged (flying edge/oracle blade are ranged melee, firearms are ranged))
  • CastSpd (Set this to 5 or lower for head flail, acid jet, petra breath as these may hit a smaller area at high values)
  • HP Regen
  • Move Speed
  • Trap Block
  • Damage Block
  • Status Block
  • Shard Rank Finder (Grade will not work - use the v0.0.0.2 grade finder instead).
  • Item Qty Finder
  • Time Finder (See notes below)
0.0.0.2 changes:
  • Grade finder for equippable shards via favorite. (Favorite a shard to grab the grade address)
  • Changed some default values
  • Made the gold multiplier negate gold loss.
  • Found some additional values for the multipliers. (MP Cost, 0 MP chance, MP Regen, Underwater healing). These are not active as they are unnecessary.
  • Added Water speed to multipliers list
  • Inf Jump.
  • Some clarifications in wording/naming.
For multipliers:
You may need to reduce some of the values such as move speed and attack speed in order to perform techniques reliably.

For Shard Rank Finder:
Non-passive shards should work normally.
Passive will find equipped shard or you can remove equipped passive shard to look up via list.
White Shards should work normally.
The grade in the shard finder is a visual value. Use the shard grade finder instead..

About Playtime Finder: You must start a game.
Will work in:
Main Game
Random Mode
Speedrun Mode
Boss Rush Mode

Will not work in:
Title Screen (Playtime changer isn't called)
Boss Revenge (Playtime changer isn't called)
Classic Mode (A different playtime changer is called)

Note: Playtime finder and one other script are not set to hide children when deactivated. The children will need the parents activated to work.

May or may not update the table when the next patches hit. Wasn't paying attention and thought that the game was done. Turns out that they have a patch planned for this month.
Note: I do not have the DLC, not sure if that will affect how the table works for those with the DLC.

Sorry, no drop modifiers/purchase modifiers or teleport.

As usual, please do not use these online, including leaderboards. The devs are planning to add online.
Attachments
BloodstainedRotN-Win64-Shipping.CT
v0.0.0.2
(95.81 KiB) Downloaded 1289 times
BloodstainedRotN-Win64-Shipping.CT
v0.0.0.1
(83.12 KiB) Downloaded 122 times
Last edited by anon9 on Mon Oct 18, 2021 5:21 am, edited 11 times in total.

Raijinken
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Re: Bloodstained: Ritual of the Night +11+1 (table Update8) (20200704)

Post by Raijinken »

a very minor thing, but the Playtime Finder doesn't seem to work. Or is there something specific that needs to be done to use it?

anon9
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Re: Bloodstained: Ritual of the Night +11+1 (table Update8) (20200704)

Post by anon9 »

Raijinken wrote:
Thu Oct 14, 2021 7:31 pm
a very minor thing, but the Playtime Finder doesn't seem to work. Or is there something specific that needs to be done to use it?
Oops, it only works in the menu for standard mode.

Raijinken
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Re: Bloodstained: Ritual of the Night +11+1 (table Update8) (20200704)

Post by Raijinken »

anon9 wrote:
Thu Oct 14, 2021 9:33 pm
Raijinken wrote:
Thu Oct 14, 2021 7:31 pm
a very minor thing, but the Playtime Finder doesn't seem to work. Or is there something specific that needs to be done to use it?
Oops, it only works in the menu for standard mode.
It doesn't seem to work when starting a new game, do I have to save/load first?

anon9
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Re: Bloodstained: Ritual of the Night +11+1 (table Update8) (20200704)

Post by anon9 »

Raijinken wrote:
Thu Oct 14, 2021 10:38 pm
anon9 wrote:
Thu Oct 14, 2021 9:33 pm
Raijinken wrote:
Thu Oct 14, 2021 7:31 pm
a very minor thing, but the Playtime Finder doesn't seem to work. Or is there something specific that needs to be done to use it?
Oops, it only works in the menu for standard mode.
It doesn't seem to work when starting a new game, do I have to save/load first?
You shouldn't need to. It should work by going into the standard mode and with the script active (the activator does need to be activated first, but that should be default behavior). It triggers when the time is shown in the main menu (to be more exact, it is triggered when the time changes, which should be once per second).

What are the steps that you are taking?

Raijinken
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Re: Bloodstained: Ritual of the Night +11+1 (table Update8) (20200704)

Post by Raijinken »

Open game, attach table, use the Activator then open Finders. Both doing this from the very start or waiting until I've loaded a game to turn on the table gives a static Pointer Address of 000002C4 but ?? values

anon9
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Re: Bloodstained: Ritual of the Night +11+1 (table Update8) (20200704)

Post by anon9 »

Raijinken wrote:
Fri Oct 15, 2021 9:51 am
Open game, attach table, use the Activator then open Finders. Both doing this from the very start or waiting until I've loaded a game to turn on the table gives a static Pointer Address of 000002C4 but ?? values
You need to load or start a game.

Will work in:
Main Game
Random Mode
Speedrun Mode
Boss Rush Mode

Will not work in:
Title Screen (Playtime changer isn't called)
Boss Revenge (Playtime changer isn't called)
Classic Mode (A different playtime changer is called)

Which mode are you going into? Also, what version of the game? My table is only tested for Steam. Build 6283602

Raijinken
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Re: Bloodstained: Ritual of the Night +11+1 (table Update8) (20200704)

Post by Raijinken »

Playing the regular game and on that version.

anon9
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Re: Bloodstained: Ritual of the Night +11+1 (table Update8) (20200704)

Post by anon9 »

Raijinken wrote:
Fri Oct 15, 2021 8:47 pm
Playing the regular game and on that version.
Just to check, but did you activate the time/playtime finder script? I forgot to set them to hide when deactivated and I didn't see you mention activating the script, so want to check before I try to see if I need to make some script to help me figure out what is going on.

Raijinken
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Re: Bloodstained: Ritual of the Night +11+1 (table Update8) (20200704)

Post by Raijinken »

I'm not sure if I did or not, I thought it was already active since it wasn't hidden like the Item Finder was.

guiaria
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Re: Bloodstained: Ritual of the Night +11+1 (table Update8) (20200704)

Post by guiaria »

Have some question for cheat engine.
I don't understand lua and how to move address yet so I just find the value and change it directly after scan.
But I have trouble finding status (STR, LCK, etc) values from cheat engine (Hp, Gold and EXP is perfectly fine).

I try to change values type to float, double or change the round method but after change value and hit next scan, I got 0 result from the scan.
Can you give me any tips for this ?

niconeitor
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Re: Bloodstained: Ritual of the Night +11+1 (table Update8) (20200704)

Post by niconeitor »

I take it nobody is ever going to update any of these tables for 1.4?

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