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Re: Hearts of Iron IV x64 v1.7.1 (beta) (GM and More) 2019-Jun-23

Posted: Tue Aug 06, 2019 6:15 pm
by Xyarican
PeterKunc wrote:
Tue Aug 06, 2019 5:27 pm
Xyarican wrote:
Sun Jul 28, 2019 4:16 am
Hi guys, I did some experimenting with trying to fix the cheats affecting the AI on Recifense's table and there is some issues left in the experimental version, especially with god mode on ships. The attached table is unofficial and experimental.

08-05-19: Experimental Charlie Version released
  • God Mode for Ships should be fixed (If not, please do let me know)
Good job, friend.
Thanks! :)

Re: Hearts of Iron IV x64 v1.7.1 (beta) (GM and More) 2019-Jun-23

Posted: Sun Aug 11, 2019 5:51 pm
by happynightmare13
I wonder if the cheat extension table will be added for this version? Most notably the bypass exp when upgrading weapons. I like having 90-99 of those weapon upgrades.xD

Re: Hearts of Iron IV x64 v1.7.1 (beta) (GM and More) 2019-Jun-23

Posted: Sun Aug 11, 2019 8:59 pm
by Xyarican
============================================
Hearts of Iron IV v1.8.1 Table Extension============================================

Required Recifense's table for the pointers to work (First post)


Features:
  • Allows console/dev commands in ironman mode
  • Obtains achievements while playing with Not Achievement Compatible(NAC) mods, custom difficulty (Strengthening countries in custom game rules) and custom game rules
  • Allows tank/air/naval variant upgrade level from 5 to 99 and experience cost always set to 1
  • Minimum fuel of 68K
  • Pointers to player country's politics, factions, and military
Instructions copied from CompactDisc's post:
Download the original table from Recifense and open it in cheat engine. Then open my extension in the same Cheat Engine instance. It may ask you if you want to merge or keep the current list, say yes.

Once you activate Recifense's script, the pointers should work. You can then save the merged table as a whole if you want to use it again.

Changelog:
08-11-19: Released for v1.7.1 (87c8)
  • Integrated SchwarzKruppzo's Console Hack for v1.7.0 to CompactDisc's extension
  • Fixed all incorrect pointers and scripts
  • Added Minimum Fuel Script
11-16-19: Released for v1.8.1 (aa59)
  • Updated all incorrect pointers and scripts
11-24-19: v1.8.1 (aa59) Table Extension Update
  • Updated and integrated Modded Achievements Table to the extension
  • Important Note: Activate the modded achievements script before main menu (during game startup). Activation by launcher no longer works due to new launcher application.
Please do let me know if there is any issues with the extension.

Credits:
CompactDisc and BringChaos
  • Made the table extension
SchwarzKruppzo
  • Updated the Console Hack for v1.7.0

Re: Hearts of Iron IV x64 v1.7.1 (beta) (GM and More) 2019-Jun-23

Posted: Tue Aug 13, 2019 6:11 am
by Xyarican
Hi guys, I did some experimenting with modded achievements. The features of the modded achievements table are achievements with NAC (Not Achievement Compatible) mods, custom difficulty (Strengthening countries in custom game rules), and custom game rules. Please do let me know if there is any issues on the table.
Make sure to activate the table on the game launcher if running any NAC mods.

Re: Hearts of Iron IV x64 v1.7.1 (beta) (GM and More) 2019-Jun-23

Posted: Sat Aug 31, 2019 10:11 pm
by crazymoniker
Xyarican wrote:
Tue Aug 13, 2019 6:11 am
Make sure to activate the table on the game launcher if running any NAC mods.
Why is that a necessity?

I'd try to figure it out myself by looking at the code, but assembly makes me want to gouge my own eyes out.

Re: Hearts of Iron IV x64 v1.7.1 (beta) (GM and More) 2019-Jun-23

Posted: Sun Sep 01, 2019 7:15 am
by Xyarican
crazymoniker wrote:
Sat Aug 31, 2019 10:11 pm
Xyarican wrote:
Tue Aug 13, 2019 6:11 am
Make sure to activate the table on the game launcher if running any NAC mods.
Why is that a necessity?

I'd try to figure it out myself by looking at the code, but assembly makes me want to gouge my own eyes out.
The script modify the MAVC related code to allow the checksum to be valid, regardless of NAC mods. MAVC code only run during the game startup and before the main menu.

Re: Hearts of Iron IV x64 v1.7.1 (beta) (GM and More) 2019-Jun-23

Posted: Mon Sep 02, 2019 9:51 pm
by 01luiz01
I got a error: Error in line 93 ... the bites at "hoi4.exe"+002c3813 are not what was expected

Re: Hearts of Iron IV x64 v1.7.1 (beta) (GM and More) 2019-Jun-23

Posted: Tue Sep 03, 2019 4:05 am
by Xyarican
01luiz01 wrote:
Mon Sep 02, 2019 9:51 pm
I got a error: Error in line 93 ... the bites at "hoi4.exe"+002c3813 are not what was expected
Hi, what script are you using and what is your bytes at "hoi4.exe"+002C3813 look like?

Re: Hearts of Iron IV x64 v1.7.1 (beta) (GM and More) 2019-Jun-23

Posted: Tue Sep 03, 2019 10:34 am
by 01luiz01
Xyarican wrote:
Tue Sep 03, 2019 4:05 am
01luiz01 wrote:
Mon Sep 02, 2019 9:51 pm
I got a error: Error in line 93 ... the bites at "hoi4.exe"+002c3813 are not what was expected
Hi, what script are you using and what is your bytes at "hoi4.exe"+002C3813 look like?
Is the script of Recifense, how I see the bytes?

[img] [Link] [img]

Re: Hearts of Iron IV x64 v1.7.1 (beta) (GM and More) 2019-Jun-23

Posted: Tue Sep 03, 2019 11:33 am
by Xyarican
01luiz01 wrote:
Tue Sep 03, 2019 10:34 am
Xyarican wrote:
Tue Sep 03, 2019 4:05 am
01luiz01 wrote:
Mon Sep 02, 2019 9:51 pm
I got a error: Error in line 93 ... the bites at "hoi4.exe"+002c3813 are not what was expected
Hi, what script are you using and what is your bytes at "hoi4.exe"+002C3813 look like?
Is the script of Recifense, how I see the bytes?

[img] [Link] [img]
The official Recifense's script is currently outdated for the latest version, 1.7.1 (87c8) and you can use memory viewer to go the address to see the bytes at that address.

Re: Hearts of Iron IV x64 v1.7.1 (beta) (GM and More) 2019-Jun-23

Posted: Tue Sep 03, 2019 1:48 pm
by 01luiz01
Xyarican wrote:
Tue Sep 03, 2019 11:33 am
01luiz01 wrote:
Tue Sep 03, 2019 10:34 am
Xyarican wrote:
Tue Sep 03, 2019 4:05 am


Hi, what script are you using and what is your bytes at "hoi4.exe"+002C3813 look like?
Is the script of Recifense, how I see the bytes?

[img] [Link] [img]
The official Recifense's script is currently outdated for the latest version, 1.7.1 (87c8) and you can use memory viewer to go the address to see the bytes at that address.
Thanks, the bytes are 48 83 EC 28

Re: Hearts of Iron IV x64 v1.7.1 (beta) (GM and More) 2019-Sep-03

Posted: Tue Sep 03, 2019 9:56 pm
by Recifense
Hi guys,

The table for version 1.7.1 (87c8)(Beta) (x64) was updated at the first post.

GM crashing was fixed. It is now for CE70.

Cheers!

Re: Hearts of Iron IV x64 v1.7.1 (beta) (GM and More) 2019-Sep-03

Posted: Sat Sep 07, 2019 10:49 am
by renorp
"Minimum Natural Resources" cheat work incorrect. It gives resources to some AI factions too.

Re: Hearts of Iron IV x64 v1.7.1 (beta) (GM and More) 2019-Sep-24

Posted: Wed Sep 25, 2019 1:32 am
by Recifense
Hi guys,

The table for version 1.7.1 (87c8)(Beta) (x64) was updated at the first post.

A script patch due to a CE70 issue. Sometimes the script would not load at the first try.

Cheers!

Re: Hearts of Iron IV x64 v1.7.1 (beta) (GM and More) 2019-Sep-24

Posted: Thu Sep 26, 2019 7:22 am
by blackcong
Thank you!
But some problems are not sloved yet.

- Minimum Political Points (680)
- Minimum Natural Resources (250)
- Minimum Manpower per State (6800)
- Minimum Base Stability (80%)
- Minimum Base War Support (50%)
- Minimum Army/Navy/Air XP (268)
- Minimum Command Points (68)
=> *** it is affected to AI also.

- Finish Focus in 1 day
- Research in 1 day
=> *** it is not working on some random day. (after 6-Jan)
Recifense wrote:
Wed Sep 25, 2019 1:32 am
Hi guys,

The table for version 1.7.1 (87c8)(Beta) (x64) was updated at the first post.

A script patch due to a CE70 issue. Sometimes the script would not load at the first try.

Cheers!