Re: Hearts of Iron IV x64 v1.10.4 (GM and More) 2021-Feb-07
Posted: Fri Apr 16, 2021 9:32 am
Trainer doesn't seem to be working anymore for me. The activate button doesn't do anything.
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
Hi, can you update new table extension for HOI4 1.10.5 ? the game was updatedNamelessy wrote: ↑Thu Mar 25, 2021 8:57 amUpdated table extension for HOI4 1.10.4
Credits:Credits for all the heavy lifting for this update goes to Xyarican, as I was very much stuck as soon as I was met with something non-trivial.
- Original table extension by CompactDisc
- Console hack originally by BringChaos
- Modded achievements originally by Xyarican
It is updated.caorom wrote: ↑Tue Apr 20, 2021 5:42 pmHi, can you update new table extension for HOI4 1.10.5 ? the game was updatedNamelessy wrote: ↑Thu Mar 25, 2021 8:57 amUpdated table extension for HOI4 1.10.4
Credits:Credits for all the heavy lifting for this update goes to Xyarican, as I was very much stuck as soon as I was met with something non-trivial.
- Original table extension by CompactDisc
- Console hack originally by BringChaos
- Modded achievements originally by Xyarican
Code: Select all
diff_very_easy_player = {
production_factory_max_efficiency_factor = 20.3
research_speed_factor = 30.15
political_power_factor = 50.5
production_lack_of_resource_penalty_factor = -10.8
army_fuel_consumption_factor = -10.5
air_fuel_consumption_factor = -10.5
navy_fuel_consumption_factor = -10.5
dig_in_speed_factor = 10.25
compliance_growth_on_our_occupied_states = 10
supply_consumption_factor = -10.25
army_morale_factor = 10.15
land_reinforce_rate = 10.02
nuclear_production_factor = 10.5
trade_opinion_factor = 10.5
#local_manpower = 30
#boost_resistance_factor = -10
#stability_weekly_factor = 10.3
war_support_factor = 10.3
opinion_gain_monthly_factor = 10.3
legitimacy_gain_factor = 10
mobilization_speed = 30.30 #in 1/1000 of 1 %
operation_outcome = 10.1
operation_cost = -10.1
ai_join_ally_desire_factor = -100
ai_call_ally_desire_factor = -100
#army_core_attack_factor = 10.1
#army_core_defence_factor = 10.1
#offence = 10.5
#defence = 10.5
command_power_gain_mult = 10.5
intel_from_operatives_factor = 10
equipment_conversion_speed = 10.5
production_factory_efficiency_gain_factor = 1.5
production_factory_start_efficiency_factor = 1.5
refit_speed = 10.5
decryption_power_factor = 10.3
command_power_gain_mult = 10.5
army_leader_start_attack_level = 16
army_leader_start_defense_level = 16
army_leader_start_logistics_level = 16
army_leader_start_planning_level = 16
#planning_speed = 30.25
compliance_growth_on_our_occupied_states = 10.5
boost_ideology_mission_factor = 10.5
commando_trait_chance_factor = 10.5
operative_slot = 4
air_training_xp_gain_factor = 10
local_factories = 5
navy_refit_speed = 10.5
navy_leader_start_attack_level = 16
navy_leader_start_coordination_level = 16
navy_leader_start_defense_level = 16
base_fuel_gain_factor = 10.5
fuel_gain_factor_from_states = 10.5
max_fuel_factor = 10.3
global_building_slots = 15
industrial_capacity_dockyard = 10.3
industrial_capacity_factory = 10.3
industry_repair_factor = 10.3
industry_free_repair_factor = 10.3
production_oil_factor = 10.5
production_speed_buildings_factor = 60.5
repair_speed_arms_factory_factor = 10.5
#agency_upgrade_time = 10.5
enemy_operative_capture_chance_factor = 10.5
enemy_operative_detection_chance_factor = 10.5
intel_network_gain_factor = 10.5
intelligence_agency_defense = 10.3
own_operative_detection_chance_factor = -10.5
root_out_resistance_effectiveness_factor = 20.3
army_speed_factor = 10.5
army_org_factor = 10
local_org_regain = 10.05
experience_gain_army_factor = 10.5
experience_gain_army_unit_factor = 10.5
amphibious_invasion = -10.5
#amphibious_invasion_defence = 10.5
experience_gain_navy_factor = 10.3
experience_gain_navy_unit_factor = 10.3
invasion_preparation = -10.3
naval_speed_factor = 10.3
repair_speed_factor = 10.3
experience_gain_air_factor = 10.5
naval_detection = 10.3
local_resources_factor = 10
experience_gain_navy_factor = 10.5
naval_damage_factor = 10.1
naval_defense_factor = 10.1
autonomy_gain = 100
#autonomy_gain_ll_to_overlord = 100.5
weekly_manpower = 50000
}